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Puggsley

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About Puggsley

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  1. Puggsley

    Economics of Destroyers

    Don't worry about it, if you have no support then just stay inside the AA bubble. Having no support then you will most likely lose, so farm away using the risk minimisation and farming method of your support ships. You will be relatively safe get some spotting damage and hopefully be able to fire off torps. Teams like this tend to fall back so its likely teh enemy will push on you, effectively increasing your torp range. Use your guns reasonably safe in the knowledge that mostly all heavy ships will shoot at BBs in preference to a dodging DD. If they start to shoot at you then go quiet before opening up again.
  2. Puggsley

    CV players griefing new players in low tiers

    OP if this is such an issue then might be an idea to change to another class of ship for a while until the meta changes. No point getting upset over a game.
  3. Puggsley

    Self destruct possible?

    I hate people suiciding, always go down swinging!
  4. Puggsley

    Economics of Destroyers

    What nine ribbons? Do you have a screenshot of the end plates? 1244 base xp is a fairly ordinary game.
  5. Puggsley

    Economics of Destroyers

    I play mostly dds and don't have any problems making credits, although thanks to my premium time in WoT it also carries over to WoWS. You have commented a lot about being out in front, noticing more DDs sticking back with AA, I suspect that you are just being too aggressive. As others have said, check the enemy lineup while you wait for the battle to start. CVs? Radar, long range short duration ruskies or longer duration shorter range US. potential radar ships. Enemy dds and what strengths/weaknesses do I have relative to them, how many DDs on each side. I run RPF on most of my DDs because of the information it gives me to counter enemy dds mostly. So as I'm sailing towards the first cap (but staying within AA bubble if CVs are around) I pretty much have a good idea of which direction the threat is, as I get closer to the cap its more likely that its a DD. I don't ever want to be the first to cap, unless I get clear information that there is no enemy dd about. I'll sit just behind the cap ready to launch RPF torps (depending on reload time I'll let them go as soon as loaded and the range can cover the cap). I position using the rpf so that I am using the cap as part of the early warning if the enemy dd has better camo than me. When I know he is in cap i will let all torps go where I think he will be. There is no rush for me to cap, I can always jump on it after he leaves. Then go from there. Look for good potential places to be to help your team spot and get damage in. Its a long game, as long as you don't let them get too many cap points advantage. You don't have to rush. And you have to work with your team, not expect they will work in to suit you. One cap and 1 torp hit is not very good, if that's all i get I know I have played badly.
  6. Puggsley

    Cowards in Battle

    Yes its frustrating to see high HP ships with the ability to heal not spending some HP to get into effective firing positions but hey, thats the same as DDs charging into caps and getting killed early or radar ships sitting at the back of the map and firing off their radar. Its just the game. Some players will do it because they just don't really get what they should be doing to be valuable team members. And i suspect it will not be that much different anywhere you go.
  7. Puggsley

    Winrate mean nothing (just my opinion)

    Lordy did you have to put that up, its just winding up the anti CV peoples!
  8. Puggsley

    Winrate mean nothing (just my opinion)

    Over a significant number of battles you WR will reflect your performance, not luck. Divisioning will impact it, but not luck.
  9. Puggsley

    Winrate mean nothing (just my opinion)

    I agree totally, Its like waiting for the opportunity to paste this into a comment somewhere!
  10. Puggsley

    Georgia or Yoshino?

    I'm 2k coal away from joining the dark side and reducing my length.
  11. Puggsley

    Winrate mean nothing (just my opinion)

    MMMMMMMmmmmmmmmmmm Man that didn't help at all. Firstly surveys =/= statistics. Surveys are renowned as the poorest quality data going about. Luckily they are irrelevant to the debate. Professionally I do a significant amount of work with statistics on data sets and I'm unable to understand your views on linking surveys with "hard" recorded data from the game. Nothing you write has anything to do with the fact that over a large number of games (1000's) every player will have statistically insignificant differences in the teams and differences in WR will be due to the individual players abilities. And that WR encompasses a whole bunch of soft stats which are difficult to measure. As a side note I'd like you to expand on your thoughts as to why a relatively old "gun-slinging" culture has survived in a country which has one of the highest rates of immigration and hence dilution of older cultures.
  12. Puggsley

    Winrate mean nothing (just my opinion)

    Only if you actually reflect on what you did and how you could change that to get better. Stats do provide some insights into what could be done differently, but there are many things which are not measured by stats relating to damage, spotting etc. WR is by far the most holistic stat which reflects a players skill at the overall game. Over a large sample size everyone gets exactly the same team of other players. Goods, bads and inbetween. The only difference is you. Having said that there is some effect on the ships you play, but assuming you play a mix of ships then its down to your performance. If you get worse WR than the server average its because you are playing worse than average, its got nothing to do with your team or bad luck. It is just a game, but a game which involves winning and losing based on how well you play (over a reasonable sample size).
  13. Puggsley

    Multiple CVs vs Tier 3 ships

    I've had one of those with 3xCV and 1xDD as the teams. You need to try to get the CVs to move to the caps and stay with them. You are adding to their AA until the blobs move close enough that you can shoot/torp the enemy CV. Its more like the real world CV fleets fighting without seeing each other naval battle - CV is the offense, everyone else is defense. When there are lots of CVs just don't extend as far, you are asking for trouble if you do.
  14. Puggsley

    After a 3k damage tier 6 game...

    I don't expect people to go into the centre, but its nice to have them kind of close for support, otherwise its just DDs holding each others cap in place and with bugger all opportunities to spot other ships. Sometimes if I see the team deploying to the outsides I just ignore the cap and sail hard for damage so that the game will be over quickly and I get some XP. I'd LOVE it if Ocean was one of the primary maps!
  15. Puggsley

    After a 3k damage tier 6 game...

    Oh man I hate those Epicentre maps as a DD when you whole team heads for the sides of the map and you are left in the middle trying to manage caps.
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