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EvilJade

Beta Tester
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    77
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    [VEU]

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About EvilJade

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    Lieutenant (junior grade)
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  1. EvilJade

    Tired of getting blame

    Ok, advise as I play DD and have to suffer bad play from BB and CL In a cap game, it's your responsibility is to support the cap, unless there is an enemy ship broadside you need to shoot at enemy DD in the cap. Do not farm damage, hold your load for enemy dd in the cap. To do this you need to position your so that you fire into the cap. So do not sail so there is an island between you and the cap when the dd is capping. A BB that hides too much is useless and one that takes the long way will never get into the fight. The main point is to plan eg (1) I plan to move to a certain point and do my turn if required with an island to protect my broadside, some are sneaky CL , some are damage tanks. Focus on the min map , look for radar ships. Play to your ship strengths eg some are kiting CL He spamming as they run away. In combat at long-range look at the shells coming in to dodge. In a short-range DD dog fight do this in a non-zoom mode , this is harder to do at the start but it is way better once you get good at it. Other points if you play DD and there is an enemy CV generally do not rush the cap use you teammates as AA cover.
  2. They are back (combat missions) just the daily missions need to be put back. Some coder is working fast to fix the f up 😉 I may have done my daily missions so it could back to normal.
  3. Directives are back but the combat missions are still gone.
  4. EvilJade

    Thread for tips to completing PR Directives

    Working on Directive 5. (2/5 done) Rest close Noted a problem with Base XP even with a premium Account I am only getting the Base XP for an account without premium. Is this right?
  5. Happened again. Said I completed the survey before answering any questions.
  6. I am finding a pattern of when replying to yes to taking a survey from Wargaming that I get a blank screen that locks the game. I wonder if that a tactic used by Wargaming so that they inflated their rating of approval from their users. Just to make it clear I am still highly disappointed in the current performance of Wargamming as they don't fix the Major issue in their game which is the players have ZERO effect to control the who they have as team mates in match-making. Reporting does nothing , its Wargamming placebo to its unhappy player base !!! I have seen other players in chat feel the same way. I have now decided to be more of a "free" player and not support Wargamming financially anymore. I would love to find any multiplayer online game out there that does have this feature and are open to suggestions as I want to find a replacement for the time I spend World of Warships as want to play in a 'team' based game as this is the most important feature to me. I still play World of Warships as i have invested 10K+ worth of battles plus so much money in premium ships but if i could go back in time I would have advise my self not to start playing at all! I would like to get a divorce from my bitch Wargamming wife :) Mike drops ( By the way live in New Zealand so I have zero chance to play clan wars because of time zoning and Wargamming focusing on their bigger Asia market.)
  7. If you have any new french ships coming it would good to named it after Arnaud Beltrame. https://en.wikipedia.org/wiki/Arnaud_Beltrame
  8. If you have any new french ships coming it would good to named it after Arnaud Beltrame. https://en.wikipedia.org/wiki/Arnaud_Beltrame
  9. Hi

    We are the Rapid Clan and would like you to play for our clan , please.

    Background we are Aust and NZ players using discord who are winning due to good team play in the current clan battles , please join us for a division sometime and see if you enjoy playing with us.

    BTW Clan battles are so much better than random or even rank :)

    Shane

    And this why we want you.

    "Have leadership exp but more than happy to take solid commands all the way to the bank.."

    "All I want is a decent game with some decent players who coordinate some strategy.".

    You play DD 58.33%

    You have a win rate of 55%

    You have 65 Karken

    "Have leadership exp but more than happy to take solid commands all the way to the bank.."ave leadership exp but more than happy to take solid commands all the way to the bank.."

  10. Hi

    We are the Rapid Clan and would like you to play for our clan , please.

    Background we are Aust and NZ players using discord who are winning due to good team play in the current clan battles , please join us for a division sometime and see if you enjoy playing with us.

    BTW Clan battles are so much better than random or even rank :)

    Shane

  11. EvilJade

    which team do you cheer!

    Asia. One silly question if you have already got the Nelson and by some miracle you win the Nelson do you get free xp or credit or gold?
  12. This is 'Deal 30,000 damage by main battery and 20,000 damage by torpedo in single battle using Ognevoi, Udaloi or Grozovoi' but fire damage does not count to the 30k main damage. If they did how? I'm aiming with AP at BB superstructure and if i'm lucky maybe 1k damage. (playing the Ognevoi). You would be lucky to citadel with these guns so how can you get 30k damage? Advise please?
  13. EvilJade

    2nd Anniversary Achievements

    Has anybody done the Has Rush C! achievement?
  14. In patch 0.6.8 Balance Corrections Japanese Destroyers The Torpedo Reload Booster consumable is a unique and efficient instrument. For ship balance purposes, we changed the reloading time for the torpedo tubes mounted on certain Japanese destroyers carrying this consumable. To encourage a more aggressive gameplay and to improve the competitiveness of that consumable against the Smoke Generator, the reloading time of torpedo tubes when this consumable is activated was reduced from 30 to 8 seconds for Kagero and Yūgumo. For Akizuki and Shiratsuyu, a reloading time of 5 seconds turned out to be too efficient as compared to other same-tier ships. Therefore, the reloading time with this consumable activated was increased from 5 to 8 seconds. For Shiratsuyu, the consumable was placed in the same slot with the Smoke Generator. Wargamming hates INJ-DDs its that simple. Look at its history RTS , more radar ships ect: There must be a lot of crying BB players moaning to Wargamming :( Also lets encourage team play by removing the ability for a DD to support its team as I would say 95% of Shiratsuyu players still want to have smoke so they can be useful to the team as well as their own protection ( even with lots of ships radar you need smoke to get away from faster enemy DD) so this means their firepower is reduce by 50% as you should be getting most of your damage by torps rather than guns.
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