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[STEIN]
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207 ReputableAbout Stein_Grenadier
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Stein_Grenadier started following Aaditya_AJ
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Aaditya_AJ started following Stein_Grenadier
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Look lads, 700/700/700/700
Stein_Grenadier replied to Stein_Grenadier's topic in General Discussions
More like you're always inactive. Less Shima, more WoWS. Don't you dare. -
AHAHAHAHAHAHAHA I couldn't do it without the help of my supportive buddies!
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USS Alabama Only for Supertesters
Stein_Grenadier replied to Advancer231's topic in General Discussions
Or, or. You guys could ignore the leaks and just play the game normally. -
Bots are suicidally aggressive. It throws off anyone used to regular meta.
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Problems with the current meta - speed, spread and stealth
Stein_Grenadier replied to Oranges's topic in General Discussions
Why are you making an issue about acceleration/deceleration? If anything, that would only affect shooting at long range. Heck, it's not "an unassailable advantage" given that even battleships have this capability. Judging the speed of something is based on player observation- Same goes for assessing an enemy player's tendencies. Don't get fooled by the same trick twice. Dispersion helps prevent unicums from dominating a match. It keeps each salvo 'balanced' at long range. If anything, making every shell accurate would lead to a new meta where the most maneuverable ships have an unfair advantage because they simply need to slightly adjust their ship to dodge entire salvoes. Dispersion makes or breaks a salvo- Sometimes with that one errant shell landing a citadel when you know you've aimed badly. I don't see why you're making an issue about DDs stealth torping- That's easily nullified by going bow-on to reduce the chances of getting hit, as well as the number you'd take in your hull. Floatplanes, sonar and friendly ships can spot torpedoes early- And if you can see them coming, you can definitely dodge them. Heck, using radar will make the torpedo vectors predictable if the DD gets spotted. A single DD can harass, but not kill a cluster of ships. More than anything, the evasive maneuvers scatter enemy formations, force them to show broadsides and possibly beach them. It's more of a psychological weapon that forces enemies to retreat under fear of taking damage. -
You'll get dropped on if you look like you could be dropped on. It's an attack every few minutes- In a 20 minute match.
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MAA or AFT for the first 4-point skill in New Mexico?
Stein_Grenadier replied to KirstieBeau's topic in General Discussions
AFT Once a CV sees their plane squadron icons flashing an entire screen away from a single BB, they wouldn't touch it unless they want to dump their planes. -
Order the list of factors that contribute most to torpedobeats
Stein_Grenadier posted a topic in General Discussions
Rank these by importance from top (Most important) to bottom (Least important): Ship width Rudder shift time Turning radius Ship maximum speed Ship acceleration Ship present vector (Direction) Whether or not you're getting shot at Torpedo speed Torpedo vector (Direction) Torpedo spotting range (w/ or w/o effects of floatplanes, vigilance, sonar, TAM or friendly spotters) Torpedo maximum range Torpedo formation (Closeness to each torpedo) Torpedo obstacles (Islands, ships, etc) -
An interesting candidate for Pan-Asia DD
Stein_Grenadier replied to Captain_Tsai's topic in General Discussions
127mm and 100mm main batteries? Wonder how that'll work. -
My experience having no good AA guns on my IJN DDs
Stein_Grenadier replied to Stein_Grenadier's topic in General Discussions
iirc the AA DPS come from separate ticks. It's not a matter of adding their AA up. Imagine having a fire while flooding on deck. Even though they both triggered at the same time, the damage taken by the ship still occurs in 1 tick. However, this is only for DoT. AA, however, has different ticks. You don't magically shoot down 3 planes at once because you can only shoot down 1 plane a tick. This means that this is the effect of multiple ticks taking effect when a squadron gets wiped the moment they flew over something like an Iowa; the AA DPS does not stack, and only means that the game interprets the different AA ranges separately. So rather than having a massive "600+" AA DPS, it's actually just 3x 200 AA DPS working on different ticks and shooting down a plane on each roll. tl;dr different AA ranges are counted as different sources of damage. Like how ship AA vs a squadron is separate from when an FT squadron is also engaging it. -
Campaign 500 Free XP target - Impossible targets in campaign.
Stein_Grenadier replied to Flemboy's topic in General Discussions
I wonder if you free exp given as task awards also count because they were technically earned from that battle. Two birds with one stone. -
My experience having no good AA guns on my IJN DDs
Stein_Grenadier replied to Stein_Grenadier's topic in General Discussions
I am starting to believe in my new lord and savior 40mm Bofors Type 5. -
Need some help with Mogami and ARP Takao please
Stein_Grenadier replied to Trojan63's topic in General Discussions
Arpeggio commanders override any captain audio settings. -
Stein's Great Purge of 2016.
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What are the Arpeggio Battle Voices Saying?
Stein_Grenadier replied to wulf899's topic in General Discussions
Vote for Arp Kongo. No matter what happens, she'll just go "Bothersome..."- 29 replies
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- Arpeggio
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