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About TovarichCookie

  1. TovarichCookie

    PAX Wargaming Booth Feedback - In depth.

    The thing is, while there IS loot given away, there are very few ways to work towards them. If the loot given away were say, prizes for an on stage tournament as opposed to the random draws, it would have been much, much better. I mean, RNGesus already hates me in game, and the bloke aint coming around for me when time comes for the lucky draw. I suppose at this point I should clarify my point about the lack of prizes in the OP - It is the lack of prizes that does not require a major element of randomness to get. Get X kill challenges, tournaments, activity stamp cards for certain loot is the way to go in my opinion. I still have some of the awesome metal mugs from the stamp cards at PAX 2013 at home and use them daily. Hell, throw 500 gold at people for getting a quiz question right on the stage, should not cost wargaming all that much and creates alot of hype and excitement.
  2. TovarichCookie

    PAX Wargaming Booth Feedback - In depth.

    Thanks. It is really great to know that the feedback is being listened to. Can I ask what points did I get wrong? As my perspective is only of someone wandering in and out over the weekend, I would naturally only have a limited perspective and might miss a few things, and can only offer observations and opinions from what I see, and if I can see what I have missed I might get a more accurate picture. EDIT: Is it possible to take a peek at that report? Just to satisfy my curiosity.
  3. TovarichCookie

    PAX Wargaming Booth Feedback - In depth.

    Thanks for the reply, and I understand, if not necessarily agree with the logic behind the implementation of the gaming area booth. Let me offer some suggestions in reply to the points you raised. Ability and time: This is where the 2013 option of separating players based on skill level can come into effect! It is completely fine for new players to be put in a fast BB in a PVE match to learn the ropes of the game quickly. You just need to figure out ahead of time in the queue, and apply the appropriate manpower / computers to them, while still allowing for the occasional experienced player to have a challenge / try something new. If 95% of the players are new as you said, having just 5% of people taking up a slightly longer time should not be too big of an issue provided there is improved planning next year. If you are still pressed for time, communicate to the experienced players that they can come back at a certain time later and they can try out new vehicles then. Muppets griefing: I don't really know much about how bad it was in the previous years, but since warships have a much lower ratio of experienced players (assuming that all other players are limited to PvE), just set aside 3 or 4 computers that are PvP enabled for the experienced players, and each time they go on to play, just remind them that they are representing PAX and expect them to be on their best behaviour. Coupled with the scorescreen checking at the end of round for the kill challenges that they will be aiming for, I am sure that it will mitigate any PvP griefing that may happen, as you do not have 30 odd computers all playing relatively unmonitored compared to the previous years. I turned up with about seven other tanks / ships players in the same community this year, and they were pretty disappointed compared to the hype of what I described to them in the past years. I understand the change to Warships as the show's primary game brings its own difficulties, but I am certain that you can bring back the sense of challenge and fun that you had in the previous years without sacrificing fun for the event participants or the people out playing at home. To summarize: 1 - split the players between new and experienced players. New players play PvE in a easy to understand ship, while experienced players play PvP with a goal of getting X amount of kills which also disincentivises poor play / griefing. This both minimises round time and maximises fun potential for all parties involved, while isolating new players from PvP. 2 - disable in game chat for the press accounts if you are really concerned about chat abuse. We really love playing these games, and coming to PAX to try unique vehicles / get a challenge can be one of our major highlights. I hope these suggestions can make it into next year, but if there are any other concerns I am happy to help brainstorm solutions.
  4. This year's PAX have come and gone, and as per usual, I managed to spend far too much time at the Wargaming booth and neglected the rest of the show, at least on the first day. This year, the quality of the wargaming booth at PAX have taken a noticeable decline compared to the awesomeness that was on display on 2013 and 2014, and I would like to provide some feedback about this year's booth, and hope that you guys come back stronger than ever next year. I will quickly separate the wargaming booth into separate areas, and comment on what can be improved on each. The Wargaming booth has a few distinct areas: the stage area, the play area, and the queue / open area. I will start from the stage, and work my way around. Stage: The stage, with the giant wall screen and the most visible action to the rest of the convention, was noticeably less well designed this year compared to others. There was no clear, accessible schedule for events on the stage. More accurately, there were almost no notable events happening whatsoever there. In the past two years, there were ten computers set up on the stage, with clear scheduled times when competitions were going to happen, but there was an almost complete lack of communication between the organizers and the crowd, leading to people occasionally grouping up when a presenter was on stage, but nothing more exciting than that. Compared to the high octane, professionally shoutcasted impromptu matches of the previous two years, 2015 was a gigantic let down, with a lack of prizes and skilled competitions. To improve: 1 - Bring back the ten stage PCs. The 5v5 stage matches are the reason why many people get really, REALLY excited for PAX. 2 - Have a publicly accessible schedule. We want to know when the prize draws, competitions, and other things are happening. The schedule this time was an A4 sheet of paper hidden in the redemption booth that you have to go through 3 staff members to find one that know it exists. 3 - Get the shoutcaster back! The dude did an amazing job of interacting with the crowd and hyping up the event. His absence was very noticeable. 4 - Actual competitions with real prizes. You guys got outdone by your neighbouring Gigabyte booth tenfold, as they not only had a world of tanks tournament, they also gave away awesome prizes and the match was professionally shoutcasted and hyped. It is pretty bad when a third party is giving away 10,000 gold, a gaming mouse and a laptop bag hosting a tournament of YOUR game. 5 - Let people sign up to play in said tournament, and let them know when it is their turn, like the Gigabyte guys. Queue, open area, and general interaction The Queue area is, as the name suggests, is where the public line up to play the games or submit their tickets to the draw. In PAX 2013, when you lined up, volunteers came up and down the line to chat with customers, staff were giving out quizzes and handing out tickets to the draw, and the queue was also in full view of any events happening on the stage. This year, the queue areas for the games are poorly located, down towards the back of the two storey structure, isolated from where the activity of the open area is. People are generally left to fend for themselves when waiting, without much to do in the dark. Frankly, it was so incredibly poorly located and marked people were leaving mid wait because they were getting bored with nothing to do. To improve: 1 - Put the queue somewhere that is visible to the stage. Don't split your crowd, and give them something to look at / do. 2 - Have more staff / volunteers to interact with people in general. Quizzes, loot throwing, all that stuff! 3 - Have staff at the reception desk that are actually knowledgeable and interested about the game and events happening. 4 - Bring back the tank! It was the best photo opportunity / publicity you can probably get. Gaming area Jesus, where do I even begin with the massive disappointment that is the gaming area. I am going to go back to my example of previous wargaming booths at PAX. In 2013, players from the queue were asked about their experience beforehand, and split into the new and experienced players group. The new players were sat down, and coached in how to play the game by volunteers, while the experienced players were let loose with a challenge: get in a Tier 6, get 3 kills in a round, and win 800 gold. THIS WAS AWESOME. Both new and old players got a nice challenge, and earned some awesome prizes if you were really skilled or lucky. You even saw experienced fans helping their neighbours at times, and were allowed to play other vehicles that they have not unlocked yet, or are just generally unavailable such as the press account / supertester vehicles, and is a major draw for the hardcore fans. This year, it was just... completely mediocre. There was a total of 3 staff members in the PC booth area, which is far less than enough. There was absolutely nothing worthwhile for an experienced player to be had: You were told to sit down, play one round of a bot match (wtf), and then moved off. What happened? The main draw for experienced fans at the gaming area was to show off their skills, or to try vehicles they normally do not have access to. This was, to put it lightly, disappointing as hell. To improve: 1 - More staff. There was not enough to attend to the new players. 2 - Challenges with prizes: something simple like the 800 gold for 3 kills challenge was perfect, and helps advertise your booth at basically no cost. 3 - Don't put the PC cases between players. There is no interaction between the players this year, compared to people chatting and playing previously. 4 - DON'T JUST LIMIT PEOPLE TO PVE BATTLES. Seriously. whose idea was this? Dumb beyond reason. EDIT: Some further discussion about this point has taken place below, and good points were made. Prizes and stuff And the final part: the prizes. You might notice a pattern by now, and it is: everything was done better in 2013. They had stamp cards that you can collect prizes you want depending on how many stamps you earned around the booth, whereas this year it was completely random. There was no notable competition for prizes, such as the razer challenge and so forth from last year. Your neighbour gave away awesome prizes for a world of tanks tournament, whereas there is not even a tournament at the wargaming booth. In conclusion? Pull out whatever handbook you guys played by in 2013, and add more awesome stuff to it. Make it look like this AWESOME booth by esl, or it might just look like the hardline booth in the middle of the day, all deserted and alone. I have played Wargaming games on and off since tanks beta, and have probably sunk well over a thousand hours in over the past half decade, but this event was so disappointing that I was inspired to put down my first forum post. I want to see you guys succeed, and bring back the awesomeness to PAX that you had in 2013. Have a good year, and I hope to see you at PAX in 2016!