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TaeMOzL3232

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About TaeMOzL3232

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  1. TaeMOzL3232

    if not able to destroy torpedoes then solution

    Add a button to controls of game to see camera from the incoming friendly torpedoes point of view. Need the ships weapons to target a torpedo and destroy it and able to drop mines and destroy them also. other wise if more ships go after one or two,those ships have no chance. Also i saw in game i think battleship fired all gun at me and destroyed it completely. Don't remember it was destroyer or cruiser. It no fun in game to get destroyed by any ship so easily.
  2. TaeMOzL3232

    if not able to destroy torpedoes then solution

    i guess then only thing is to get the ships available weapons to fire toward the incoming torpedoes and get may be chance to explode them. May be all together fire or one by one fire. if ships like battleships start to fire all guns precise there is no chance for the other even fast moving ships to get away after at close combat and far combat other ships are no good than to use gun weapons with only little damage. Or like mines that can be thrown at exact place of torpedoes way path. Game need some kind of weapons assist to destroy torpedoes. I know torpedoes are like main damage weapons in sea. It like more damage weapon more chance for the side to win fast. My suggestion is game need more site on torpedoes view(camera angle for zoom out/in better) and a way to destroy a torpedo(not all torpedoes just one or two may be). I am playing at low level hope that higher level may be different. Also with drop mines it will make a ship to reach carrier with little difficulty than without the mines in there way. Wars(matches) are damage or occupation so mines and destroying torpedoes will only help the game play. My idea anything dropped by ship in sea need to be able to destroy.
  3. TaeMOzL3232

    if not able to destroy torpedoes then solution

    The thing is if 2 or more ship fire at medium range or close range, torpedoes traveling both sides of the ship, to help maneuver better and see where the torpedo is traveling to make better choice. include friendly and enemy torpedoes. Bad about the freeze frame(a delay of a second then normal) is a person will lose to see a second to see the ship then normal using a key to press. game can keep all normal footage. ship controller will choose whether to choose the function or stay normal, just like the middle mouse button now, a person follows the gun shot and leaves the ship camera. Don't know about what will affect bumping into other ships or other objects in that second.
  4. TaeMOzL3232

    if not able to destroy torpedoes then solution

    what i mean is not to make the game play or match slow . Game has that torpedoes fire projection function while ship is traveling. So why not for the ship some thing like that incoming torpedoes projection. So to not make it way to easy vary(restrict) the available range of the function ship to ship and not available for torpedoes that are incoming way far from the ship. Just create little time to react to see if a way is around the torpedoes or not.
  5. TaeMOzL3232

    if not able to destroy torpedoes then solution

    more time to plan ship maneuver and view better torpedoes course way better than it is now, it can go in effect with player setting the range of distance of torpedoes when feature should activate and also like with totally on/off switch
  6. when torpedo near ship freeze frame(slow movement) turns on automatically depending on type of ship being used
  7. TaeMOzL3232

    mines

    need some kind of small fast ship that lay mines(accountable) and respawnable(accountable) also if very very light on armor, of course with some kind of gun to protect it
  8. TaeMOzL3232

    Friendly Damage (Allied Damage)

    For friendly damage my suggestion is to cancel the fines(penalty) by torpedoes only that is given to the player that fired the torpedo(damage),instead deduct the HP damage points from HP of the player that fired the torpedo. deduct hp damage points from hp of the only player that fired the torpedo not the player that caught in torpedo web(way). I see no safe ways to fire torpedo if some one is ahead and close to enemy or even like fire and forget torpedoes. the ship that is ahead if can maneuver out of way . the points can be deducted from team and not from the ahead gone ship. this is kind of intelligence for team [ahead(close combat) ship need to have different view angle so torpedo can be seen better]. i am not good with torpedoes.(or be able to use ship weapon to shot and pick the individual torpedo to save one self) each torpedo does have a little icon on it when fired. also zoom out needs to be more, when keeping right mouse button pressed. [Need to pick the incoming torpedoes and shot to save one self, or at least just shoot and destroy by firing ship weapons , i believe it be good for all type ships in game (Developer and GM note)]
  9. TaeMOzL3232

    Friendly Damage (Allied Damage)

    For friendly damage my suggestion is to cancel the fines(penalty) by torpedoes only that is given to the player that fired the torpedo(damage),instead deduct the damage points from HP of the player that fired the torpedo. Duplicate thread. Thread locked. ~Elite911.
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