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SillyGoy

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About SillyGoy

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  1. SillyGoy

    the Mogami cruiser

    GP bombs were loaded on SBD Dauntlesses, which exacted a heavy toll on Japanese ships. The bombs you are talking about were rare - a carrier never carried more than 20 1000lb AP bombs in its magazine. I have also read the memoirs of Cmdr. Harold J. Buell, an American dive bomber pilot who flew the SBD and the SB2C Helldiver and participated in every major CV-vs-CV engagement in the Pacific War, and he never took thousand-pounder AP's on an anti-ship mission - it was always 1x 500lb GP, and 2x 250lb GP, and boy did he sink quite a few ships! In the Battle of Leyte Gulf, he even scored direct hits on the Zuikaku. But I digress. The main ship-killing tool for the USN was the dive-bomber and its bomb, and the GP bomb proved more than adequate in this role because of terrible American torpedo performance till 1944. It is not shameful for the Suzuya to have been sunk by this bomb, because the weapon was very powerful and the ship suffered bad luck. Cmdr. Tameichi Hara's DD Amatsukaze suffered extensive shell hits in August, 1942 at Guadalcanal that took out her hydraulics and even damaged a torpedo mount, and yet the Type 93's did not explode.
  2. SillyGoy

    the Mogami cruiser

    The Avengers flew with 500lb general-purpose bombs. GP bombs were standard-issue for anti-ship activities in the US Navy; the Americans did not have a dedicated anti-ship bomb - something which you seem to believe. What I don't like is that people here are discrediting the Suzuya's design because it was destroyed by such a bomb, because these were powerful weapons that would punch a hole into any ship's hull that's less than a Battlecruiser in strength, whether near-miss or direct hit. Ships, for all their size, are pretty damn fragile against the weapons of their day.
  3. SillyGoy

    the Mogami cruiser

    Shell or bomb, a near-miss can damage the hull and the deck. What are you talking about? Ships have been crippled or sunk by near-misses. I'd say that a near-miss counts as a hit.
  4. SillyGoy

    the Mogami cruiser

    A general-purpose bomb is still a bomb, and bombs are very good at destroying things. What are you talking about?
  5. SillyGoy

    Issue with U.S.A carrier

    Played my friend's Bogue (he let me hop into the chair) a couple of days ago and completely depleted the enemy Ryujo's plane complement, shooting down over 35+ planes with the fighter configuration. Don't know about you, but this feels good, man.
  6. SillyGoy

    Ship Naming

    Which presents a problem since that would devalue it to worthlessness, especially since some in-game ships only had a couple of iterations IRL or outright didn't exist at all. Even with minimal price in credits, there's really nothing attractive about renaming Yamato to Musashi, and so it'd be of little charm. And it would be awkward to fight with two Kongo's and two Haruna's in the same team, wouldn't it? So to prevent, or at least mitigate some abuse, Wargaming can charge ship naming with cold, hard doubloons, and maybe go extreme with moderators approving names first before they appear on your ships. I think it would be profitable, since people love personalization. That wouldn't look good at all, I think, and there'd be no point. Imagine being one of four ships of the same class in your team and seeing on the scoreboard that you're the only bloke with a different name.
  7. SillyGoy

    Ship Naming

    I think doing it that way would devalue it so much it wouldn't really be worth the credits or charging for doubloons. Only 1 Taihou-class CV ever existed and the Myogi outright didn't.
  8. SillyGoy

    Ship Naming

    It could work like this, when you press ALT: [name] - [class] - [type] So it would appear as: "IJN Everlasting Glorious Imperial Crysanthemum - Wakatake-class DD" Which makes me think, maybe a character limit is in order.
  9. SillyGoy

    Ship Naming

    There'd be no point to that, I think, since the ship classes are already names unto themselves, but to help prevent abuse, I suppose they could make it purchasable only with doubloons.
  10. SillyGoy

    Ship Naming

    Why not? More content and stuff to do is always good.
  11. SillyGoy

    Shared kills, perhaps?

    Quite relevant, actually. The example problem is logically analogous to my proposed changes, particularly in the area of recordkeeping. In the context of getting an accurate overview of a player's skill, one can estimate such a thing from statistics other than K/D, logically similar to how one could avoid fogged sights by staying below 15 or 16 thousand feet. As kills in WoWS are awarded for the final blow, they are not too indicative of a player's skill, and so people look at the average damage dealt or experience earned per match instead. Logically similar is how Buell and co. would stay at or below 15,000 feet as a stopgap solution to the fogged sights problem. One can already get a good overview of a player's skill by looking at stats other than K/D, and AG-3 could avoid fogged sights by staying at lower altitudes, but the new, fog-resistant sights allowed for greater versatility in that SBD's could go at higher altitudes on strikes. Similarly, making kill recording fairer would allow for greater versatility as it makes the K/D ratio more insightful statistic. New sights, shared kills - two modifications that would bring nothing but good, don't you think? Well, if I am, then I fail to notice it. Perhaps it is my verbosity that threatens you, or is it merely the fact that I am proposing a change? As for how kill fractions are displayed, I do agree with you that decimals are ugly. So I was thinking that there would be a small fraction, if applicable, adjacent to the whole number next to a player's name on the scoreboard. Ah, but I am not proposing kill assists. I am proposing that kills be awarded in stages corresponding with the amount of damage a player has dealt to a ship that has sunk. To those who've so far voiced their disapproval, your reasons for it are very strange, and incredibly sentimental. If K/D isn't important to you, then why bother to change the system of recordkeeping? There are these particular statements: I must put forward that I have got no idea how the fastness of one's self-worth correlates with letting the way things are, stay as they are. If you are worried that implementing my propositions would lead to a lack of team spirit (or that I am making this proposition because I myself lack team spirit), then I don't think you needn't be. Splitting kills among its contributors would certainly make things fairer and therefore lessen individual self-interest, because then there'll be no point for a BB to wait for an allied BB's salvo before unleashing his own -- and thereby letting the targeted BB fire his own guns -- to last-hit the enemy. Yes: red ribbons would be awarded much more fairly, and people, I think, would be much more cooperative. On a rather unrelated note, I'd like to reply to this particular statement: I hope you know that a person doesn't have to be a chef to know that fecal matter tastes like fecal matter.
  12. SillyGoy

    Hosho - Trash or Trash?

    As a Hosho facing a Langley, you must play defensively. Personally, I like to keep my planes close to surface ships if there is a possibility of an aerial confrontation for the supportive AA fire. You also have more versatility with 2 VT squadrons, so you can feint and lure. You'll suffer a bit with limited VF capability, but if you play smart and acquire fire superiority somehow, to eventually achieve aerial superiority, you'll do just fine.
  13. SillyGoy

    Shared kills, perhaps?

    And I've mentioned nothing about you mentioning anything about the removal of the K/D statistic. I'm not quite sure where you're getting this notion from. Indeed, a ship sinking is an important event in-game, one that holds far more substance over hits dealt or fires started, and one that is relatively rare and is thus more valuable. It is good to the ego to see a red ribbon, and to have the number next to your name on the scoreboard increase by 1. But what if you just swooped in at the last instant and took away the remaining 300hp of some helpless BB in flames? Yes, you may have dealt the final blow, but by all rights, you are not the sole reason for the sinking. So kills must be split, and awarded in stages and fractions among the contributors of the sinking. Reasonable, no? I fail to see the relevance of that, for a statistic may be indicative of one thing but not quite so in another.
  14. SillyGoy

    Shared kills, perhaps?

    Your suggestion - which has an air of imperiousness and hostility contiguous to the rest of your post, may I add - is analogous to a stopgap measure done by SBD Dauntless pilots early in the Pacific War. You see, their sights would fog if they dived from altitudes above 16,000 feet, so they stayed below this altitude on strikes. Eventually, they received specially-coated sights that wouldn't fog in dives from such high altitudes. Your statement is equivalent to them rejecting the new sights because the situation appeared to have been resolved. The game is still in beta with less than half the ship roster it shall have at launch. Even if the ways things are work more or less successfully, they are still open to change. This thread offers one idea for improvement. Strong words. Well, for one, if K/D isn't so important, then why ever would you care if something happened to its recordkeeping, especially if the change in question actually makes the statistic more representative of a player's skill? My suggestion, where kill ribbons are awarded in stages based on a player's damage dealt to another, is fairer than the current system of awarding such ribbons, don't you think? Gives credit where it's due. A ship sinking is an important event!
  15. SillyGoy

    Shared kills, perhaps?

    "Enough" is different for you and I. Personally, I am not content with Carrier Carls and Johnny Cruisers swooping in at the last minute to steal my rightful - rightful - red ribbon. I took away almost every single point of hp on that ship and by God if I don't deserve that red ribbon. Instead, Johnny is credited with the kill, and if I were to press tab thereafter, there's a 1 next to his name, and a 0 next to mine. And if what Umidoori says is true, that kill ribbons actually give you exp, then it's one more reason for shared kills to be implemented. That's injustice, I say. And I'm glad 7 other people (at the moment) agree with me. I understand that the rest of the stats give a good overview of a player's skill, but if shared kills were implemented, then wouldn't you say that K/D ratios would be more indicative of it? Why, Syanda, are you so resistant to change?
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