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Blood_Alchemist

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  1. Blood_Alchemist

    Calculating who gets the kill

    I don't find much of an issue with exp etc being dispensed based on damage in fact I like it better than points for a kill as its more balanced and encourages less kill thieving, however as stated above this is absolute BS when missions are involved as they reward kills and the result is intense kill thieving and scalping resulting you doing 90% then another player comes in to steal the kills to add to their tally. How is that fair in when missions rewards are involved why should I do all that work for another player to steal my rewards and treats?
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