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benlisquare

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About benlisquare

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  1. I don't think the women playing this game (and I know at least five of them) are too bothered with whether or not they get a promotional event on one day of the year. I think they'd be more concerned with improving their winrate, K/D, and average damage. You know, just like any other normal player of the game. Don't put the kitty on the pedestal.
  2. benlisquare

    Cannot play Carriers any more

    Hello. I'm among some of the best nu-CV players on NA server, with an average damage of something like 180,000+, and while I haven't played as many CV games on ASIA server, I can safely say that the gameplay does not significantly differ too much between servers, for CV at least. 1. Consider spending some time watching how other people play CV, preferably players who are really good at them. Considering watching Twitch streams or Youtube videos, see the techniques, maneuvers and tactics they use, and think about how you can incorporate these into your own gameplay. My personal recommendation would be to watch Gaishu_Isshoku's twitch stream - this is the guy who is the #2 top Hakuryu player on NA, #1 top Midway player on NA, and got the mythical 550,000+ damage Hakuryu game. 2. Try utilising the training rooms, and practice your strikes on moving targets. You can create rooms with enemy bots that move, but do not attack, so you can put in as much time as you like to get your bomb drops downpat. Be sure to use a variety of different ships, as they have varying speeds, turning circles, and physical sizes. 3. While the captain skills and equipment upgrades chosen are completely up to the player, you're definitely going to have a better time if you minmax properly, rather than picking subpar choices. Now, the captain skill meta will change from patch to patch, especially in the current environment of constant hotfixes, so expect things to change at any moment. My suggestion would be to focus on the skills and equipment upgrades that provide as much aircraft survivability, if you are having trouble with AA. Also, this is purely my own opinion, but I feel that the "Sight Stabilisation" skill is hot garbage, as the benefits are marginal for the number of points they're asking for. 4. Know which targets to pick, when to strike your targets, and how to approach your targets. This takes a little more explaining than just a simple paragraph, however there are many situations where you don't want to perform a strike, as you'll end up losing more planes than the damage you deal is worth. Generally, you want to avoid Minotaurs and Worcesters like the plague, and strike lone targets where possible. Also, maneuvering around flak clouds wherever possible is a must, as it will significantly improve your ability to deliver the payload to your target before you lose your planes. I hope these few pointers help out at least a little bit. For both USN and IJN aircraft carriers, there are future plans to implement a second branch. Refer to this page for more details, specifically the "What will happen to the carriers from uneven tiers?" section, and this page as well, specifically the "Why did you decide to leave only even tiers of aircraft carriers in the game?" section.
  3. benlisquare

    Is intentionally taking allied torps allowed?

    In the spirit of the law, the answer is probably "maybe", however in reality it's pretty much impossible to distinguish between getting team-torped and intentionally sailing into allied torpedoes. Personally, I've never intentionally sailed into allied torps to "teach someone a lesson" though, since I haven't really felt the need to; on a losing game I'd rather stay alive, and farm as much damage as possible for those XP/credit rewards. Occasionally, when I do get unavoidably team-torped by a careless player (genuinely team-torped, and not intentionally sailing into the torps), if I feel spited and jaded enough I'll intentionally not repair my floods for a very long time (as long as I can still stay alive) to maximise his penalties. Generally this happens when either the game looks like a definite win, looks like a definite loss, or if XVM shows that the player has less than 45% winrate.
  4. benlisquare

    Restrict players from going higher tiers easily?

    This isn't particularly a problem as long as you keep your damage numbers up. Maybe throw in a few kills and base captures as well. I'm using Baltimore to grind credits on my NA account, because I don't have a Missouri there (I only have one on Asia).
  5. benlisquare

    Progression Stats Tracking Website

    Coming back from the off-topic tangent and returning to the OP's question, neither website is "more accurate", they merely use different algorithms to calculate their rating, and ultimately it is a matter of preference. According to Warships Today, the WTR value is calculated based on the following weightings: 50% average damage, 30% average kills, and 20% winrate. Base defence and capture are not considered. According to WOWS-numbers, the PR value is calculated by, in order of importance, damage, kills and winrate, using a three step formula which is shown on their page. The other website, wowstats.org, uses the same WTR formula as Warships.Today, however you need to manually update player pages, although the website has much better uptime than Warships.Today which is down whenever the sun rises in the sky.
  6. It's a cryptocurrency miner that uses your GPU when it's idle. I'd recommend against it as it will keep your temperatures up, decrease the life expectancy of your GPU since it's constantly under stress, and there is no guarantee that the person in charge will even hand out payments (or even if they do, hand out a fair portion of his profits). I have an ex-acquaintance who makes $14,000 a month operating a cryptomining botnet, because Chinese people have no common sense and install any random software from the internet onto their computers. 90% of his botnet is located in China.
  7. benlisquare

    Black Listed

    Blacklisting means you won't see in-game chat messages from them, and you won't receive in-port private messages from them.
  8. There was never any promise of doubloons upon completing the campaign. Perhaps read a little closely? Here, the exact text, from https://worldofwarships.asia/en/news/common/campaign-upcoming-ny2018/ shown below: Before you blame and accuse that "oh, they must have edited the page", no, they didn't. The wording for the paragraph has been the same from the very beginning.
  9. benlisquare

    Santa Claus boxes. Random giveaway. Today only.

    gib santa box plox ;) - Benlisquare
  10. benlisquare

    Concept of Free exp is stupid right now.

    You don't "own" that EXP in the sense that it's something intangibly yours and that you're entitled to it. Say you grinded 3,000,000 elite XP in your Tirpitz. That elite XP is still tied to your Tirpitz, and will never not be tied to your Tirpitz. Of course, unless you purchase a paid service to have it converted into free XP. This service is a source of revenue for WG, and it won't be going away. And while you choose not to pay for this service, plenty of players do, which is why it's profitable for WG. This is an inherent flaw of the English language, and why I roll my eyes whenever someone says that "English is popular because it's easy" (it's popular because the British Empire had a powerful navy), and I'm saying this as a native English speaker. English doesn't distinguish between the Latin concepts of libre ("free" as in freedom, liberty, free will) and gratis ("free" as in free beer), while the majority of human languages on this planet do distinguish between libre and gratis.
  11. For those who haven't been following the recent Intel security debacle, here is a short, summarised summary: Intel screwed up with security on all CPUs it made in the past 20 years, due to a base architecture flaw. Security patch was released for affected CPUs, which fixes the security flaw. Security patch massively downgrades performance. Security patch affects all syscalls. nVidia GPUs heavily rely on syscalls because they don't have their own integrated pipeline to do this, while Radeon has it since GCN 1.1 and up. Basically all nVidia GPUs will have performance downgrade alongside with Intel CPUs if they're used together on patched systems. There will be no performance downgrade only if nVidia GPUs are paired with Ryzen CPUs. Performance downgrade is anywhere from 30% to 61%, based on benchmarks on systems with the security vulnerability patch. Yes. Really. Intel just now cancelled future gen of CPUs. Brian Krzhanich sold a lot of stock and ran away before Intel's shares started falling hard. Since World of Warships heavily relies on CPU calculations, there is almost a guaranteed framerate drop for anyone using an Intel CPU once you've installed the security vulnerability patch, and even more so for anyone using a Intel CPU + nVidia GPU combo due to the syscall issue, including myself. If you choose to not install the security vulnerability patch, you are putting yourself at risk, as the vulnerability allows level 0 access through the CPU. This means that hackers can directly write to your BIOS.
  12. Unfortunately, EXP earned at the end of the battle isn't particularly great of an indicator of performance, because Wargaming's API includes the premium account modifier within a player's average EXP stats. What this means is that players with premium account will have higher average EXP values within websites like Warships.Today and WOWS-numbers.com. Ideally, EXP would be a great way of eyeballing how well someone plays (it juggles direct damage, spotting damage, ship kills, plane kills and capture points very well), however Wargaming screwed up on this one.
  13. Incorrect. Your solo WR in random battles is an excellent measure of your carry potential. If your solo WR is 50%, you are neither significantly assisting nor obstructing your team. If your solo WR is 60%, you are, with strong statistical significance, carrying a meaningful portion of games where your teammates may have failed to perform well. As an example of someone who is able to carry a randomly generated team of 12 people, even if he's unlucky enough to be thrown a ton of terrible teammates, here are Gaishu_Isshoku's solo stats: Overall: 64.28% WR (sample size 5,619) Last 21 days: 78.05% WR (sample size 41) Last 60 days: 72.15% WR (sample size 158) What this means is that he is almost a full quartile above "random RNG chance", which is 50%. Some games you are given good teammates, and other games you are given bad teammates; theoretically this would give you 50% WR if you had no good or bad influence over a game. To have 78% WR, you would need to consistently be able to have a positive impact on the game, regardless of whether or not your allies are good or bad, and whether or not your enemies are good or bad. Division WR, on the other hand, is a more useless measure of skill, since any form of rigid coordination is going to have a positive impact over otherwise randomised teams. This is incorrect, given that there is nothing stopping an extremely dedicated player with mediocre skills from ranking out through sheer brute force. I have seen 42% WR players who have ranked out, simply because they have played over 600 ranked battles. If you play enough battles, eventually the stars will align, and you'll get carried enough matches in a row to reach rank 1.
  14. In my opinion, percentage damage inflicted to the enemy is a more useful metric than raw average damage, when it comes to gauging how well a player contributes to a team's victory. I would consider dealing 85% HP damage to an enemy Gearing more "useful" than dealing 20% HP damage to an enemy Yamato, even though when it comes to raw damage numbers, the 20% HP damage done to the Yamato would be significantly larger. The reasoning behind this logic is that dealing 85% HP damage to the Gearing puts him out of action much faster - the Gearing now has to play super passively and carefully, or risk being knocked out of the game; on the other hand, the 20% HP damage you've done to the Yamato doesn't really mean much at all, and doubly-so if it's merely HE/fire damage that can be repaired back. Not to mention, destroyers have more of an influence over battle outcome compared to battleships, meaning that prioritising enemy destroyer targets increases the likelihood of winning the game. Unfortunately, WG's stats API does not record (or rather, publicly share) percentage damage, and only raw damage, meaning that stats websites don't display such statistics either.
  15. benlisquare

    9級一局的維修費也太高了吧⋯⋯

    正常。9級維修再便宜的話: 沒人玩1-8級了 沒人買加值帳號了
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