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Shinden_X

Beta Tester
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    [D-POI]

About Shinden_X

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    Lieutenant (junior grade)
  • Birthday 09/18/1996
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  1. 主要是日本飛機的研發到後期跟不上美國的飛機 單翼飛機又下放到T6 所以才會九七艦攻持續沿用到T8白板 在T10噴射機時代 沒記錯確實飛龍就有天山 翔鶴就有流星了 但你去看當時實際的飛機配置 中途島F2H對上白龍橘花我還沒話說 但艦攻艦爆問題就大了 中途島用A2D跟XSBD2 白龍那些景雲天雷是怎麼回事 雙發飛機拿來當艦攻真的除了好笑我不知道要說啥 大鳳的艦戰用震電在撐 連陸基飛機都搬上甲板來了 即使現在飛機大幅更動 白龍的A8M跟wakusei還是估狗半天資料湊不滿一張A4的飛機 拿C6N1彩雲當艦攻硬要我說也是有點詭異(再怎麼說偵察機的攻擊型也不會比專職的流星防護力要來的好?) 這情況下 九七艦攻沿用三代也是沒辦法的事 不過我老實講 飛龍用九七艦攻我覺得沒甚麼問題 到翔鶴才開始覺得太慢太脆 有必要升上天山 至少我玩飛龍不覺得那個艦攻有怎麼樣 艦戰開光做好 艦攻看好目標快進快出不要逗留 九七艦攻飛龍場子完全夠用
  2. 其實T10修理費是不是真的太貴我不知道 我自己沒有VIP(應該說幾乎沒有 CBT30天+賽班30天) 藏王開出去常走前排(後排坐不住) 玩的也不是多好 一賠也是十幾二十萬在賠 賺的賺不了三五萬 T10出去都賠 但是到現在還是玩了幾百場 金船只有賽班一艘 最近幫我賺了個五千萬左右 在這之前一律中低階場賺錢 我還是覺得這是多數玩家問題 T10開出來想要場場賺 本質上就是不可能的事 拿這來當龜的理由也不大合適 辛苦爬了一條T10來龜 我不會去開美BB來龜啊 想跑都跑不起來 確實修理費調低一些多數人比較有動力玩T10 不然連輸個七八場輸到沒錢一定會有人覺得煩 不過我覺得真的需要調整的是T8/T9的收益跟維修費 這些會被拉上去T10場陪葬銀幣方面本來就應該對玩家好一點 再來對於爬第一條線的玩家 技術還不到位 到T8/T9開始開始狂賠 對於以第一台T10為目標的新玩家來說真的很痛苦
  3. Well, that's the current trend of gameplay in SEA in Tier VIII+, and I really have no idea on how to change it. Right now there's just about one option: you get two friends, get in a division, and wreck those [content removed] campers. I wonder if we get more well-known streamers and Youtubers to regularly post quality gameplay would help. That's just a guess, but at least a lot of the big channels on Twitch and Youtube hosting WOWS are people from NA/EU, on SEA it just seems like we lack this part. Yeah, I know WG collaborated with some big twitch streamers who literally knows nothing about warships to promote the game, which turned out to be a complete disaster. And there's always the language barrier. You would always get teammates typing boxes in the chat which you don't understand a bit and other people don't give a sh*t. And that makes teamwork a lot harder if you get people like that on your team. Profanity (abbreviated). Post edited. User warned. ~dead_man_walking profanity and abbreviations are prohibited on the forums and in game.
  4. Whats up with Saipan?

    Actually I don't see the Saipan is in anyway too OP for a team based game like warships. Saipan should be very good at inflicting damage with very little TB loss if played correctly (AD1 being able to strike so fast and after attacking outrun any FT all the way up to T9) (And with 2x3 F4U-4s for escort) As terrifying as Saipan is in doing pure damage with TBs, don't forget it does not have DBs for follow up fires. The fighters fly so fast that they are able to do a lot more spotting and stuff but hey, Hiryu has 6 squadrons, and FTs still need to replenish ammo F4Us seem off the chart but it's quite balanced with numbers - fighting with a Ranger it's 3 vs 6, if you failed to strafe them it's likely you'll lose the dogfight, and Hiryu probably won't feel the pressure as with the Ranger. (Still I have to be fair - they're goddamn fast hope Saipan comes to SEA soon) I think the Saipan would add some variety to the mid-tier gameplay actually Air superiority is pretty much between a balanced Hiryu and air superiority Ranger, (don't know about 312 Hiryu, never met them much) Damage wise, Saipan could do pretty good damage with TBs but no fire damage and limited TBs, which means you probably shouldn't expect Saipan's output to simply outdo the Hiryu and Ranger. There are TWO things I want to point out though. 1.Saipan is basically striking with 6 TBs only at any given time, but it's pretty likely they'll ALWAYS get the 6 torps in the water. And the planes are so fast it's hard to avoid. 2.Saipan is unlikely to lose a lot of planes in a single strike. A good player with a Saipan could still be sending out 6 TBs every time he launches even till the very end of the game. So instead of sending something straight to hell, Saipan would be continuosly dealing damage to your allies throughout the match. And they'll be doing that without much of a problem, considering it's in the hands of a good captain. Still, max damage is still going to be a bit limited - they're being spread out through the match (For the average player actually. Top notch CV players are gonna wreck everything with AD1 - though top notch CV players wreck everything with every CV.) So, Saipan OP? No. Instead it introduces an interesting CV playstyle. Considering most CV players are far from mastering this type of ship(speaking of myself), Saipan is more able to screw up your game than win the game for you - the case with most CVs.
  5. 3000 Ribbons too OP

    Currently using my Zao and Farragut for the ribbons and hits. Usually it's around 100 but with a decent game I can get 150~200+ ribbons Who said IJN cruisers aren't good at getting ribbons just look at the sniper railgun
  6. 隱身炮也是一種打法啊 這跟狙擊手不是一樣嗎 要說最狗的隱身炮是高階美驅的魔法煙霧 貼上去4公里還見不著人 蘇DD似乎也加入了這個行列 不過Zao不玩隱身炮又如何? 我沒用隱蔽的升級品 把射程+到18.8還是活得好好的啊 而且真要說的話 放任Zao打BB黑炮是隊友的問題 再怎樣14.15公里也看的到 沒人看的到他這隊伍也是龜到沒救了 結論: 黑炮根本不重要 藏王最強的還是電磁炮
  7. 島風不砍天理不容

    順帶告訴樓主 實際上島風是不能重新裝填的 15發打完就沒了 有重新裝填能力的都是甲板上有儲放魚雷的隔間 魚雷發射以後 發射座轉過去對齊 魚雷從架子上推到發射座內 比如陽炎是8+8 無限彈藥有何不可? 要是還限制彈藥量那驅逐可以準備去吃屎了 我是沒怎麼在玩驅逐(只有低階美驅賺錢) 但我大概也知道驅逐在想甚麼 每次被開光溜的比鬼還快 都是貼在隱蔽距離上限都隱形雷祈禱今天人品好 高階蘇/美DD偶爾還能放煙打個隱形炮 雖說隱形 中途島看了不爽魚雷機就往煙霧裡面海 說真的島風不丟緣分雷 能做的事基本沒有 15公里都有可能倒楣被藏王電磁炮狙擊 你要島風來玩炮戰嗎 複數島風是真的很討厭 30發雷巡洋閃起來都很吃力
  8. It's time to buff des moines

    I don't know why people are trashing Des Moines. I don't have the Des Moines myself but I have a friend that I regularly team up with.(Me Zao, he Des Moines) Now listen, the Zao is pretty powerful in mid to long range engagements because of its guns, and the Des Moines with a high RPM can stop just about anything at mid to close range. Now the Zao has a higher avrg dmg than the Des Moines because long range engagements happen more often and Zao excels at this. You guys complain about the Des Moines being shitty because you don't know how to play the ship, you don't know what kind of job it does the best. Des Moines is all about spamming at a closer range and easy angling. Even at a 90 degree angle the Des Moines can still do 60RPM, still higher than the Zao with all 4 turrets. Bet you've never seen a Des Moines melting down a 77K Yamato at 9~12km in a mere 160sec using only 2 guns. Next time you guys complain about a ship, why not check the way you're playing it? Most of time it's just because your current play style doesn't fit with the ship. A lot of people told me that Ibuki's shit, but how I see it, those 203s that can fire 17+km are awesome. Yeah still can't fight Tier X CAs or Yamatos, but it's still a decent cruiser by itself.
  9. German cruisers are really BAD

    As I would say, the German cruisers are quite specialized in attack. German cruisers are even more attack-oriented ships than Japanese cruisers, throwing everything away besides anti-ship armament. While sucking in HE, German CAs do more damage with their APs, and have good ballistics that were exclusive to Japanese CAs before. Right now I have played about 100 games in the Zao, and had quite a few engagements with the Hindenburg, and I assure you that Hindenburg's guns are something you need to watch out. Okay back to Admiral Hipper. As I said above, German CAs are really aggressive when it comes to shooting, and they are perfect for forming the front lines of attack or defence. (no tip of the spear though, your armor can't stand it) The SKC/34 has very good AP damage and ballistics that are probably even better than the 203/50 Japanese guns, Admiral Hipper is very good at fending off enemy CAs and killing destroyers, and the APs do reasonable damage to BBs as well. Your torpedos are for self-defense really(same goes for Jap CAs), and your AA................well let's not go into it. In general the Admiral Hipper is a ship for run-and-gun(goes for other ships in the line), and you need good situation awareness to really unleash the power of the SKC/34. German cruisers are ships you really need to stay on full combat alert through the whole game, as they're pretty poor in defense. They are for top players actually. If you just eat everything that gets throwed at you and try to gun down everyone in sight, please, try the Des Moines. German cruisers are just not designed to take a lot of shots.
  10. Sorry in advance that the question might be stupid, I'm a newcomer to this field. Yesterday I decided that I'll try make a skin of my own, and I started with Zao. Most of it was fine, the hull, the superstructure, the crane, the main guns' custom skins all showed up properly. The problem is, the 100mm/65 Type98 skin I made didn't show up. (Black turret, red barrel) (I meant to paint the outside red, but i made a mistake and instead the inside is red) At first I thought that maybe I was wrong about the type, but I checked, and the Type 98 should be the secondary gun should be the one I'm looking for. Still, I dug out the only other 100mm secondary gun, the 100mm/65 Type89 and made a skin for it, and it didn't show up too. (Of course not, that's not the gun of the Zao.) What I'm confused is, I placed the Type98 with all the other secondary guns of the mod I installed, and the only one that didn't show up was the Type98. Like the 127mm/40 Type89 for the Mogami showed up. What makes it even more confusing was that I knew the Hakuryu was also equipped with the same gun, and............seems like the skin I made showed up on the Hakuryu. Not Zao. WTF? Thanks for anyone kind enough to read through all of this:3
  11. Well looks like it was still changed to Zao. Pity because Senjo sounded more like Japanese, and personally i think Senjo sounds better.
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