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Nya_gaming

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  1. Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website. The base torpedo modules of Tier V-IX researchable European destroyers will become researchable. The new base torpedo module parameters for each ship will be equal to those of the researchable torpedo module of the previous tier destroyer. In case you already have one of these European destroyers in Port, the researchable torpedo module will already be mounted on the ship, and the base module will be moved to the Inventory. This change will make the advancement of European destroyers' torpedoes consecutive, like with other nations' torpedo destroyers. In the second stage of the Public test for Update 0.9.3, we've changed the characteristics of several ships, having analyzed their combat performance and taken player feedback into account. Such changes were required in order to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that will follow, if deemed necessary. Soviet cruiser Aurora, Tier III: Turret traverse speed increased from 5.1 to 5.3 degrees per second. British destroyer Valkyrie, Tier III: Main battery reload time increased from 5.2 to 5.4 s; Torpedo tubes reload time increased from 43 to 45 s. British battleship Orion, Tier IV: Base main battery firing range reduced from 14.7 to 14.4 km. British cruiser Hawkins, Tier V: Main battery reload time reduced from 14 to 13.5 s; Turret firing angles were increased: Of the first turret by 32 degrees (for short ranges); Of the second turret by 2 degrees; Of the third and fourth turrets by 5 degrees; Of the sixth turret by 36 degrees (for long ranges); American cruiser Atlanta, Tier VII: Main battery reload time reduced from 4.9 to 4.8 s. British destroyer Jutland, Tier IX: Main battery reload time increased from 4.1 to 4.2 s; Torpedo tubes reload time increased from 122 to 124 s. British destroyer Daring, Tier X: Main battery reload time increased from 2.6 to 2.7 s; Torpedo tubes reload time increased from 122 to 124 s. Japanese aircraft carrier Hakuryu, Tier X: Maximum rocket damage reduced from 3,250 to 3,150; Chance of a rocket causing fire reduced from 15 to 14%. French cruiser Colbert, Tier X: Main battery reload time reduced from 3.5 to 3.4 s; Restoration of hit points by Repair party consumable increased from 0.5% to 0.66% of total hit points per second. Soviet battleship Kremlin, Tier X: Continuous AA damage reduced from 433 to 412; Number of explosions in a salvo reduced from 10 to 9; Damage by shell explosions reduced from 1820 to 1750 American cruiser Pensacola, Tier VI: Fore- and aft-end armor plating increased from 16 to 25 mm. American cruiser New Orleans, Tier VII: Fore- and aft-end armor plating increased from 16 to 25 mm. German cruiser Yorck, Tier VII: Fore- and aft-end armor plating increased from 16 to 25 mm. Aircraft: Spotting range of all planes reduced from 18 to 17 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).
  2. Nya_gaming

    ST, changes to test ships

    Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website. New Soviet Tier IX battleship Zarya Svobody was added to the game for testing. This ship is based on the Soviet battleship Sovetsky Soyuz. At the moment, the concept of the ship involves the following changes: Zarya Svobody will have the accuracy settings standard for tier IX battleships, the AA defense parameters and model of S. Soyuz (A) hull and Hit Points and maneuverability of S. Soyuz (B) hull. Accuracy settings for the main caliber guns are adjusted to the standard settings for tier IX battleships. Sigma parameter increased from 1.7 to 1.9. Japanese battleship Asama, Tier VIII: Main battery reload time increased from 30 to 33 s; Sigma parameter increased from 1.8 to 1.9. Increased main battery reload time and accuracy upgrade will emphasize the difference between Asama and her prototype - Japanese Tier VIII battleship Amagi. The World of Warships Team
  3. Nya_gaming

    Beware of SPASC (Obvious a RMT BOT clan)

    Hi @CV_NMSL, Please report it to this thread: See you on the High Seas! The World of Warships Team
  4. Nya_gaming

    Beware of SPASC (Obvious a RMT BOT clan)

    Hi @Ordrazz, Thank you 🙂
  5. Commanders! After 0.9.2 Update some of you may have a problem with a memory leak when using an in-game browser. We've already prepared a general fix for this issue and will include it in the next version Update. If you don’t experience the described problems, you do not need to install this correction. If you want to apply this fix now, you should follow this step-by-step guide: 1. Close the game. 2. Download the archive Install_patсh_fix_for_0.9.2.zip 3. Unzip the archive (the «Install_patсh_fix_for_0.9.2» folder) to your WoWs game root folder (the one containing /bin32 /bin64 /screenshot and other subfolders). 4. Go to the unzipped «Install_patсh_fix_for_0.9.2» folder. 5. Launch the file «apply-patch.bat» 6. Apply changes by typing the number «1» to the window that appears, and press «Enter». 7. Launch the game as usual. If this fix doesn't help, please, post to the forum in the corresponding topic or reach out to Customer Support. If you come across any new issues that appear after you apply this fix, you can roll back changes by launching «apply-patсh.bat» again, choosing option «2», pressing «Enter» and then relaunching the game client. We apologize for the inconvenience.
  6. Commanders! After 0.9.2 Update some of you may have a problem with a memory leak when using an in-game browser. We've already prepared a general fix for this issue and will include it in the next version Update. If you don’t experience the described problems, you do not need to install this correction. If you want to apply this fix now, you should follow this step-by-step guide: 1. Close the game. 2. Download the archive Install_patch_fix_for_0.9.2.zip 3. Unzip the archive (the «Install_patсh_fix_for_0.9.2» folder) to your WoWs game root folder (the one containing /bin32 /bin64 /screenshot and other subfolders). 4. Go to the unzipped «Install_patсh_fix_for_0.9.2» folder. 5. Launch the file «apply-patch.bat» 6. Apply changes by typing the number «1» to the window that appears, and press «Enter». 7. Launch the game as usual. If this fix doesn't help, please, post to the forum in the corresponding topic or reach out to Customer Support. If you come across any new issues that appear after you apply this fix, you can roll back changes by launching «apply-patсh.bat» again, choosing option «2», pressing «Enter» and then relaunching the game client. We apologize for the inconvenience.
  7. Nya_gaming

    Beware of SPASC (Obvious a RMT BOT clan)

    Hi @Ordrazz, Thank you for all the BOT clan information. We are currently investigating the clans mentioned to take proper actions. All of the information, especially with some proof of them being a BOT clan, makes the process faster for us to take action. Thank you for your cooperation and patience. See you on the High Seas! The World of Warships Team
  8. Nya_gaming

    Clan bug this morning

    Hi @Ordrazz, Thank you for taking this into my attention. We are currently fixing the clan bug issue. Apologies and thank you again for your patience. See you on the High Seas The World of Warships Team
  9. Nya_gaming

    Beware of SPASC (Obvious a RMT BOT clan)

    Hi @RalphTheTheatreCat, Thank you for getting this into my attention. We will investigate and take proper action to the situation. See you on the High Seas! World of Warships Team
  10. Commanders! We are happy to inform you that this issue has been fixed. Please contact support if you encounter further issues. Thank you and see you on the High Seas! Commanders! Thank you for your feedback regarding transaction errors and locked ships occurring after the release of the 0.9.2 update. The errors are as follows: cannot buy/sell any property, install camouflage, signals, after the battle the status "In battle" is displayed on the ship. We are currently investigating the problem and will try to fix it in the near future. Good luck and fair seas!
  11. Hello commanders, We would like to hear your thoughts on how you like this update. Tell us your opinion. Here are the inclusions for this update so far: ● European Destroyers ● Clan Brawl ● Changes to the Inertia Fuse for HE Shells Skill ● Armory ● Other changes Please check the details here: https://worldofwarships.asia/en/news/game-updates/update-092-european-destroyers/ If you encounter any bugs, please comment here:
  12. Nya_gaming

    0.9.2 Bug Report Thread

    Hello, Commanders! Have you already played our new 0.9.2 update? How's everything going so far? As you've already noticed, there are several changes and improvements in this update. We kindly ask you to report any bugs or problems on this thread. Related screenshot or replay files would be much appreciated. Please be noted that this thread is for bugs and issues on 0.9.2 only.
  13. Nya_gaming

    Update 0.9.2 – European Destroyers: Part 1

    Extended version of the IFHE changes: Reasons behind the changes: To simplify interactions between same-tier cruisers. For example, HE shells fired by cruisers with 152–155 mm guns should be capable of penetrating the plating of same-type ships without the effects applied by any extra conditions. These changes are aimed at shifting the Inertia Fuse for HE Shells skill out of most players' first-choice set of skills. To improve the durability of cruisers in battle: changes to cruisers' plating thicknesses will make these ships more resistant to battleship salvos if positioned wisely. To enhance the distinction between cruisers carrying guns with a caliber of, or exceeding, 190 mm, and cruisers with 149–189 mm guns, by changing their armor protection: the former will feature thicker armor for their central "box," while the latter will have thicker armor only for the central part of their decks. To keep the armor protection of battleships as it is: without the Inertia Fuse for HE Shells skill applied, cruisers with 152–155 mm guns will continue to be unable to penetrate the plating of same-tier battleships. We wanted to balance the Inertia Fuse for HE Shells skill in such a way that the combination of its positive and negative characteristics would influence players' choices, making the skill less of an ultimate "go-to" option when training Commanders. We'll keep a close eye on how these changes affect the game balance and battle performance of certain ships. If required, additional balance corrections will be applied to the skill and some ships to preserve their battle performance. Changes to the Inertia Fuse for HE Shells skill: The bonus applied to the armor-penetration capabilities of HE shells has been changed from 30% to 25%. The skill will now reduce the chances of causing fire by half, instead of subtracting 1% or 3% from them, depending on the caliber. It is only the standard chances of fire being caused by HE shells that are reduced by half. Other bonuses to the chances of causing fire will function as before, such as the bonuses provided by the Victor Lima signal or Demolition Expert skill. Example: the standard chances of fire being caused by HE shells for cruiser Helena are 12%. With the Inertia Fuse for HE Shells skill mastered, the chances of causing fire are reduced to 6%. With the Demolition Expert skill, the chances increase to 8%. This skill previously provided a significant advantage with a minimal penalty, which made it too impactful. The updated version of the skill brings it more in line with the efficiency of other skills. The rules for calculating armor-penetration have been changed for all HE and SAP shells: a new rule—"a shell penetrates armor if the armor-thickness value is less than or equal to the shell-penetration value"—will now be applied instead of the old rule—"a shell penetrates armor if the armor-thickness value is strictly less than the shell-penetration value." For example, 152 mm shells fired from a Tier VII cruiser will be able to penetrate armor plating with a thickness of up to 25 mm, as opposed to the 24 mm it used to be. The armor-penetration capacity of HE shells of Tier VIII–X cruisers carrying 152–155 mm guns, which was previously calculated in accordance with the 1/6-caliber rule, will now be calculated following the 1/5-caliber rule. When firing HE shells, these ships will be able to penetrate each other's armor plating, as well as the plating of Tier VIII–X cruisers that is up to 30 mm thick, without use of the Inertia Fuse for HE Shells skill. Changes to cruiser and battleship armor protection The changes to cruisers' plating will make these ships more resistant to fire from battleships when positioned wisely: AP shells will ricochet off the plating if they impact at a sharp angle. Tier X cruisers already benefit from adopting the proper positioning. At the same time, the central parts of the hulls and decks of cruisers carrying guns with a caliber of 190 mm or more now have thicker armor, while cruisers with guns of a smaller caliber have thicker armor only for the central parts of their decks. These changes emphasize the distinction between light and heavy cruisers. Detailed data on the armor-plating thickness of cruisers is presented in the table below. Due to changes to the rules for calculating the armor penetration of HE and SAP shells, the armor plating of Tier VI–VII battleships has been changed to 26 mm in order to keep interactions between ship types consistent. Table of changes to the penetration mechanics Caliber of main and secondary battery guns Armor penetration prior to the change Penetration capacity after the change (armor thickness that the shells can penetrate without the Inertia Fuse for HE Shells skill) 180 mm 29 mm 30 mm (can penetrate the plating of same-tier cruisers) 152 and 155 mm (Tier VIII–X cruisers) 24 mm (unable to penetrate the fore and aft ends of same-tier cruisers) and 25 mm 30 and 31 mm (can penetrate plating of same-tier cruisers) 150 and 152 mm (Tier I–VII ships) 24 mm 25 mm (can penetrate the plating of same-tier cruisers) 150 mm (German ships, except destroyers) 37 mm 38 mm (can penetrate the plating of same-tier battleships) 128 mm (German ships, except destroyers) 31 mm 32 mm (can penetrate the plating of same-tier battleships) 113 mm 18 mm (unable to penetrate the plating of same-tier destroyers) 19 mm (can penetrate the plating of same-tier destroyers) 100 mm (Japanese Tier VIII–X ships)* 24 mm (unable to penetrate the fore and aft ends of same-tier cruisers) 30 mm (can penetrate the plating of same-tier cruisers) * This change to the penetration of shells of this caliber has been made without compliance with the new rule for calculating the penetration of HE and SAP shells. The reason behind increasing this value is that the 100 mm shells of Japanese ships always acted in a similar manner to the 152 mm shells of Tier VIII–X cruisers in terms of their armor-penetration capabilities. Apart from that, the armor penetration of the 105 mm HE secondary battery shells fired by Yorck, Prinz Eitel Friedrich, Scharnhorst, Scharnhorst B, Gneisenau, Admiral Graf Spee, and HSF Admiral Graf Spee was increased from 18 to 26 mm. Earlier, we had already increased the armor penetration of the 105 mm secondary battery shells fired by König, Bayern, Bismarck, Tirpitz, Graf Zeppelin, Graf Zeppelin B, Prinz Eugen, Admiral Hipper, Roon, and Hindenburg to 26 mm. Please note: the table indicates the minimum plating thickness for each ship tier! Table of changes to armor protection Armor thickness prior to the change Protection prior to the change (AP shell caliber, chance of a ricochet) Armor thickness after the change Protection after the change (AP shell caliber, chance of a ricochet) Tier IV–V Cruisers (except for British light cruisers) Central part: 13 mm Up to 186 mm, off the central part Central part: 16 mm Up to 229 mm, off the central part Tier VI–VII Cruisers carrying guns of a caliber exceeding 190 mm Central part: 16 mm Up to 229 mm, off the central part Central part: 25 mm Up to 357 mm, off the central part Cruisers carrying 149–190 mm guns (except for British light cruisers) Deck: 16 mm Up to 229 mm, off the central deck Deck: 25 mm Up to 357 mm, off the central deck Cruisers London, Devonshire and Surrey Broadside: 19 mm Up to 272 mm, off the plating Broadside: 25 mm Up to 357 mm, off the plating Tier VIII–IX Cruisers carrying guns of a caliber exceeding 190 mm, and Mogami Central part: 25 mm Up to 357 mm, off the central part Central part: 27 mm Up to 386 mm, off the central part Cruisers carrying 149–190 mm guns (except for British light cruisers) Deck: 25 mm Up to 357 mm, off the central deck Deck: 27 mm Up to 386 mm, off the central deck Cruisers Cheshire, Albemarle, and Drake Broadside: 25 mm Up to 357 mm, off the plating Broadside: 27 mm Up to 386 mm, off the plating Tier X Cruiser Smolensk Central part: 30 mm Up to 429 mm, off the central part Central part: 16 mm Up to 229 mm, off the central part Cruiser Colbert Central part: 30 mm Up to 429 mm, off the central part Broadside: 21 mm Up to 300 mm, off the plating Deck: 16 mm Up to 229 mm, off the central deck Cruisers Salem and Des Moines Broadside: 27 mm Up to 386 mm, off the plating Broadside: 30 mm Up to 429 mm, off the plating Furthermore, the thickness of the armor plating that covers the fore and aft ends, as well as the superstructures of certain cruisers has been brought to the generally established values applied to ships of their respective tiers and types. Changes to the thickness of the fore- and aft-end plating: Thickness of the fore- and aft-end plating on cruisers Kuma, Phoenix, Omaha, Marblehead, Svietlana, Murmansk, Karlsruhe, Königsberg, Danae, and Alberto di Giussano increased from 10 to 13 mm. Thickness of the fore- and aft-end plating on cruiser Budyonny increased from 13 to 16 mm. Thickness of the fore- and aft-end plating on cruisers Admiral Graf Spee and HSF Admiral Graf Spee reduced from 19 to 16 mm. Thickness of the plating of the fore and aft ends, as well as the sides of cruiser Mikhail Kutuzov reduced from 26 to 25 mm. Changes to thickness of superstructure plating Thickness of the superstructure plating reduced from 13 to 10 mm for the following ships: Shchors, Admiral Makarov, Lazo, Dallas, Helena, Boise, Nürnberg, La Galissonnière, De Grasse, Duca D'Aosta, Duca Degli Abruzzi, Huanghe, and Nueve de Julio. Thickness of the superstructure plating reduced from 16 to 13 mm for Chapayev, Dmitri Donskoi, Mikhail Kutuzov, Irian, Worcester, Seattle, and Montpelier. Other changes: Thickness of the citadel plating on cruiser Mikhail Kutuzov reduced from 27 to 25 mm. Thickness of the citadel plating on cruiser Salem increased from 27 to 30 mm. Thickness of the torpedo-protection plating on cruisers Mogami and Dmitri Donskoi increased from 25 to 27 mm. Thickness of the torpedo-protection plating on cruiser Yorck increased from 16 to 25 mm. Thickness of the plating that covers the bow armor belt of cruiser Lazo increased from 16 to 20 mm. Thickness of the deck plating on cruisers London, Devonshire, and Surrey increased from 19 to 27 mm. Listed below are ships with certain plating elements that were not subject to changes: Cruisers Exeter, Leander, Perth, Edinburgh, Furutaka, Alaska, Moskva, and Stalingrad (no changes made to the thickness of deck and side armor plating). Cruisers Svietlana, and Krasny Krym (no changes made to the thickness of deck, side, and aft-deck armor plating). Cruisers Kirov, Molotov, Huanghe, Duca D'Aosta, Zara, Duca Degli Abruzzi, Gorizia, and Raimondo Montecuccoli (no changes made to the thickness of side armor plating). Cruisers Danae, Duguay-Trouin, Alberto Di Giussano, Brindisi, Atago, Myōkō, Surrey, and Aoba (no changes made to the thickness of deck armor plating). Cruisers Belfast, and Fiji (no changes made to the thickness of side, deck, and citadel armor plating). Cruiser Emerald (no changes made to the thickness of deck and citadel armor plating). Cruiser Colbert (no changes made to the thickness of citadel and deck armor plating (the 50 mm section)). Cruisers Yūbari, Kuma, and Iwaki Alpha (no changes made to the thickness of citadel armor plating). Cruisers Murmansk, Phoenix, Omaha, Marblehead, and Shchors (no changes made to the thickness of the insert plates of the fore- and aft-end armor plating). Cruiser Yahagi (no changes to the thickness of side armor plating (citadel and fore-end plating)). Cruiser Puerto Rico (no changes to the thickness of torpedo protection or deck armor plating). Cruisers Admiral Makarov, Nürnberg, Kronshtadt, and Venezia (no changes to the thickness of torpedo-protection armor plating). Cruiser Pensacola (no changes to the thickness of aft-end and aft-belt armor plating (the 19 mm section)). Cruiser Seattle (no changes to the thickness of deck armor plating (the 51 mm section)). Cruiser Ibuki (no changes to the thickness of deck armor plating (the 32 mm section)). Cruisers Flint and Atlanta (no changes to the thickness of armor plating of the fore and aft ends, central part, and superstructures).
  14. Hi Captains, Thank you for your support and information regarding the bot clan which helps us improve the situation faster. We are currently investigating to properly correspond to the situation. Hi @Sir_Feather, Thank you for getting this into my attention. Hi @S0und_Theif, We BAN both the clan and the members of the clan following the evaluation regarding their actions. Apologies for the current BOT sanction system not being able to detect all the BOT players but we will continue to improve the accuracy for better player experience. Regarding your question about account selling, we do have a policy under our EULA 7.6 and is strongly prohibited but cannot give you the details on how and what kind of penalties we give out. Thank you again for your cooperation and patience. See you on the High Seas! The World of Warships Team
  15. Nya_gaming

    BOT and MOD Account Sanction Report

    Hello Captains! Today, we have taken measures to 28 violated accounts including MODs and BOTs. We will continue to monitor the effectiveness of the new system and will adapt to meet our future circumstances. We appreciate all your support and patience for this issue. Thank you and we hope to see you out on the High Seas! The World of Warships Team
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