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Gr1zzly

Beta Tester
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  1. Cool
    Gr1zzly got a reaction from Smoke2049 in HMAS Melbourne ought to become a tier 8 premium Australian aircraft carrier   
    It would be nice to see some Australian ships in the game. Perhaps not as a tech tree of it's own, but I think it would be nice to see a sub-class of ships, or even a 'small nations' tree, where you'd have a few Aussie ships, some Canadian, etc and so on. Would be a nice change.
  2. Cool
    Gr1zzly got a reaction from karl0ssus1 in Ship unsecured, Cap'n   
    Just put a bike chain  on it, she'll be all good.
  3. Cool
    Gr1zzly got a reaction from karl0ssus1 in Ship unsecured, Cap'n   
    Just put a bike chain  on it, she'll be all good.
  4. Cool
    Gr1zzly reacted to Syanda in The Battle off Samar, or why Carriers and DDs are OP   
    Yes, that's "off", not "of", since it happened off the coast of Samar, one of the islands of the Philippines. Oddly, it's one of the lesser known naval engagements of the Battle of the Leyte Gulf, despite being described as the US Navy's finest hour, bar none.
     
     So let's lay the scene. The American invasion of Japan-held Philippines in underway. The US 7th fleet, under MacArthur's command, is in charge of shepherding the Leyte Invasion Force. Supporting the invasion are small escort carrier groups, named the Taffy units. One of these, Taffy 3, consisted of six Casablanca-class escort carriers, weighing in at 7800 tons each. These are not the kind of tier 9-10 carriers we see in-game. Comparing a fleet carrier to an escort carrier is like comparing a luxury home to a shack. At this time, the Taffy 3 carriers were in charge of transporting planes and carrying out ground strikes against land targets. Babysitting them are 3 Fletcher-class Destroyers (DDs), the Hoel, Heerman, and Johnston, weighing in at 2050 tons each, as well as 4 John C. Butler-class Destroyer Escorts (DEs), the John C. Butler, Samuel B. Roberts, Dennis, and Raymond. Even smaller and less-armed then DDs, DEs weigh in at only 1350 tons, and carry two 5" guns to a DD's five, and 3 torpedoes to a DD's 10.
     
    Unfortunately for Taffy 3, they were about to be recipients of a Japanese plan to wipe out the invading American forces. On the morning of October 25th, 1944, Taffy 3 faced a matchup that would have sent WoT/WoWS players screaming about how broken MM is.
     
    Facing Taffy 3 is Admiral Kurita's Centre Force, consisting of the Nagato (32,720 tons), Kongo and Haruna (Kongo-class, 37,187 tons each), Kumano and Suzuya (Mogami-class, 13,670 tons each), Tone and Chikuma (Tone-class, 15,443 tons each), Haguro (Myouko-class, 13,500 tons), Choukai (Takao-class, 15,781 tons), as well as two light cruisers (Yahagi and Noshiro) and 11 destroyers. And of course, Kurita himself had his flag on the monstrous Yamato. Weighing in at 70,527 tons at full load, Yamato alone outmassed and outgunned the entire American force. And the first sign Taffy 3 got of the Japanese force against them was when Centre Force was already in gun range and ready to commence firing.
     
    Yet, despite this absolutely unfair matchup, the Americans held. In the general melee that ensued, the American DDs and DEs fought hopeless delaying actions against the advancing battleships and cruisers. Of note was the DD Johnston, who immediately laid down a smokescreen and conducted a solo torpedo run against the entire advancing fleet (which some WoWS players would call a useless and stupid suicide run). Amazingly, Johnston made it into torpedo range and fired her full spread, blowing off Kumano's bow and forcing Kongo to turn away to avoid eating torps. Other destroyers and DEs began engaging the attacking cruisers and battleships in close-range gun duels. Samuel B. Roberts fought Chikuma with her two 5" guns and was winning until Kongo intervened. Yamato was forced to turn away from the battle by oncoming torpedoes launched from one of the DDs. Chikuma came under heavier fire from other DDs, and was damaged sufficiently that she eventually sank after the battle. And throughout the entire engagement, planes launched from the escort carriers harassed the advancing Japanese ships, forcing them to evade bombs, torpedoes, anti-ground rockets and even gunfire, as well as dry runs from bluffing planes that had already expended their ammunition. A near miss from aircraft caused Suzuya's torpedoes to explode, crippling and eventually sinking her, and unlucky Choukai received a critical hit from the single 5" gun that escort carriers were armed with, detonating her torpedoes and critically damaging her. Choukai immediately took a direct bomb hit from an airstrike, which eventually forced her to be scuttled.
     
    Yet, the American forces paid the price, losing Johnston, Hoel, and Samuel B. Roberts, as well as one of the escort carriers (the first and only time America lost a carrier to naval gunfire). And despite their losses, the Japanese were in full position to wipe out Taffy 3 with their remaining ships. But bizarrely, on the cusp of victory, the Japanese admiral ordered his fleet to retreat. Harried by incessant attacks and paranoid about superior American reinforcements emerging, Kurita ordered all his forces to rendezvous with the Yamato and return home. The Americans, against all odds, won the Battle off Samar, and their attitude was summed up by a crewman onboard one of the escort carriers: "Goddammit, guys, they're getting away!"
     
    For an excellent read about the Battle off Samar, I highly recommend James D. Hornfischer's The Last Stand of the Tin Can Sailors. Alternatively, I invite you all to check out the wikipedia write-ups of the battles and the various ships. The Battle off Samar is one of the most exciting naval engagements in the Pacific theatre of war, and its a shame that it gets overshadowed by other, more well-known battles.
  5. Cool
    Gr1zzly reacted to Retia in I think there must be something very shady about [CONTEST] Ocean Mine Sweeper #1   
    The voices in my head tell me that WG should give me 50k gold for the imaginary contest I won yesterday.
    Since all the voices in my head (Aside from the one humming the tetris song, but he doesn't count) say so it must be true.
     

  6. Cool
    Gr1zzly reacted to Windforce in I think there must be something very shady about [CONTEST] Ocean Mine Sweeper #1   
    Those cells might infect you and kill off even more cells. I'm going to live with my dead brain cells.
  7. Cool
    Gr1zzly got a reaction from karl0ssus1 in I think there must be something very shady about [CONTEST] Ocean Mine Sweeper #1   
    This thread is several minutes of my life I'll never get back. Add to that I think some brain cells died....
     
    However, I did like  Karl's Spiderman , so it wasn't a complete waste.
  8. Cool
    Gr1zzly got a reaction from Saito_Himea in I think there must be something very shady about [CONTEST] Ocean Mine Sweeper #1   
    You'll have to ask the OP for them back, but just between us, I'm certain he has some he isn't using so they'd be like brand new.
  9. Cool
    Gr1zzly got a reaction from Smoke2049 in Rename this game   
    I'm not a beta tester, but I've watched more hours of streaming than is probably good for me and I've noted one thing most players do which allow them to get slammed by torps. They ignore everything around them and focus on one target. They tunnel vision on this target, usually to their own detriment.
     
    Are there a lot of torpedoes? Probably, because the only real armament a destroyer has is its torpedoes. As such, people will use them. Wise players will use them in gaps between islands as an enemy ship is cruising toward a position, attempting an ambush. However, I've seen on more than one occasion a BB slow down and watch those torps go in front of him, not a single hit. I've seen ships turn into Torpedo Bombers and thread their way through the attack, taking 2-3 planes down in the process.
     
    This isn't WoT. Mobility and situational awareness are the key. Don't steam in one direction at one set speed for too long, you are only providing people with the perfect target. Slow your speed, zig zag your ship, pay attention to the WARNING BELLS going off about fish in the water. You will probably find a marked increase in your survival rate.
     
    I'm sure if WG feels DD's or CV's are 'broken', they will look at ways to balance them, however, considering a DD is a glass cannon and from my understanding, sighting incoming torpedo range was increased, you should have enough time to correct your course and dodge the majority of the torpedoes being hurled at you. Unless you do something rather silly, like decide to cruise through a gap in an island to take on 3 DD's alone. In that case, you are most likely going down to Davy Jones locker quick smart and deserve that fate.
  10. Cool
    Gr1zzly got a reaction from Smoke2049 in Rename this game   
    I'm not a beta tester, but I've watched more hours of streaming than is probably good for me and I've noted one thing most players do which allow them to get slammed by torps. They ignore everything around them and focus on one target. They tunnel vision on this target, usually to their own detriment.
     
    Are there a lot of torpedoes? Probably, because the only real armament a destroyer has is its torpedoes. As such, people will use them. Wise players will use them in gaps between islands as an enemy ship is cruising toward a position, attempting an ambush. However, I've seen on more than one occasion a BB slow down and watch those torps go in front of him, not a single hit. I've seen ships turn into Torpedo Bombers and thread their way through the attack, taking 2-3 planes down in the process.
     
    This isn't WoT. Mobility and situational awareness are the key. Don't steam in one direction at one set speed for too long, you are only providing people with the perfect target. Slow your speed, zig zag your ship, pay attention to the WARNING BELLS going off about fish in the water. You will probably find a marked increase in your survival rate.
     
    I'm sure if WG feels DD's or CV's are 'broken', they will look at ways to balance them, however, considering a DD is a glass cannon and from my understanding, sighting incoming torpedo range was increased, you should have enough time to correct your course and dodge the majority of the torpedoes being hurled at you. Unless you do something rather silly, like decide to cruise through a gap in an island to take on 3 DD's alone. In that case, you are most likely going down to Davy Jones locker quick smart and deserve that fate.
  11. Cool
    Gr1zzly reacted to Retia in Toxic behaviour   
    Maybe it's because I've been born, raised and to date live in a large city, but that sounds like what television throws up nowadays.
     
    And honestly?
    Back when I was young another child rapist was around, why do I remember it?
    Because all the girls in my class were escorted to school by their parents or older siblings.
    The girls were also told to never be alone even on school grounds and to never trust adult people they don't know.
    I'm sorry, but even at young age anyone will be able to count 1+1.
     
    It's next to impossible to hide things like this from kids.
    Kids are interested in everything, they want to learn about new things and they will, one way or another.
    Maybe one kid won't be able to gather all the information to understand what suicide is.
    But atleast one kid in the class will be, and then all of them know it.
     
    Does it still effect kids if they're told "Bladibla insert insults and angry talking + go die."?
    Of course it does, even more since they understand what it means.
    Which is why I wrote that insulting people in public is never a good idea.
     
    However I believe that it's far more important to discuss these things with the children,
    because even if the entire current playerbase would only post politically correct children will still be exposed
    to these words one way or another.
    It's far better to teach them to understand that these words are not made out of hate, but frustration.
     
    The idea that kids can enjoy a peaceful and safe childhood without any problems is cool.
    I would love a world without crime, war, suicide and other rather frustrating things,
    however that's not going to happen, atleast not in the near future.
    And as long as kids don't suddenly stop being eager to understand the world nobody will stop them from
    also getting to know about the darker sides of life.
     
    So in conclusion.
    Should people mind their manners? Obvious answer, yes.
    Are people that don't for whatever reason to blame for children learning about bad things? Nope, that one goes to humanity in general.
    Will things ever change? Maybe, who knows, but not by hiding facts rather than educating about them.
     
  12. Cool
    Gr1zzly got a reaction from Syanda in Toxic behaviour   
    I expect civil behavior from myself, my children, my family, my friends, my work associates and most people who live in a somewhat civilized world, why should I not expect it from an online game? Are we not all persons of a world which claims to be civilized, going about our everyday lives being polite to one another? Yet, when people are hidden behind a keyboard and a computer screen, it's okay? Even you, with your cynical attitude (or what comes across as one), are you not usually civil to those persons around you? What is the difference between being civil to them, or the person to which you speak on a forum or in a game?
     
    Why shouldn't I expect people to be held to the standards which the game itself calls for, if not society? I'm not saying we should punish people for having a dummy spit and saying "We should have won that game, but due to multiple failures, we lost!" Grrr...yep, happens all the time. I see it constantly in WoT. Half the team goes one way, part of the team the other, some sitting in the back wondering where they should go, etc and so on. We have numerous persons from different backgrounds here, and yeah, they don't understand english, and I can whole-heartedly admit I wouldn't have a clue how to speak Indonesian, or Malaysian or Japanese...yeah, I speak English, and some folks would even question that. I speak Southern...no one would question that.
     
    Am I happy I'm in a game where I need a universal translator to speak to some of the people playing? No. Do I still enjoy the game? Yes. Does this mean I should have a go at non-English speaking people? No...have I? Yep. Mainly because not moving in your Tier 9 E-75 and sitting at the back of the cap while your team fights against the enemy without your help annoys me. My go was...if your internet is so bad you can't move, then wait until you know you can play at a time when it is better. If you are unsure of how to use the E-75, find some YouTube videos, watch...watch again, learn to angle, learn to shoot weakspots.
     
    Sometimes, I just log out and go watch TV. At least I try to be civil about it. I don't see the problem in others being civil about it.
  13. Cool
    Gr1zzly reacted to Subete_Yoi in Japanese Armoured Cruiser Izumo   
    Japanese Armoured Cruiser
    出雲 Izumo
    (Not to be confused with JS Izumo)

     
    Rip in peace little dear

     
    Specifications:
    Class/Type: Izumo Class Armoured Cruiser
    Displacement: 9906 tons
    Length: 132.28 meters
    Breadth: 20.94 meters
    No of shafts: 2
    Engine: 24 VTE Belleville boilers
    Power: 14500 h.p.
    Top speed: 20.75 knots (38.43km/h)
     
    Armament:
    4 - 203mm/45 Type 41
    14 - QF 6 inch/40 naval guns
    12 - QF 12-pounder 12 cwt naval guns
    8 - 3-pounder Hotchkiss naval guns
    4 - 450 mm torpedo tubes
     
    Armour:
    Main Belt: 88-175mm
    Upper Belt: 125mm
    Deck: 67mm
    Turret: 150mm
    Casemate: 150mm
    Conning Tower: 356mm
     
    Info:
     
     
     
     
    Fate:
    Sunk
    24 July 1945
    Scrapped
    1947
     
    After reading back, I can already sense that there are tons of mistakes that I might not noticed. So dear historians and warships experts, do tell if there's any inaccuracy or something to add or point out. Don't want to spread the wrong info in the historical section now, would we?
  14. Cool
    Gr1zzly got a reaction from EvyL in Turrets being blown up completely   
    This, exactly. Just the sheer amount of metal raining down on that lone Yamato would have equated to insanity. You also have to remember that turrets aren't a completely enclosed 'bunker', although even bunkers had weaknesses. Where the guns on the turret are raised and lowered for elevation, there are chances this area would be hit by shells, which would penetrate through into the turret and destroy it.
     
    I'm all for WG adding in certain elements such as: First hit where you take on water and repair it, speed reduced by X%. Second hit, another X%, Third hit, X% (I was thinking 5%, 10%, 25%). Rudder gets hit, same thing, reduction in speed of turning. Things along those lines. I'm not for them taking this feature out of the game.
     
    Even in the real world, losing a turret on a ship happened:
     

     
    This was the HMS Exeter, which fought a battle with the KM Admiral Graf Spee, who used his 11 inch guns to take out the turrets of his opponent. Read all about it at this link: http://forum.worldofwarships.com/index.php?/topic/7082-december-13-focus-battle-of-river-plate/.
     
    Actually a remarkably good story, and I'd like to thank our counterpart Ariecho at the NA forum for providing the picture and history lesson.
     
     
    Hmm....wonder if that would get me an invite? LOL. I'm seriously considering finding some place around Brisbane that makes those, just to give it a try.

  15. Cool
    Gr1zzly got a reaction from _PanzerKeil_ in Ever wanted to walk the deck of a WWII destroyer?   
    Well, if you want to, you can take a trip to Baton Rouge, Louisiana and do just that. She rests in a unique docking system designed for the near forty foot rise and fall of the Mississippi river each season. Half of the year, she rides the currents of the Mississippi; the other half, she sits dry-docked in a cradle where visitors can see her full dimensions. Restored to her August, 1945 configuration, KIDD is one of the most authentic and accurate restorations in the Historic Fleet. Of the three preserved Fletcher-class destroyers, she is the only destroyer remaining in her World War II appearance and is on exhibit in her wartime camouflage paint, "Measure 22."
     
    For those who have never heard of her, she has a unique history. I'll give you the highlights, if you want to read more, I'll link the resources.
     
    The USS Kidd (DD-661) is a Fletcher-class destroyer, the six hundred sixty-first destroyer built by the United States Navy. In the traditional system of naming destroyers after Naval heroes, she was named after Rear Admiral Isaac Campbell Kidd, Sr. who was killed aboard his flagship, USS ARIZONA (BB-39) during the surprise attack by the Japanese on the American fleet anchored at Pearl Harbor on December 7, 1941. She was launched 28 February 1943 by Federal Shipbuilding & Drydock Co., Kearny, New Jersey; sponsored by Mrs. Isaac C. Kidd, widow of Rear Admiral Kidd, and commissioned 23 April 1943. Admiral Kidd was the first US flag officer to die during World War II, and the first American admiral ever to be killed in action.
     
    The Kidd's first voyage was one of some notoriety. Under the command of Cdr. Allan B. Roby, the destroyer moved across New York Harbor for delivery to the Brooklyn Naval Shipyards . . . flying the skull and crossbones of the Jolly Roger high from the foremast. The edition of TIME magazine that week carried a photo of The Kidd, announcing that it had been one hundred years since the Jolly Roger had flown in New York Harbor. The crew quickly adopted the pirate Captain Kidd—who ironically hailed from New York—as their mascot and hired a local cartoonist to paint the famed buccaneer's image high of the forward smokestack.  Not wishing to dishonor RADM Kidd, however, the crew obtained permission from Mrs. Kidd first.  The Admiral's nickname at the Naval Academy had been "Cap" (as in "Captain Kidd") and he had gone by this nickname his entire life.  So on the crew's behalf, Mrs. Kidd obtained official permission from the powers-that-be in the Navy for them to paint the pirate on the stack and fly the Jolly Roger.  The KIDD would become the only vessel in the history of the United States Navy to ever have such leave granted to fly the flag of piracy.

    It was early on in her career when she picked up the nickname that would become her trademark. Taking their mascot pirate to heart, crew members began to "ransom" rescued pilots for ice cream mix and other delicacies from their comrades aboard aircraft carriers so that her reputation grew as the "Pirate of the Pacific." Other destroyers conducted this practice, but KIDD did so with a certain flair. The Pirates were one of the first "tin cans"—destroyers—to have their very own ice cream machine, something usually reserved for the larger vessels of the fleet.
     
    The Kidd served with distinction, earning 8 battle stars during World War II and 4 battle stars during the Korean War.
     
    USS Kidd - Mare Island - 1945
     

     
    USS Kidd - Unsure of Location and Date
     

     
    USS Kidd - Baton Rouge, LA (Photo by Bernard Holmes)
     

     
    Resources:
    USS Kidd Veterans Memorial:
    http://www.usskidd.com/hist661.html
    Wikipedia:
    http://en.wikipedia.org/wiki/USS_Kidd_%28DD-661%29
     



  16. Cool
    Gr1zzly reacted to Retia in beta acc carry forward   
    I remember a time when people were happy to get to test and help in development of their favourite videogame franchises.
     
    Then again that was the time where betas were largely unavailable to anyone but the chosen few dozen
    and the first looks people got into upcoming games were called "demos".
    (Aside from promotions and tests from the videogame press)
     
    *Sigh*
    RiP customer - developer relationship
     
     
     
     
     
     
     
     
     
     
    RiP Westwood | Never forget... q.q
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