Dear WG dev and fellow players,
I don't know if it is a suggestion or question now since you are gonna to introduce what you changed in 0.5.3PT and posted the announcement, indeed i wanna to post this in feedback forum.
TL;DR: You better delete the whole cv line rather than changing the stuff like this, I believe even the top tier cv player(both skills and ship tiers) will STOP PLAYING if you really introduce the OVERWHELMING AA changes in the PT server, since high tier cv can NEVER attack again just by AA MECHANICS. We are really CONFUSED and FRUSTRATED on WHAT YOU CHANGED and WHAT PATH YOU WANT CV TO GO.
Before talking about cv, which as a cv player concerned the most. Lets start talking dd first, since the change is very large, including those captain skill change.
Let’s roughly go through those captain skills first:
1. Last stand changed to second tier skill, quite good since dd is very easy to have their parts damaged, and those rngs in facts, really determine the outcome of a dogfight, and snowball a game. If in domination mode, this is really huge, just rngs.
Getting this early can increase the survivability of those dds,great for new comers and let them having better experience.
2. The skill increasing torp. Speed& decreasing the range, ok finally a skill which is completely (only in some sense) viable for underpower higher tier IJN dds. Well, many people saying that it is op or anything else, but to be quite honest, I really don’t think the accuracy will be increased drastically, since, too many detection method (planes,sonars, dd in opponent team, etc.), but at least, punishing alone bb is gotta be “easier”.
Something to elaborate: the torp damage is too low at long range againstbb at higher tier(aka 8~10), a shimakaze can’t kill a yamato with a perfectlong range torps.(3~4hit, actually only having 40k~60k damage in total), and having a 3 minute cd, and yamato can heal back up, to maybe 60k before the next wave of torp. up, kinda ridiculous in a lot of sense, even nerf yamato’s healing power still doesn’t solve the problem: long range torp isn’t as effective as one god like rng salvo.
3. 400health*tier added to the ship health, everyone wants more health on dd, and this 4000 health is like buffing dd too much compared to their mobility provided. Not much explain,maybe soviet dd can 1v1 yamato in a 10km fight without using torp.
I can only see the only ships buffed is soviet ships, both dd and mikhail got a huge buff.
Back on the torpedo topic, which every player complaining since beta or even alpha from what I see. With the current game, long range torpedo itself almost doing no damage, but actually generates damage for the team, in a optimal situation. However with the spread provided & the detection range alone, a bb can actually tank up the damage or easily dodge without taking damage, considering different situation they are in. BB isn't affected by a well scouted torps.
“3 Shimakaze is op in T10 battles!”
Ok, one is not good, and 3 is op?(or ACTUALLY one "op" shima can do a 3-way torp. himself)Thinking about the current detection method, you have actually sonar, your teammates, planes, scout planes to detect the torps in quite a far range, think about the dd survivability, think about the bb survivability,it is only about the lack of team coordination to detect the torp rather than the shimakaze itself is op, while shima cannot win any t10 dd in a dogfight. How can you say a dd having better torp but losing every single dogfight op?
Well, maybe we don’t talk about t10, in the mid tier nowadays, what I have seen when I climbing up my USN CV in SEA server is, people never think about the dd have already torp him when he see a dd in range to torp him who scouted by my plane. And get a 4~5 hit to the face(considering most dd have only 8 torp at once in mid tier), and say, dd op,wow, such a good player. A good player have no idea about the torpedos' timing.
Well, maybe elaborate one more thing. In my experience playing high tier games, there are very very little players considered to bring sonar into a game since the caliber of the sonar usage is too high, they don’t know when will have torp if there is no cv(for average players, a good player almost always know where the torps are), bringing barrage skill is always better in a game with cv, so I think it is one of reason players are actually blaming rather than “shimakaze OP/IJNDD OP”. People really not urged to bring sonar at all.
Yeah WG, maybe you need to think about those “good players” experience, but on high tier IJN dd stand point, the current thing is, they can never have a meaningful torp attack if there is a good cv in game.(not even some supreme cv player)
So, why play shima? Because there is no cv in game, no one can effectively spot shimakaze except kagero. Why there is no cv? AA too powerful when you have fully aa upgraded ship even in 0.5.2., people can't attack zao with IJN cv.
This bring to the point people blaming “CV op” occurred for a year and keep going, still, people complaining because they get rekted, having no idea how to dodge the aircraft torpedos, by simple turning their ships at right way, aka a new comer. And WG, you tune up the aa stats every single time, to a point where a “newbie” never invest in aa can rekt a cv with USN ca/USN bb SOLO, just by pressing a barrage skill/ just rely on aa alone can destroy 75% of the planes before they attack, is that such a playable experience for any CV player? I would say not.
CV, as the hardest ship to play in WoWs, having numerous situation that they are in, need to think about ALMOST every single ships movement, torpedo cds,thinking about where and when to invest the planes to have a positive outcome,having that many tactics, but having a stupid reward when the other team having overpower aa alone because you cannot do damage on them, even back in 0.5.2 where we are playing now, IJN CV still need to find the weak point and attack, but even when you found that point out, it doesn't have a 50% chance if that target is not alone.
WG you keep saying HE should be able to lowering the aa defense of the other ships, but what I see is, HE means nothing, if HE can lower the aa defense to a acceptable level for cv, it already killed the ship twice or more, then why having this mechanics in game?
The last time i post when PT 0.5.2 comes up, I said the balance between USN and IJN CV is broken that should be having some fine tune, but not “CV is playable”, maybe you think CV is playable? In T4? This time you made the aa damage exponentially increase while the planes health are in linear, an aa fully upgraded cleverland can easily killing midway planes with the new aa formula that included in this patch, is that funny enough? When better players know to upgraded their aa range, their aa power against cv, the people who don’t know just keep blaming “cv op”, and make cv suffered in high tiers, is that really what you want?
Sorry for whining but seriously the 0.5.3 aa change is a joke for every single cv player,and completely ruining the cv players’ experience when playing. I would say only the new formula is introduce without any rng included is good enough as a first step for balancing those cv problem but not making us frustrated.
And to be quite honest, if you want both “newbie” and “god tier” cv players both happy is impossible, since the cv mechanics now is allowing better players “killing” not good enough players every single game, who doesn’t stand a chance except the large differential in the captain skills. And bad cv players’ statistics will confusing the one who’s reading since they are really junk when talking about CV mechanics and the CV interaction against the other ships, they don't even have a chance to attack and get sunk when the game start.
Yeah because the“not good enough” players are always exist, the team who have that guy will have a tough time just because of the other team’s cv, and what I see is, you keep increasing the aa value to a point in 0.5.2 where a team(without a USN CA)who knows how to grouping aa and using aa skill orderly will never fear cv since the aa power is too much for the planes. And the USN CA can take down the whole plane squad solo without problems.
So what’s the result? A CV can’t overcome one ca in a ship crew and they can only pray if the team is good enough to get them from the game started, and when one team who having not good enough players playing other ships, cv can do nothing even they win the CV battle(except they can scout), such a joke, or, you want cv doing nothing just killing those fts in T10 and using every single squad on one ship in one attack?
So, as the result of 0.5(before this 0.5.3 patch to be exact), A CV cannot overcome one group of ship who having one ca and they can only pray if that ca is died earlier during the game. If the team is not good enough, cv don’t have any impact in the game considering the winning snowball (scouting alone isn’t enough to win the game). Think about why you give torp squad and dive bombers for cv? In this patch(0.5.3) I would seriously think a 5/0/0 midway is better than every other single loadout in t10 in terms of the game control, in terms of win condition and snowball.
Besides,you still haven’t solve the problem when ca press one button the cv got screwed, esp. when playing IJN cv, the spread is really broken, and from what I have mentioned before, a well-played ship team does not care about the cv since they have unlimited barrage skill throughout the game while having 2cas, wherein normal game (random battle) there are always 4cas or above, is that really a good practice to let cv exposed to numerous aa skill before they can attack?
aa elaboration: There are some advanced tactics on those ca since the aa range>plane detection range, where they close their aa and wait your planes get into middle range(killing range) of your ship then start aa again, CV can do NOTHING like the bb getting torp in cbt/0.3.1 (look at your Mikhail, 9.2km range, 3x+ compared to the TB range, what cv can do if there are 3 or more Mikhail on a single team in the same team? Nothing.)
Then u bring USN CA’s(no, that’s Mikhail power) aa defense power to every single type of CA now is really ridiculous, CV can bring nothing to impact the game because they have no damage, a better ship crew can always [Redacted] up the bad ship crew which doesn’t matter if a cv is very very good or not.
With all the points mentioning about those striking is useless, still, players tend to bring strike-heavy loadout, the reasons behind are:
1. Better trust myself to carry my teammates rather than wait my teammates to carry me.
2. FT is having less impact(almost useless imo for lower skill player)compared to TB or even DB
3. Scouting for ten minutes having less impact than doing 1k damage killing a dd, and boring too(i'm kidding)
Based on the fact that TB’s torp front-end damage is the main damage source for CV after you implement a faster damage repair control and all those signals, people only focus TB as the main target to SIGNIFICANTLY decrease the CV damage, if you have study enough high quality battles in T10, the ship kills are always come from the others but not the cvs. However, the game quality below T10 is quite low and I can hardly find one game as an example.
Not only that,your ft still being useless, no pressure on the other ships except dd who don’t have anti-air power anyways, and now, you buffed 0.5.3 dd’s aa to a strong state that can anti-air, so what is the target of a cv? We just need to upgrade the aa parts for our ships and killing cv, wow, amazing, can it be more simple than brain-dead?
And for the BBs, they still have a degree of air defense that won’t let you having no pressure when attacking them, still, without increasing damage, cv having almost 0 impact in the early to late game, the game stage affecting all the stats that you can see on the website, Most of the damage late game doesn’t control a game at all, and we still putting up numbers since we need experience and money for research and maintenance.
Well, u may say cv can still commanding your team, ok when I play hakuryu, or even taiho. I can hardly find the time to type in some complicated command like dd torping one specific area, start gaining some map vision or get to a point where they can bluff the other team’s cv not to using that route, or baiting the other team into a trap, you can never tell them what thing you want them to do specifically and accurately. And as if you did that, what rewarding you is the win rate, not even one single experience or money(or if you counting the winning bonus there are).
So, why playing CV? Really not point to play.
If you keep treating us, cv players as the second class players, please tell us you do so, and we will leave the game without any question, because there is no point to play a non-factor ship in a competitive game.
After CV leaving, no one scouting the dd’s torpedos, numerous “BB player” will start blaming “DD op” like what they did in beta, then you nerf IJN dd again, so are people forced to play the third personal shooting game rather than naval war? Then you can changed the game title into “world of warships shooting”, which doesn’t change the abbreviation.
To all BB players, you can keep on whining every single type ships “op” on the forum, I don’t really care, but if the game turns into world of BBs, don’t blame the other using aiming assistant mod, which is the real OP stuff.
To fix?(or actually not to fix) is all upon WG your decision, it is not easy to revise every single tier’s ships aa and those planes hp in depth, but can you at least, make the aa value rather linear for the cas and think about how “unplayable” cv is with the current state when there are only two ca have fully aa upgraded in one team.( yeah this is live now, enjoy getting your plane shoot down but you can do nothing)
All in all, we love this game, thus we feedback, but this time, you really make cv step into the graveyard except t4/5, and i am really considering if i should playing this game or not because of this change. We are really CONFUSED and FRUSTRATED on WHAT YOU CHANGED and WHAT PATH YOU WANT CV TO GO. I have no question if you only want to see CVs in team battle, i can really understand all the changes then.
Too many whining:
Welcome to World of Warships shooting 0.5.3 patch. There is gonna be no good CV around since it is broken+unplayable, enjoy eating more torps and blame dd op, happy hunting!
Thank you for reading this.
p.s. WOW, so many caps, but still, can't even express my emotion when i typing this, feel free to fill out the poll and tell WG WHAT YOU THINK.
Profanity. Post edited, user warned.