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Puggsley

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About Puggsley

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  1. Puggsley

    Finally, it's coming

    They have been watching Frontlines on WoT.....
  2. Puggsley

    Im a returning player

    The scenario where said 40,000+ ton ship has not supported his ally 1200 ton ships and instead concentrated on farming damage on far distant BBs.....
  3. That ship is going to be the first one to get the "Boarding Party" consumable.
  4. Puggsley

    CV is still OP to lone ships after 0.8.0.3, pls nerf

    Well I had a few games over the weekend, my first after the CV rework. All Shima games. First one had 1 CV each, one DD & 3 radar ships each. I stayed pretty close (~3-4km) to a Wor and we didn't really get a lot of aircraft attention after the first squadron was killed attacing us. . Scored an early blind torp hit on the enemy DD who tried to cap and we steadily worked them down. I pinged radio detection bearing and CV flew planes along it. By halfway through it i was out in front of the Wor and we blasted away until we found the CV. At the end their CV was a 54% WR while our guy was 65%. Next one there was no CV. We lost this one. Third was similar to the first game. a pretty easy win. Loners were seriously worked over, but with 1 CV it was not really enough to handle reasonably aggressive pushing by our teams. One flank would always be advancing and putting pressure on their BBs and CA/CL. As the lone DD in the games I found that radar seemed to be not as bad as i remembered, they didn't seem to take the same aggressive positions behind cover that would have exposed them. Maybe the CV is making those isolated but strong radar positions not as desirable. But i didn't push caps early at all.
  5. Puggsley

    An easy solution to the CV debate

    There are no easy fixes to this because they are mucking around with the core context of the game. They are dramatically re-balancing power to and away from 1 ship class. Eventually people will get used to the new meta, as they were used to the old meta. The huge question for WG is how many people they lose, how many they gain as a result of the changes.
  6. So you need to take a risk to spot people??
  7. Or you spot a radar ship and the BBs sitting at the back screaming out "I need intelligence..." never shoot a the radar ship but instead keep shooting at angled BBs.......... But then there are those teams which vaporise the radar ships as soon as they are spotted.
  8. Puggsley

    DD's in CO-OP

    All good, i play both and to be honest the forums are extremely similar. People present tin foilery, are gently advised at first, then repeat offenders are dealt with increasingly harshly. People who ask for help get it. it might not be what they want to hear but it will nearly always be genuine. WoT forums might be a little harsher on good players who present anything like tin foilery - if you bring any sort of dodgy argument you should expect to be able to back it up, because it will be shot at with some pretty decent statistical analysis and you will be made to look like a dill. You will not be able to rely on your in-game stats to carry bullshit.
  9. As a part time player I have not played since the CV update. The youtubers warnings about the impact of CVs and my preference to play DDs relatively aggressively made the frenzy period after the update not very attractive. Sounds like its almost time to dip a toe back in, but I think there will have to be a serious change to how I played. As mentioned previously 1 CV probably leaves enough space for other ship classes to have some freedom to perform most of their base roles. It certainly appears that the changes to one class have had a incredible change to the entire meta and totally transformed the game. I cannot help but wonder if such a disruption is going to play hell with peoples enjoyment, and hence WG's revenue stream.
  10. Puggsley

    DD's in CO-OP

    It certainly says something about your prejudices. Re-reading the OP post he is hardly setting a flak storm is he? Or laughing? Or saying "this is the best..." He's just asking can there be a limit to the number of DD's.
  11. A game with this level of depth and wide number of game mechanics is scarcely going to be picked up in several hundred games. Let alone be good at it. The change in gameplay from low tiers to high tiers, and then different ship classes, is significant and not likely to be experienced in a thousand battles(?)
  12. You might see more WoT people coming across to have a break from the week of grindfest each month.
  13. But not the tin foilery, he would be torn a new one for that on the WoT forums. There is a bit of salt over there with the new wheeled vehicles. And everyone is a bit flat from the "Frontlines" grind. Only 9 months to go to get that fancy "mystery" T9 tank destroyer! In a game mode where there is even less teamwork than normal... And where the vast majority of people have not got their heads around the fact that winning is irrelevant. There could not have been a better way to generate salt and ingame rage when suddenly your flank has half its tanks drive to another flank......
  14. He is a seasoned WoT forummer.....
  15. Arista, before this patch i would have said you would have found dds to be a bit of a doddle. Its extremely similar to LTs, you would have had a ball playing vision games against people who had no idea. Combine the arty like characteristics of torps with LTs and you would have had a blast 😉. Its a lot more frustrating than WoT as map awareness is a lot more important, it takes ages to relocate. On the other hand its great for map awareness when you go back to the 430U. I haven't played since the new CV rework so not sure what its like now.
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