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xalt

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About xalt

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  1. Progress stuck at one kill(?) EDIT: NVM, I misread. You need 10 BB kills, not any ship.
  2. xalt

    Battle of the North Cape - Mission 4, Task 2

    Same here. Campaign is bugged DansGame Explain? Since Battle of the North Cape and New Year Raid are time limited events the deadlines of both events should be extended too.
  3. Only thing is that some ships need to go east after the first wave though, to deal with the escort cruisers that are in the middle and east side of the formation. I find for BBs you can rack up similar high scores going east after the first wave then north(dealing with the 2 CVs at range) and then northeast, so you deal with the RJ and fight many more cruisers. If the whole team stacks to the west and no one deals with the 2-3 cruisers the at side, the mission might fail.
  4. How exactly does WG monitor, amade? Do they just look at the number of replies in a thread? Because no player I know has been asked to participate in any survey, much less one specifically on this topic.
  5. There's very little technical advantage of t6s over t5s in operations. I am against this move because it is possible to carry an operation with a t5. If you want to ban t5s, please limit it to CVs as they do not have manual drop and thus the ai can easily dodge their torps. To prove it's doable, here are a handful of screenshots. It's not just DDs too, I've had excellent games in Murmansk, Marblehead, Texas, etc. I have a lot of fun levelling up my captains in operations with t5 premiums, it would be a big loss to lose this fun :'(
  6. xalt

    [Update 0.6.1] Release Feedback

    The Inventory feature is very confusing, it doesn't really tell you what you can or cannot sell with your current loadouts. Could you simply organise all the modules and whatnot into categories or filters with "equipped" and "unequipped" and sell the spare stuff just from the "unequipped" section?
  7. Actually, if you read what I said, your example's perfectly within the realm of possibility. Now if you got 3 premiums in 3 boxes opened one after another, that would be a better counterargument.
  8. So perhaps you've heard that you can get amongst the 2 most OP ships in the game, AKA the so-called WG "Russia Bias", the Gremy and Nikolai, with Santa's presents. And perhaps you were wondering what were the odds of you getting them by spamming a few presents(AKA gambling). Well, having gotten every single available premium through the Santa present system, I feel I can shed some light on how the process actually works. But be forewarned, if you really want the Gremy and Nikolai(at least reliably), you'll have to spent upwards of $200USD, up to a maximum of about $400(this depends highly on the number premiums you already have, but not their tiers. But to understand how this works, you have to first know the hidden "rules" of the santa game. Firstly, you will never receive a premium you already have unless you roll the same ship twice in the same "batch". I can very confidently say this because over 100 presents opened, I never got a ship I already owned, whereas some people who have only opened 20 or 10 presents but bought and opened them in large "batches" received duplicates. This is okay if you get a duplicate of a t7 or t8 ship as you get a large amount of dubloons in payout, but otherwise its quite a waste of money to get duplicate of low tier ships e.g. Ishizuchi, which results in only a small number of dubloons while still resetting your Pseudo-random distribution counter(see below). The game seems to check what ships on the pool of 20(see below) you own every time you buy/accept presents. Therefore, it is far more advisable to buy presents in small groups, preferably single, opening it, then washing and repeating(this sounds tedious doesn't really take that long). Secondly, the engine uses a pseudo-random distribution for the probability that you will receive a premium ship. What is PRD? It basically means that you have a counter on your account for each type of present. This counter increases each time you fail to get a premium (i.e. opening camo/flags) and resets to zero each time you get a premium. The higher your counter, the more likely you will get a premium on your next present. How do I know this? The frequency of getting a premium ship was too "constrained", most of the time I got 1 premium ever 4-6 presents(captain and admiral) opened. In a true random distribution, you will get long periods without any premiums, and periods where you get 3-4 premiums in quick succession. In my experience, the "gap" between each premium was never less than 1, mostly 3 or 4, and never more than 5. So you can reasonably expect to get a premium every roughly 5 presents opened or so(or about $15 USD per premium for captain's presents). This is very likely PRD as it is a method that game developers often use to prevent players(gamblers?) from getting disenchanted and quitting from having a long patch of bad "luck", or jealousy at other player's "luck". There's no real "luck", though, only hard mathematics. Thirdly, for captain's presents, which I mostly used, each time I rolled a premium ship, the engine is much more likely to give you a ship of a lower "tier" out of the pool of available premium. E.g. my first premium was emden, then texas, then marblehead, then anshan, arizona, etc etc, through to tier 7 and t8. I highly suspect that the 2 "Russia Bias" premiums are considered as "tier 9" for this santa game as I got them only right at the end, with Lo Yang in between. What this means is that if you already have many or all of the low tier premiums, buying captain's presents is a pretty good idea. I would NOT recommend admirals presents for most players who already have t8 premiums as, from what I understand from other players' accounts, the PRD odds for getting a premium with the admiral present is about the same as captain, but the only difference is that it is more likely to give you a higher tier ship, which is pointless if you already have t8 and t7 premiums. The pool of ships available for santa is given on https://worldofwarships.asia/en/news/specials-and-events/santas-wanted/ . Ignore the part where it lists premiums that are listed under each present, from what I gather it is possible to get every available ship with every available present, with the possible exception of Prinz Eugen. So to sum it up, if you already have many low/mid-tier premiums listed on the list of 20, e.g. Emden, Texas, Marblehead, Anshan, etc, then it's worthwhile to play captain's presents, but buy them in small batches, preferably one-by-one. If you have neither high nor low-tier, it may be worthwhile to buy Admiral's presents. This also means that you should check what premiums your friend already before you buy presents for them. I did not extensively test commander's presents(the $1USD ones) as I bought 10 of them initially and did not get a single premium out of the batch. In hindsight, it may still be a decent investment though it is tedious to buy and open them in small batches.
  9. You can switch the donskoi and missouri onto the other side so you don't get 5 vs 0. 3v2 is still better than 5v0. You don't let 5 CVs get into a team against 0 CVs, so why should radar be different? Nope. Matchmaking rules allow for one side to have ships that are 1 tier lower, for non-CV, bottom/mid tier ship, so the tiers this game are perfectly normal. Matchmaking is balanced around the number of top tier Cs and BBs, number of CVs and balancing out nation spread. Having 1 more mid tier cruiser instead of a bottom tier is well within normal MM. See: http://wiki.wargaming.net/en/Battle_Mechanics_(WoWS) >>Most players wont take radar vessels near a cap without a lot of support. You mean like a Belfast with 8.5km concealment? Do you even smoke?
  10. On domination maps radar can be absolutely crucial as it allows teams to drive out or kill DDs that attempt to cap or defend caps from smoke, while using their own smokes to repel cruisers and BBs. In matches like this team assignment should be balanced out so both sides have same or at least close number of radars. 5 radars(and 2 belfasts) vs 0 radars is quite miserable. -
  11. xalt

    Seriously?

  12. xalt

    Love Secret Santa

    Wasted sixty bucks on this shit and not even a single ship. Nothing but useless camouflages and flags, and a minuscule amount of dubloons. Damn gambling trap.
  13. xalt

    NERF the Belfast

    I don't disagree that the Belfast is somewhat of a strong ship(although nowhere near as broken as Gremyashychy, Imperator, and Saipan), but the people citing a premium's WR statistics as justification are not really persuasive. WR alone doesn't tell the full story for a premium. Firstly, being a premium, players are better disposed to use camouflage and premium consumables and so it's expected that they should do better. There's very likely to be strong correlation between use of premium camo/consumables and owning premium ships, and a correlation between using premium stuff and winning. Secondly, there's a stronger selection bias because people who think they are good at "light cruisers" are far more likely to be buying it and playing it. This is stronger than the run-of-the-mill selection bias where people just play ships going down the tech tree just to get to T9 or T10. It's not a particularly historically significant ship like the Tirpitz, so I think Belfast players are on average just better at this sort of ship. Thirdly, being a premium, there's no stock grind through modules unlike the stock pensacola(horrible), stock Myoukou, Yorck, etc which would significantly inflate Belfast's WR while deflating those other ship's WR. There's also no crew penalty issue since there's no penalty for retraining. All of these factors serve to skew the values of just pure WR comparison. A better WR comparison would be to compare with same-tier premiums like Saipan, Indianapolis, Scharnhorst, Leningrad, Atlanta, Blyskawica, etc. That would give a more accurate values weighted for the economic and metagame factors.
  14. Kamikaze(I.e. Minekaze), Mutsuki, Hatsuharu, Fubuki, Kagerou and to all good things yet to come
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