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🚢 Update 0.10.9, Submarines, Next Steps
Epicurus_ replied to S0und_Theif's topic in General Discussions
1 This is the MOST toxic element of Submarines primarily to Battleships. You could always limit the amount of pings submarines can ping either by which class they ping or by increasing the cooldown between each ping or increasing the subs visibility on the map depending on the frequency of pings. After all when a sub pings IRL they paint a massive bullseye on themselves. 2 Counter-intuitive? You mean you haven't come up with a solution to the problem. Whether you have or not your inaction reads like you have no solution in mind, I just gave you 3 possible choices as above off the top of my head Why are those solutions not acceptable? 3 It's not a choice, you have to ignore the subs REPEATED pings until you see the torps in bound in which case if timed wrong the sub can re-acquire you with no penalty to the sub and you eat torps that bypass the whole reason for torpedo protection. 4 FIRE CHANCE is what governs whether or not you burn, subs can ping repeatedly with almost 100% chance of acquiring that ping on target. Which ship gets 100% fire chance on it's shells? -
Daily reminder this game needs skill based matchmaking
Epicurus_ replied to NinoV1's topic in General Discussions
Sorry but my ranked WR is going to be in the toilet, if you're playing through 12 losses in a row it's also in the toilet. Exactly which group of "skilled" players do you think you'd be lumped in with? -
If CV were too much of an advantage in standard battles for one team to have and another not why then has WG decided that CV are going to be ok on a smaller team in brawl matches?
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https://youtu.be/Pk7yqlTMvp8
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The game is extremely unfair in terms of shooting accuracy.
Epicurus_ replied to c3p_'s topic in Bug Reports
Impressive..- 23 replies
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Your second pic shows you broadside to a Fuso 6km away. I'm guessing that the real reason wasn't because of the in-game message. It's hard to know if I'm correct from a single pic but it looks like you got caught out by the Fuso when you were in smoke and got deleted and your team mate probably the New Mexico behind you called you a noob. For getting caught out in a cruiser broadside to a Fuso at close range.
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What's really cute is you think temp bans are doing something
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How are you grinding up against him if you've been team killed?
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"China(?)" player become more extreme nowaday
Epicurus_ replied to kururu48's topic in Locked Threads
how do distinguish just one as racist? Neither of them performed any more admirably than the other. -
If you're up to NC I'd suggest continuing with the USN line before starting the grind up another line considering you'd be starting fresh it doesn't make sense to start over when you're closest to completing USN BB.
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Acasta worth cammoing/flagging for XP?
Epicurus_ replied to Max_Battle's topic in General Discussions
Well that's not exactly true but it has some difficulty to it. Option 1; Stay in front of the ship you are intending to torp keeping around 1.5 kms or so difference so you'd be sailing around 7.5 kms away because your torps will be travelling towards your target at +50 knots and targets travelling at +20 knots they cover the distance fast and hit the bow. Option 2; sail parallel to your target slightly in front of allowing around about 1 km to 500 m of overlap using your mini map to monitor that you don't allow your detection circle to be intersected by your target ship you can fire torps without them detecting you and they should hit along the broadside of your target. I've done similarly with V22's forward firing torps at a Nassau, turned and fired my side tubes despite not having stealth firing ability and sunk BB without being detected. If you gauge your distances carefully and your target is unaware it can be done. Obviously if they turn you miss but that's true with stealth firing anyway. -
Yeah these ships clearly aren't burning from stem to stern besides the fact they carried thousands of gallons of fuel what do you think is going to happen when a projectile travelling at high speed hits an object with high resistance? you're going to see an exchange of heat because that's what actually happens in order to dissipate the kinetic energy of the projectile that energy is converted into heat energy.
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Expecting weekend match making to be in your favor is folly. Match maker can only create a match out of what ships players have queued in. You got attacked by an IJN DD it's not going to engage in a gun fight with other DD's unless it has to but that's just a guess. I'd suggest you start playing in DD's and get a feel for hunting big fat battleships. That should give you a better idea about how to avoid sneak attacks.
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What speed would you like the subs to travel at? Submerged speed for subs was kept to a minimum to preserve battery charge and avoid cavitation of the propellers. That meant they would be travelling along at a very brisk 2-4 knots.