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Moggytwo

Beta Tester
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    [AUSNZ]

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About Moggytwo

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  1. Moggytwo

    The dark side of mine

    @Navy_Sensou - killing the opposing CV is definitely pretty effective, ranked out in 89 battles. These are my last two nights:
  2. Moggytwo

    CV haku AP bombs

    Well back before the great IJN torp nerf Shima's were quite OP. They broke the game basically. Now DD's have more counters than back then, but a well played DD of any nation is one of the most effective ships in the game. The win rates of the best DD's are better than the win rates of the best players of any other class. I thought this reddit post might be applicable, it shows that there are always actions a DD can take to counter their opponent:
  3. Moggytwo

    Ranked

    For every MM like that you'll get decent MM. All you can do is play your best, try and win, then save your star if you don't.
  4. Moggytwo

    The dark side of mine

    @Navy_Sensou, I'm guessing you're going 3x4 to do that? Seems like that would be pretty effective against an inattentive CV player.
  5. Moggytwo

    Ate 5 torps from friendly Shima renter

    The rentals issue can be fixed with two simple changes: Allow rental ships to equip camos. Remove the brackets from around the rental ships name. There you go, no more complaining about rentals...
  6. Moggytwo

    WarGaming, Please remove Rental ships for Ranked

    Or just play a dozen battles to get out of the bottom leagues, then you'll have better team mates.
  7. Moggytwo

    KREMLIN MORE FAIL!

    One of the main selling points of Kreml is it's 60mm deck armour which can't take HE damage from cruisers. Well Conq HE and it's 104mm of HE pen doesn't give a crap about 60mm of deck armour, and farms it like it's a Reppy with a broken engine.
  8. Moggytwo

    Post From NA (Continuous AA DPS Explained)

    This is a superb post, thanks for the repost @Aaditya_AJ! Although we were aware before from dev posts that continuous damage was the damage listed in port multiplied by the hit percentage, I haven't heard mention before of the reload times of the guns. It makes sense, but it's useful to know. I can't see it being a big deal in terms of changing how you play though.
  9. Moggytwo

    WarGaming, Please remove Rental ships for Ranked

    I think it's great having rental ships in ranked - it allows players with less experience to experience ranked battles when they otherwise wouldn't have been able to. How is this a bad thing, do these players not deserve to play as well? Also, for those people frustrated with less skilled players in your battles, firstly do you not remember every other season of ranked? Do you think the average player quality was better in T6 and 7 ranked? Also, it pays to remember that the point of ranked is to win, and the worse the average players in the league, the easier it is for you to win. In other words, you'll be more successful on average when these less skilled players are in the battle. Once you win your way up to the higher leagues, you won't see many rental ships, and if you do - that person deserves to be there!
  10. Moggytwo

    Can we make AA actually do something!!??

    That's the design intent though. AA is like armour, it's a damage mitigator. You seem to fundamentally misunderstand the purpose of AA - it's purpose is not to shoot down planes, it's purpose is to mitigate damage. It's fundamental to the whole discussion, you can't just ignore it. You may be getting confused with the previous completely RNG system, where planes had effectively binary health, they were either alive or dead, so you either were attacked by a particular plane or you shot it down. Now with the introduction of non-RNG AA and plane health bars you are able to damage planes, which completely changes how AA is used, and the effect it has on the CV. It's a system with far more subtleties to the play, and opens up opportunities for both the surface ship and the CV.
  11. Moggytwo

    Friesland poll

    We still don't have a free xp DD. The first DD with no torps might also be a nice ship to be the first free xp DD. It's going to be an interesting ship, a support DD with plenty of tools, but that will struggle when being pushed into. I'm looking forward to it! Except if I'm in a CV of course, this thing will shred...
  12. Moggytwo

    Can we make AA actually do something!!??

    You're arguing semantics, and it's a pointless non-discussion. Call it what you want, the better your AA the less damage you take. This is what AA is for, and it is extremely effective at doing it's job. This is clearly one of the main advantages of a CV - they on average live much longer than other classes which enables them to do damage for more of the battle. However this is clearly balanced by corresponding disadvantages - CV's have both the lowest DPM and the lowest alpha in the game, so they need that extra time to actually have an effect on the battle. Given that gaining a significant early advantage often wins battles, CV's are the least capable of doing this, another disadvantage to compensate for their better survivability. CV's also are in practical terms completely unable to cap, or to use their positioning to affect the cap battle. Given that capping is the primary method of winning the battle, this is a huge disadvantage. It's basically the opposite balance to DD's which have low health and armour but excellent concealment and the best cap ability, and that's why a DD is by far the most capable of carrying a battle - you can follow that to it's eventual conclusion, which is that DD's are the most powerful class in the game (defining powerful as the most capable of winning the game for their team, as the whole point of the game is to win the battle), and by some margin. All in all, it's quite well balanced.
  13. Moggytwo

    Can we make AA actually do something!!??

    You can significantly reduce or eliminate damage from a CV without shooting down a single plane. I'll give a couple of opposing examples. Say you're in a BB with absolutely zero AA. The CV moves into attack you with TB's, and you turn hard into the planes to try and minimise damage. However, the CV knows that there is no AA threat, so has time to relocate near your ship to get a better attack angle and even despite your best dodging you take 2 out of 3 torps. The CV has taken no damage from AA, and regardless of whether you try to turn the other way or stay with your original turn it's easy for the CV to turn and get all three torps into you. The CV still hasn't taken any damage, so you also eat the final three torps, then the squadron is depleted. You have taken 8/9 torps, and are either still flooding if you used your DCP early, or have taken a full flood and have to use DCP on any remaining floods. If the CV sees you DCP a flood in that time, they can wait around near you without fear of AA for the DCP to end and probably get another flood. You've taken massive damage despite your best 'just dodge' efforts, and you've obviously shot down zero planes. Let's compare this to a BB with great AA in the same situation. The CV once again moves into attack you with TB's, and you once again turn hard into the planes to try and minimise damage. This time, with flak to dodge and continuous damage ticking away, the CV is unable to take the time to get a better approach vector to make up for your turn, and you only eat 1 out of 3 torps. Meanwhile your AA is doing large damage to the planes and the CV notes that there is 1 red plane, 2 orange, 2 yellow and 1 green. He knows a turn in the AA and strike will mean the loss of 2-3 planes and decides that isn't worth it, and initiates an attack while flying away to minimise damage, then recalls the planes. You took 1 torp instead of 8, you're unlikely to be flooding, you haven't used your DCP, but you've also shot down zero planes. Alternatively the CV may have decided that losing the planes is worth it, he turns and hits you with 3 out of 3 torps, but loses four planes in the process, which will significantly hamper him later in the battle (plus you got plane kills! - but you took way more damage ). The only difference in this situation is AA. This situation happens numerous times every battle for a CV captain - the AA will either force a recall or they can try another attack and definitely lose planes. The AA also has another effect - if you're in a small group for AA support quite often a CV will just leave you alone. The only reason the CV has done that is because of the threat of your AA - if there was no threat the CV may well be there attacking you, so in this case your AA has reduced to zero the damage you would have otherwise taken from the CV. You've also shot down zero planes in this circumstance too. So this is how AA works to minimise damage - the better your own AA or the AA of your group, the more effective it is at it's job, that job being to minimise damage taken!
  14. Moggytwo

    Can we make AA actually do something!!??

    You've got a few misconceptions here. First is the unlimited planes thing - the rate of plane regen is limited, and it is very slow. A CV that plays poorly will be effectively deplaned. Even a CV that plays pretty well can be fielding understrength squadrons in the last third of the battle. The other misconception is the purpose of AA. The primary purpose of AA is to mitigate damage taken from planes. Although shooting down planes is one way to mitigate damage taken, it is not the purpose of the AA, so you should not judge the success of your AA by how many planes you shoot down, but rather by how little damage you take. AA also mitigates damage taken by damaging planes so much that they cannot carry out further attacks, as well as mitigating damage taken by the CV deciding it's not worth attacking you at all, and going off to attack a more vulnerable target. AA works very well at it's primary purpose, and is quite balanced. In fact, it's going to be a bit too good as of this coming week when all planes will be spending much more time in it with the great plane speed nerf.
  15. Moggytwo

    [ichase] even he.........

    I am extremely disappointed in all of the popular CC's. I haven't seen a single "how to play against CV's" video, and the CV rework was months ago. There are plenty of people in this game who don't know the basics of countering CV's, and no one is trying to teach them.
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