Well, can we finish our discussion before you warn me out and I can’t reply? And im lending the others account, please be polite not to do bad things on him. Firstly, lets talk about IJN CV in DEPTH, in SEA server, at least for the TW and China community, the IJN CV in higher tier was totally shifted from “doing damage” into “scouting+dd hunting” when or before Mikhail was finally implement into the game, which having an aa stats like the 3/4 DM now, where a midway can’t perform an attack when Mikhail pressed barrage skill.I can agree that Midway is op before this patch, but not essex, a well played taiho can rekt essex with many different ways(only considering the skill caliber, without counting any other supreme CA air defense like DM), while to midway, table turns, since the rng which included in the plane drop formula, it is very hard to defend a midway attacking squad even with 422 hakuryu, that’s no doubt. However, it is not about the aa value, just the rng itself + USN CV having 6 planes in one squad making the first plane too hard to drop in the current formula. So, what to do next? Obvious one is change the aa formula itself not to that much RNG basis, right?But what WG is now implementing is, Changing the formula into MORE rng basis since you won’t have the plane drop as if you are lucky enough before, but now it capped to 100% it drop, so the expected value of the planes actual health has been decreased by a great amount, both IJN and USN. Not only that, now WG make a higher aa defense on t10 right? And with the captain skills that improving those single target aa effectiveness, A GOOD COORDINATED(sry for caps I don’t know if you see this) team of ca’s can actually rekt those plane squad with the unbalanced power they have been given in this patch.I have been always saying GOOD and COORDINATED in my post, since you need to know the extreme situation is, I was having one taiho game i can hardly do 60k damage in a lower skill player game with 4 mikhails, where I have nearly next to no impactful move in that mid-game since the 4 mikhails are actually in the centre of the ships and now every ca turns into the Mikhail-like aa, and without the urge to bring sonar in the first place, you can consider they have upgraded their aa to a certain amount solely from barrage skills+captain skills, even IJN CAs, the CA having worst AA throughout the time(RIP Hindenburg, I forget you since I didn’t see u, missing u)When you implement those kind of single AA power, do you think of the original job for cv is to killing those ship who is alone, and now, an alone DM can easily destroy the planes, and zao? And Hindenburg? So you want every ca just rekt CV just because they are provided to do so? Or u want CV delayed their first attack? I am very curious about this thus I say I want to know about the path change.If CV is having no impactful damage like shima’s torp, BB citadel. It turns to be a support-like play style like what ca’s current state is. You didn’t compensate on what the ft can provide, or is the scouting meta now is ok and let players feel they are included in the game?Be remember, CV doing 80k damage on paper doesn’t mean they do many “impact”, most of them are junk data, if a cv having no impact damage-wise in early to mid-late game, and rely only on their team to do damage for them, why playing CV if you can't control your win in more than 20%(roughly, WG keep nerfing to 95% to maybe 20% in 0.5.2, should be lower) of your high skill caliber game, why taking this RTS very serious and tryhard but not getting the right amount of reward?(even LOL support having better damage than their adcs in early game) Yeah I know I shouldn’t compare the other game but now, CV contribution on a win/lose game is not only base on how they played, but including those aa mechanics. When a team having overwhelming aas, CV is next to no impact at all.(alright why midway op is, she can still do things even when those overwhelming aa affecting)Talking about midway, the first thing I touch is the massive db speed buff + loadout changed, and I was afraid only this change, which buffs midway in a lot of sense. But I found that I am very very wrong since the aa now are exponentially increase through T4-T10 while the planes hp didn’t change at all throughout the tiers. No offense but when you adding that much aa power into the ship, is it better to buff a bit he damage to the aa facilities or increasing the plane health a bit? It is quite a joke that hakuryu playing in a 211 or 411 mode and midway playing in 111/211 mode is having more reward, people can now force the cv’s target, make the CV frustrated throughout the game, so many different things that can come up in my brain now that can completely shut down a CV except in the large map 3-point domination mode, which may not be true even if the largest map like LoF now. So why you need to controlling that much of squads? Or maybe just for those FT targeting? Or ca targeting?And now DD having those aa++++++ buff too that can rekt a shoukaku squad with fubuki b ship(not even an typical aa-dd ship). When it is that hard to attack even a most possible target, (yeah I know deleting dd in 0.5.2 is too easy if the dd captain aren’t skillful), what’s left for CV to impact?I am very welcome if you know Chinese and wanna discuss further, please come bahamut and I will discuss with u, but in Chinese, since my grammar is too broken in many sense. Sry for the flame stuff but I hope you can really think more in depth before talking about midway/essex is op because of 2 TB squadron, which never a true statement for a cv main player(at least for me).