-
Content Сount
701 -
Joined
-
Last visited
-
Battles
2967
Community Reputation
55 RecognizedAbout ShadoPulse
-
Rank
Commander
- Profile on the website ShadoPulse
-
Insignia
Profile Information
-
Gender
Male
-
Location
Republic of Indonesia
-
Drag Interests
20th Century Naval Warfare, Tanks and etc.
Recent Profile Visitors
1,382 profile views
-
WG's lack of consistency in chat suspensions
ShadoPulse replied to Kek_Kek_Kek_KekKing's topic in General Discussions
I saw a hotmail.co.jp there. Is there a history to why it’s there? -
what does world of warships feel like now?
ShadoPulse replied to XxxGr1ffinxxX's topic in General Discussions
I’m taking a wee bit off the game after playing intensely for a month also because I have tests coming up. But the general feeling I have for the game is both of love and hate. I love moments where it’s down to the wire and any move you do is going to change everything. But I hate the constant harassment from CVs, Radar and HE Spammers. Sadly enough the downsides outweigh the positives. But I still do really enjoy this game sometimes. Plus I usually play with a close friend of mine and that really keeps me going -
Oh I can't wait for the Kirov class battlecruisers. Would be a fine and, most importantly, balanced addition to the game
-
-
Man I remember when the US destroyers were seen as the most powerful due to the combination of great guns and great torpedoes. The US DD’s should be a case study in power creep
-
I’m not that good of a player to be honest, but I’ve had pretty decent success in the Charlie Martelli Find a position where you’re either behind friendlies or sufficiently far enough from the action, ensuring you won’t get targeted but close enough to reliably hit targets. Open waters are where the Charles Martel, and genereally other French cruisers, excell in. Added with the fact that speed boost really helps with kiting as that extra 15% speed and acceleration can throw off aim. Other than that just keep shooting stuff. Great against battleships as the fire chance is high, good against cruisers as both HE and AP shells are great(high AP damage is really a massive plus) and pretty nice against DDs due to non-floaty shells close range and reload booster. Positioning is key and if done correctly, holy moses is this one annoying ship to deal with
-
Suggestion for Rework Commander Skills
ShadoPulse replied to IJN_Katori's topic in General Discussions
I don't think buffing DE is the way to go. We want to reduce HE and fires to inventive BBs to push. Giving DE higher fire and flood chance will only result in more DoT Damage resulting in less inventive for BBs to push. On the topic of fire, how about a mechanic that decreases the chance that a part of the ship can be set on fire based on the amount of fire damage that section has taken. -
Oh yeah. Have to agree though, those prices are beyond ridiculous.
-
Can I ask for some context?
-
earls inquiry Earl's Inquiry - Royal Navy Battlecruisers
ShadoPulse replied to Ireina_Victorica's topic in General Discussions
I see how having 9 15 inch guns at tier 9 is underwhelming as the Alsace counteracts this with it being littered with guns everywhere. But I am looking forward to what gimmick the battlecruiser are going to have, just hoping it's not going to be an extension of the HE slinging design -
earls inquiry Earl's Inquiry - Royal Navy Battlecruisers
ShadoPulse replied to Ireina_Victorica's topic in General Discussions
What about giving these battle cruisers smaller calibers as opposed to other battleships of it's tier. For example the J3 being placed at T9. But in exchange it would have cruiser like accuracy, faster reload time and ideal shell ballistics. So while the ships would have smaller calibers compared to fellow battleships, the other statistics would be more desirable. -
questions regarding the new ze german tree cvs
ShadoPulse replied to Metal_illness's topic in General Discussions
German rockets can instead use high enough islands to snipe at ships more than 10km away. Refer to Flambass’ video with the Parseval for that matter -
Yes that’s true but at least good AA can be put as a positive for a ship. Now it’s between terrible AA and prettier numbers when thing goes shooty shooty, but why aren’t I shooting planes down???
-
What does this code do? I’ve redeemed it and so far nothing has happened
-
PT 0.9.7, Another "Balans" Changes (Jutland and Venezia nerf)
ShadoPulse replied to S0und_Theif's topic in General Discussions
Wait, doesn't the Nicholas only have the B hull?