Jump to content

Mechfori

Member
  • Content Сount

    274
  • Joined

  • Last visited

  • Battles

    8557
  • Clan

    [SMOKE]

Reputation Activity

  1. Cool
    Mechfori got a reaction from dejiko_nyo in 8.0.3 , 8.0.4 , 8.0.5 , 8.0.6 , 8.0.7 ....   
    +1 here ... and many of the suggested game play is seriously laughable
  2. Cool
    Mechfori got a reaction from _TAMAL_ in An easy solution to the CV debate   
    probably a viable but not a logical and good choice ... instead I say limit 1 CV per team and revamp the spotting , real world spotting by air ( for that period ) do not yield gunnery or target resolution it should reflect that historical fact , just like Radar change it should only appear on the minimap and not visual to enemy surface ship unless of course that enemy already in visual acquiring and detection range, and like Radar the aerial spotting should had a counter ( 25 sec sounds just about right ) ... this is also more align with real aerial spotting of the day, this should exclude   ship borne spoter plane of course since its a dedicated consumable and like real world do only 1 thing , loiter and spot
  3. Cool
    Mechfori reacted to greywolfsdb2013 in Sadly, it still is World of CVs   
    Sadly, still the same. Instant death for DDs, Perpetual supply of planes, NO 'F' penalty...moving from one plane to another with ease, still there. Just came from a game, my TX DD was bombed and took 80% of my ship's life! For average players like me, this is very discouraging,
     
    The game is still, even after the fixes,  World of Carriers. 
  4. Cool
    Mechfori got a reaction from dejiko_nyo in 8.0.3 , 8.0.4 , 8.0.5 , 8.0.6 , 8.0.7 ....   
    +1 here ... and many of the suggested game play is seriously laughable
  5. Cool
    Mechfori got a reaction from Soloun in 0.8.1 = New SealCLUBBERS   
    I have a gut feeling that this will further drive player away from the game .. gamer play for fun, not for constant harassment
  6. Cool
    Mechfori got a reaction from blauflamme22 in AA is nerfed Once again (0.8.0.2)   
    how long does the plane reach the enemy when loaded and send on their attack run, then that's the base line how much time the plane should spent returning to their CV .. should be roughly 90% for dive bomber, and torp planes ( the return panes is now lighter and can fly faster ), and should be 95% or same time spent for attack squadron .. surface ships cannot just magically appear on the others side of a map, so why should the planes do .. surface ships sail and plane flies, they are already fastest among all, they do not need this instant call back .. and at the mean time when squadron is in the air returning the CV should only be able to prepare any plane that's on the deck roster
    And as for AA, the new Fighter ( as vs Cat fighter ) consumable .. well now the logic is if one use the consumable it equates summoning air cover . well if its so then this consumable should be made across the broad standard on all ships ( except CV itself ) even a T3 DD should have this as its just radio in and summoning
    I still maintain that AA guns should function as increasingly offensive and in intensity and damage where planes get closer to a ship .. so Long Range effect when in long range, and when closed in to mid range the planes should be subjected to both long and mid range AA, and into the close rage the planes would be subjected to all 3 type of AA ( pretty much what happen in real world ) surface ships are targeted with increase accuracy and intensity when closing in on any target, the planes should face the same. Dispersion means getting close also increase chance of being hit, so should the planes
    I reiterate whenever an attacking squadron ( be it bomber, attack or torp planes ) get into an attack sequence a counter should be there for that squadron to finish all attack and return to Cv ( effective combat air time ) .. they should not be allowed to loiter indefinitely maneuvering for a perfect attack position, this do not happen in real battle and should not be part of the game . this will also some what lessen the perma-spotting 
  7. Funny
    Mechfori reacted to Ordrazz in No more Noob   
    I think I've come across most of these noobs in this thread,  in battle one time or another.....
    I can feel the noobish energy rising,  & there are too many noobs in random battles......
     
    .......... Must ........suppress........... My...........inner...................... NOOB......................
     
    NOOOOOOOOOOOOooooooooooo
    .............trying .........to.......break..........free.........
     

     
    Somebody..........help..........me......
  8. Cool
    Mechfori got a reaction from Soloun in 0.8.1 = New SealCLUBBERS   
    I have a gut feeling that this will further drive player away from the game .. gamer play for fun, not for constant harassment
  9. Cool
    Mechfori got a reaction from yansuki in USN CV Rocket Penetration   
    Know of that, it prove working on land and fixed target like machine gun placement; but historical record did indicate its ineffectiveness in air to naval engagement against armored naval target of that period so they were used yet as HE against soft target or as a way to HE spam just like HE bomb on top deck structures. The only type of naval target it can destroy ( as recorded ) were 2nd line frigate firing on top deck ( which were unarmored ). There were record of these used against DD and Frigate and doing very little real damage when firing and hitting any side armor  ; their first and early deployment create more harm to their carrying aircraft than the shipping and the success of this rocket is more a use against land target during the Korean War, when they tweaked the fusing and firing and against armored target their tally is basically setting them on fire ( usually Tanks ).
    Compare to an AP shell, even aerial rockets or missiles of today lack real armor penetrating power except for specialty types.
  10. Cool
    Mechfori got a reaction from yansuki in USN CV Rocket Penetration   
    I do not know of any aeril rocket ( WWI or WWII ) that can penetrate CA armor, in fact most CL armor and even plenty of DD can take them, considering how their ballistic and fuse mechanism actually work one could see that its totally unrealistic. In fact most of these rockets function as ( slow speed dropping ) HE bomb that simply detonate on contact. Most ( if not all ) can't even penetrate the thinnest of armor at all
  11. Cool
    Mechfori got a reaction from Sharr_Dextera in the fix   
    Well ... the best way to tell them that their game basically fails is .. not putting any real money into the game and that's exactly what I am going to do, was thinking about gifting myself some nice premium ships before the rework, now, no need to even consider any ... the game do not warrant it
  12. Cool
    Mechfori got a reaction from Paladinum in Broken game.   
    Basically the hotfix do not fix and create its own problem .. that's the way I see it
  13. Bad
    Mechfori reacted to D_for_Detonation in To all the DD mains saying they will uninstall their game, STOP complaining and adapt to the new meta   
    I know I am going to be downvoted for this but I am gonna do this.
    I mean players playing DD should stop crying about the change towards the CV saying they are being perma spotted. Learn to disable your AA with the "P" key and stay undetected during the match. Learn to not rush into cap during match start and kill yourself blaming it is the CV rework killing all the fun. Learn to go into cap when CVs planes are on the other side of the map. And learn to switch your AA sector when necessary.
    The thing is I feel like players nowadays are crying so much about having a disadvantage whenever possible. To me, CV spotting is actually a lot better because CVs now can only send out one squad a time instead of multiple squads, which they can use to scout several spots and caps of a map. DDs on high tier are just not used to having CVs in their game because they were so rare back then. And now when people are playing CVs in high tier they start to cry whenever they see CVs in their pre-match lineup. They are already talking about to nerf radar so that only radar ship can detect you for the first moment. How about we just remove detectability from DDs once and for all......... For god's sake, stop crying and learn to adapt to the new meta.And yes, pls play CV yourself to learn how they are gonna spot and kill you so you can adapt....
    Oh and Yes, CV planes can no longer spot torps too......
    Cheers
  14. Cool
    Mechfori got a reaction from Mike_66 in Tier X DD's now obsolete   
    I do not see any OP ship .. what I see is game mechanism that just do not work .. if a type ( actually 2 ) of ship base their run on concealment and making attack from concealment then concealment must be made to work for them and its right now NOT. If a type of ship is to utilize fire power at long range ( BB ) and can do it quite consistent and well would you call it OP .. so why are DD and CL able to conceal and fire called OP .
    No the OP part is result of people all not willing to go up front to confront enemy elements. I've read so many of these comments, I mainly play DD, but  also play a lot of CL and CA, and also BB There is a mentality in big gun player to stay still, sit tight and just think they can be there pounding others without needing to care or the others had to fend for them .. that is not the case each and everyone on a team need to participate , and this include taking risk, pushing forward,
    if a teams light force had use theirs with support from their team they can vanguard and scout , and there would be no or very few surprise from enemy .. BB, CA big guns feel it that DD are op only because they chose not to go forth and support the light force and the light force thus are forced to stay back and not doing their duty .. when light force are asked and tasked to do their vanguard, guns need to fellow to put in immediate and in range effective fire support but this is sadly very much lacking in the game right now as guns almost always only wanting just to stay all back
    CV in 0.8.0 actually kind of force this to change since sitting still no longer work, still big guns are now juicy target for CV .. yeah DD are now perma spotted and targeted, but then DD player had a choice he/she can choose simply not to go forth, not to go cap, not go scout, not to go spot ( not like it need to now ) .. not unless everyone go with him/her as the AA require that .. so in tha sense its actually good for the DD but the game suffer since now its all snail pace and at least 70% of the time its everyone vs the planes 
  15. Cool
    Mechfori got a reaction from Mike_66 in Tier X DD's now obsolete   
    I do not see any OP ship .. what I see is game mechanism that just do not work .. if a type ( actually 2 ) of ship base their run on concealment and making attack from concealment then concealment must be made to work for them and its right now NOT. If a type of ship is to utilize fire power at long range ( BB ) and can do it quite consistent and well would you call it OP .. so why are DD and CL able to conceal and fire called OP .
    No the OP part is result of people all not willing to go up front to confront enemy elements. I've read so many of these comments, I mainly play DD, but  also play a lot of CL and CA, and also BB There is a mentality in big gun player to stay still, sit tight and just think they can be there pounding others without needing to care or the others had to fend for them .. that is not the case each and everyone on a team need to participate , and this include taking risk, pushing forward,
    if a teams light force had use theirs with support from their team they can vanguard and scout , and there would be no or very few surprise from enemy .. BB, CA big guns feel it that DD are op only because they chose not to go forth and support the light force and the light force thus are forced to stay back and not doing their duty .. when light force are asked and tasked to do their vanguard, guns need to fellow to put in immediate and in range effective fire support but this is sadly very much lacking in the game right now as guns almost always only wanting just to stay all back
    CV in 0.8.0 actually kind of force this to change since sitting still no longer work, still big guns are now juicy target for CV .. yeah DD are now perma spotted and targeted, but then DD player had a choice he/she can choose simply not to go forth, not to go cap, not go scout, not to go spot ( not like it need to now ) .. not unless everyone go with him/her as the AA require that .. so in tha sense its actually good for the DD but the game suffer since now its all snail pace and at least 70% of the time its everyone vs the planes 
  16. Cool
    Mechfori got a reaction from Mike_66 in Tier X DD's now obsolete   
    I do not see any OP ship .. what I see is game mechanism that just do not work .. if a type ( actually 2 ) of ship base their run on concealment and making attack from concealment then concealment must be made to work for them and its right now NOT. If a type of ship is to utilize fire power at long range ( BB ) and can do it quite consistent and well would you call it OP .. so why are DD and CL able to conceal and fire called OP .
    No the OP part is result of people all not willing to go up front to confront enemy elements. I've read so many of these comments, I mainly play DD, but  also play a lot of CL and CA, and also BB There is a mentality in big gun player to stay still, sit tight and just think they can be there pounding others without needing to care or the others had to fend for them .. that is not the case each and everyone on a team need to participate , and this include taking risk, pushing forward,
    if a teams light force had use theirs with support from their team they can vanguard and scout , and there would be no or very few surprise from enemy .. BB, CA big guns feel it that DD are op only because they chose not to go forth and support the light force and the light force thus are forced to stay back and not doing their duty .. when light force are asked and tasked to do their vanguard, guns need to fellow to put in immediate and in range effective fire support but this is sadly very much lacking in the game right now as guns almost always only wanting just to stay all back
    CV in 0.8.0 actually kind of force this to change since sitting still no longer work, still big guns are now juicy target for CV .. yeah DD are now perma spotted and targeted, but then DD player had a choice he/she can choose simply not to go forth, not to go cap, not go scout, not to go spot ( not like it need to now ) .. not unless everyone go with him/her as the AA require that .. so in tha sense its actually good for the DD but the game suffer since now its all snail pace and at least 70% of the time its everyone vs the planes 
  17. Funny
    Mechfori reacted to Shelts916 in Poll : Will the CV rework made you want to play CV   
    To be honest, not a well thought out poll, because the real answer to all those questions is YES.
    And that is because, its the only way you are going to be able to enjoy the game now, That is: you have to play the CV just to get enjoyment out of the game, because everything else is just CRAP! 
  18. Cool
    Mechfori got a reaction from yansuki in saipain has no problem sinking FULL AA gearign even with DFA   
    You got it, AA is simply too inconsistent and its more like luck and RNG over anything. I can take the same ship to several games and some come out disaster, some come out just fine, that goes the other way too , but basically close range AA is basically doing nothing ; Mid Range deal little damage and still kill none ; and your Mogami result reflect a finding I find interesting ... some IJN & Soviet ships suddenly become OK ( just OK, meaning it did get some kill , but still forever perma spotted and keep being targeted, and knocked on and grind to death by CV ) as far as AA goes , and reason simply because these ship had no mid range AA guns .. so they had close range AA guns which do nothing, then the long range AA guns are effective all the way from max to close range so the flak burst had a certain depth to the defense. I was taking my Akatsuki out and trial and found that it kind of able to stand among the group and contribute a little to the AA and that ship is not known to be even OK as far as AA goes before this. Yes even with these the DD and CL still are meat on the chopper board
  19. Cool
    Mechfori got a reaction from yansuki in saipain has no problem sinking FULL AA gearign even with DFA   
    Similar result here .. inconsistent and over all not killing , AA might show damage counter very beautiful figure but no kill and squadron will have field days keep pounding on light force and perma spot always .. this happen even if your DD reside within a group. Many Big Guns still not getting that still won't push as a tight group and CL / CA is all dancing around out of range but not out of sight .. I thought I was joking when I say " Sit back, relax and enjoy the show on that other "  no one panic " thread , but it's now looking every bit as so .. I don't know if I should cry or I should laugh at that 
  20. Funny
  21. Cool
    Mechfori reacted to da189 in Poll : Will the CV rework made you want to play CV   
    Add Q4 will this rework made you stop playing the game? 
    YES
  22. Cool
    Mechfori got a reaction from yansuki in CV too OP but AA too weak. WG is punishing DD/CR players   
    The most important is that even if AA is damaging its not killing enough , it need to kill the whole squadron to take away that spotting and its now multiple wave of attack and then long duration over the area making it perma spotting and that create problem ..  Close range AA do nothing especially to dive and attack. Mid range is not even doing any killing. most killing are done by long range flak burst and of course the stupid AA do not work once the plane enter mid and close range .. I do not think this is by any mean realistic at all
  23. Cool
    Mechfori reacted to yansuki in CV too OP but AA too weak. WG is punishing DD/CR players   
    as someone mention in ichase cv vid. its a Schrodinger AA, sometimes enemy planes are alive, sometimes they are dead. 

    right now AA is too RNG. consistent dps are far too weak to make a difference. WG should nerf flak damage and boost consistent damage. also make consistent damage stack.

    right now aa is like
    long range AA shooting, then long range AA stop to make way for mid range AA, then short range aa and mid range aa stop. that's not how it works. if there's incoming plane you throw everything including kitchen sink. you dont stop long range aa just because they enter mid range aa and so fort. right now AA is a big BS.
  24. Cool
    Mechfori got a reaction from Farlesquew in CV rework day 1 observations   
    I do not hate CV , but I hate that stupid cumbersome and not working AA .. I do not want to spec my ships heavily AA build but base AA or even slightly skilled / upgraded AA simply do not work
  25. Cool
    Mechfori got a reaction from Farlesquew in CV rework day 1 observations   
    The question remain, how is typical ( for all tier that might encounter CV ) non AA build ship, how would the AA work and how useful it is, it should not be that all ship require AA to perform some defense to themselves, if Base AA do not work, and all need some AA skill , then that mean the game mechanism and balance is off, AA base AA should already be able to drive enemy plane  off and do dome damage and kill the odd bird while AA build should be able to stand and support and do some real killing and full AA build should be murdering squadrons
×