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PrototypeAlphaX

Beta Tester
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About PrototypeAlphaX

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  1. PrototypeAlphaX

    Blue Line Abuse Discussion

    I don't really understand the 'Anti-Blue Liner' Mechanism... Anyone with vivid explanation??
  2. PrototypeAlphaX

    Beginner's Guide to Carriers (Tier 4 & 5)

    I've found that I couldn't use "Tight Torpedo drop" even I execute by IJN auto drop. It's just drop the normal way which I don't know why...
  3. PrototypeAlphaX

    Beginner's Guide to Carriers (Tier 4 & 5)

    Could 'Tight Torpedo Drop' could be executed manually?
  4. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    I agree with your point on increasing incentive for shooting down plane but I still not agree on nerfing TB or remove its manual targeting.
  5. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    Back to the topic, what else reason you could come up with debuffing CV? And simple question, wouldn't BB or high tier CA gain to much benefit from debuffing and cause more unbalance? Especially for early game, with CV unable to do as much damage as present to BBs? You couldn't expect CA or BB to completely dodge torps, right?
  6. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    I still can't see any reason to debuff CV. You said you need 2+ ships to defend TB? If it's not getting you occupied so much that you couldn't fire on any other ships, I think this logic is not applicable. And as you say even if TB could instakill BB in single run (which is rare in 100% HP BB), it's at no risk of damage, The real life CV is also like this, they even have dedicated escort. So why you complain when CV is out of your range? As defensive mechanism, CV only have a secondary which you couldn't expect much from it. and if a attacker attack from safe distance, CV is doomed. That's compensate risk-free in normal situation. but if any ship go through, CV is as much as doomed unless attacker is get too close. So CV itself is not totally risk-free and there're multiple ways to sink them or you could even ignore them. As for you stats, I don't know how to look at one, tell me how if you could. Hahaha
  7. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    If just sailing alongside each other is a great burden so that you couldn't do anything else, by then, you could tell me that it's multiple to counter 1. As a occasionally CV player, I looking forward to sink the 'Lone Wolf'.
  8. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    Well, according to what you say, it's not about balance. It's so clear that you want to overcome torp drop problem. Let's put it this way... You say CV could evenly able to kill any class? answer is no. It's rarely seen CV killing DD with TB. When we play CV, no 1 target is always BB due to its inmaneuverability. [Finishing off low HP DD with DB is excluded] CV is vulnerable for any ship if they got CV in range and almost nothing to defend themselve. Yes, you might not want to use BB to chase up CV. But DD and some of CL/CA can. Even if you couldn't follow them you could go for base capture to win immediately. Moving in group is not meaning that need 2 to counter 1. AA is automatically controlled. all you need to do is go together. Meanwhile you could shoot any ships within range. Time CV takes to attack in each cycle is high. Even if I assume that each cycle, CV is able to guarantee kill on 1 BB. it's still not significantly higher than any other classes. According to what you say, it seems that you are more or less a solo player as you say grouping together is 2 or more counter 1. This could answer that why you're that frequently targeted by TBs so that you can't stand it.
  9. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    Why won't you says this when you 1 hit kill CA?? This is the game that every player has chance of sinking enemy ships as well as getting theirs sunk. I totally couldn't see any reason CV need to be debuffed/nerfed unless you want to be invulnerable to CV attack which is totally unreasonable.
  10. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    3-4 hits taken?? It's completely normal... Unless you expecting clean dodge without taking any hits? You're not destroyer, aren't you??
  11. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    CV could not always scores all 6 hits from a squad and for that reason you couldn't says that it's impossible to dodge while you could dodge some of them. In addition, I don't think making BBs could mostly clean dodge is not a good balancing anyways. Let's say each torps do 6000 damage on middle tier, that would takes 10+ hits to sunk 40K HP BBs. While BB could shot down 1-2 and mostly dodge a few or more of them. It's means that the damage is not that devastating. AA mechanism is already do more damage the closer it gets as lower caliber guns could also fire. CV literally couldn't do anything without their planes. In middle tier cv, I occasionally run out of planes. Idea of increase damage AA inflicts to the planes as CV itself doesn't take any risk is not applicable as CV with no plane is almost considered sunk. CV takes at least 5 minutes to do a damage to other ships in 1 cycle. If you think that the damage it did could affect game that bad, try consider other ships: BB Fuso could do 1 hit kill to Cleveland that has 30k+ of HP every 30 sec. Well, if that's too much we could consider it just 10k of damage on average. in that 5 mins you could do 100k damage to any kinds of ship. DD Hatsuharu could kill Fuso immediately with 6 hits of their torp. Compared to these, CV is not superior to other class. Each class should have its strength as well as its weakness. For large ship like BB, if you can't cleanly avoid torps. It's completely normal for ship that large and heavy. But I still often see that BB could manage to dodge torp cleanly or takes just 1-3 hit out of 12. The real history you mentioned is indeed revolve around CV. Even IJN with mighty Yamato falls because of CVs. However for the game, ever class is interrelate with each others. CV couldn't survive with bad front line. BB would be stormed with torp unless sticking together with CAs or other BBs or have CV fighter protect them. DD could do more devastating and more frequent damage to any ship at cost of the light armor low HP and small gun. They will need cover fire from other class to protect or drawing attention away from DD so that they could sneak through. I don't think things you suggest could be called balancing. It's more likely that you want superiority of CA or BB with a lot lesser weakness. However, I do agree with unbalance MM must be fixed. I think CVs is ones suffer the greatest due to MM. Remark: I played CV 'Least Often'. I mostly play CA and BB. But I see none of good reason to make CV more weaker than this.
  12. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    If you propose 'historical based gameplay' just like that.... you must admitted that it might takes hours to just score a single hit for all type of ship which is impossible in game environment. The way CV could guarantee some hits is not different from skill BB/CA Caps to score easy hits compare to real life warships or may be even easier compared to modern warships.
  13. PrototypeAlphaX

    get rid of manual dropping of torps on planes

    I'm totally not agree with removing manual dropping. It's only way for cv caps to use their experience to estimate next move and intercept it. As you says "you can drops torps almost on top of any ship with a guarantee of alot of hits or sinking a ship" which totally false. Torps will not be armed and do any damage if they're dropped too close to target ship so it's not like we're dropping that close. Some BB Caps complain that TB drop torps at last 500 meter range. I advise that targeted ship, especially for CA, BB, should deploy their scout as it could detect torp direction much sooner and counteract. As for BBs, it might be hard to avoid every hits but at least you could minimize damage taken. In case you expect to avoid torp clean and unscratched while your alone, it won't be fair for CV too no matter the means you present. If you need stronger AA, why don't stick together in formation? If you need further torp detection, just deploy scout. if you want to dodge torps, begin your countermeasure as soon as you see TBs heading your ways 'before' TB droping torps. Well, I don't think of manual drop is the problem. #Text color changed, Thanks for warning..
  14. PrototypeAlphaX

    There goes my CBT

    I've got a confirmation e-mail. Thanks. Thanks for advice!!
  15. PrototypeAlphaX

    There goes my CBT

    As I stated earlier, they should never do multi-duplicate processes 'unless they need to test their web server'. LOL
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