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BigWaveSurfer

Alpha Tester
  • Content count

    911
  • Joined

  • Last visited

  • Battles

    5310
  • Clan

    [CLAY]

About BigWaveSurfer

  • Rank
    Commander
  • Birthday 10/13/1967
  • Insignia
    [CLAY]

Profile Information

  • Gender
    Male
  • Location
    Central Coast Australia
  • Drag Interests
    surfing, wargaming, WWII history

2 Followers

Recent Profile Visitors

1,160 profile views
  1. Hiding Profile

    Umm. Labeat I'm confused about what warships today says about you. Here at WG your stats read 58.23% win rate. Warships today has you at 48.47% win rate?
  2. Hiding Profile

    I am the same. However I use to hide my stats so that mods with XVM would not know if I was a good or bad at the start of a game. As a clan commander I feel I have to show them now.
  3. Game crashing after update 0.7.9

    Same here. Gone from never dropping out to 4 dropouts since the update
  4. Operation zzzzzmo

    This is first game in Minsk. You don't need Sims 2255xp Sim 2301xp Minsk
  5. Operation zzzzzmo

    Move along nothing to see here (2nd game)
  6. Submarines Are Coming

    Who wouldn't want a boat that has a top speed of 9kts (submerged) to play......game over.....wait I'm still at my start point They would makes the T3 BB's look like speed boats.
  7. Interesting stuff from the RU forums

    ST, American cruiser Wichita, tier VIII Hit points – 37900. Plating - 27 mm. Main battery - 3x3 203 mm. Firing range - 15.8 km. ... Maximum HE shell damage – 2800. Chance to cause fire – 14%. Maximum AP shell damage - 5000. Reload time - 12.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 142 м. HE initial velocity - 823 m/s. AP initial velocity - 762 m/s. Sigma – 2.0. AA defense: 4x4 40.0 mm, range - 3.5 km, damage per second - 64. 4x2 40.0 mm, range - 3.5 km, damage per second - 45. 18x1 20.0 mm, range - 2.0 km, damage per second - 65. 8x1 127.0 mm, range - 5.0 km, damage per second - 86. Maximum speed - 34 kt. Turning circle radius - 680 m. Rudder shift time – 9.8 s. Surface detectability – 11.3 km. Air detectability – 7.7 km. Detectability after firing main guns in smoke – 6.3 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search / Defensive AA fire 3 slot - Catapult Fighter / Surveillance Radar All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. See more
  8. Interesting stuff from the RU forums

    ST, British battleship Vanguard, tier VIII Hit points – 71700. Plating - 32mm. Main battery - 4x2 381 mm. Firing range - 20.0 km. ... Maximum HE shell damage – 5300. Chance to cause fire – 34%. Maximum AP shell damage - 11700. Reload time - 30.0 s. 180 degree turn time - 72.0 s. Maximum dispersion - 260 м. HE initial velocity - 804 m/s. AP initial velocity - 804 m/s. Sigma – 1.8. AA defense: 10x6 40.0 mm, range - 3.5 km, damage per second - 292. 1x2 40.0 mm, range - 3.5 km, damage per second - 25. 11x1 40.0 mm, range - 3.5 km, damage per second - 96. 8x2 134.0 mm, range - 5.2 km, damage per second - 68. Maximum speed - 30 kt. Turning circle radius - 850 m. Rudder shift time – 16.2 s. Surface detectability – 14.8 km. Air detectability – 13.7 km. Detectability after firing main guns in smoke – 13.5 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. See more
  9. Interesting stuff from the RU forums

    ST, American battleship West Virginia, tier VI Hit points – 50200. Plating - 25 mm. Main battery - 4x2 406 mm. Firing range - 16.1 km. ... Maximum HE shell damage – 5700. Chance to cause fire – 36%. Maximum AP shell damage - 12400. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 221 м. HE initial velocity - 803 m/s. AP initial velocity - 768 m/s. Sigma – 1.8. Maximum speed - 21 kt. Turning circle radius - 670 m. Rudder shift time – 13.7 s. Surface detectability – 12.4 km. Air detectability – 10.7 km. Detectability after firing main guns in smoke – 12.3 km. Available consumables: 1 слот - Damage Control Party 2 слот - Repair Party 3 слот - Spotting Aircraft All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. See more
  10. Interesting stuff from the RU forums

    ST, American cruiser Charleston, tier III Hit points – 29500. Main battery - 14x1 152 mm. Firing range - 12.4 km. ... Maximum HE shell damage – 2100. Chance to cause fire – 7%. Maximum AP shell damage - 3000. Reload time - 9.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 119 м. HE initial velocity - 853 m/s. AP initial velocity - 853 m/s. Sigma – 1.8. Maximum speed - 22 kt. Turning circle radius - 450 m. Rudder shift time – 8.5 s. Surface detectability – 11.0 km. Air detectability – 6.3 km. Detectability after firing main guns in smoke – 5.0 km. Available consumables: 1 слот - Damage Control Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. See more
  11. Interesting stuff from the RU forums

    New Ships Kinda ST, British battleship Dreadnought, tier III Hit points – 37400. Plating - 16 mm. Main battery - 5x2 305 mm. Firing range - 13.7 km. ... Maximum HE shell damage – 5200. Chance to cause fire – 32%. Maximum AP shell damage - 8100. Reload time - 30.0 s. 180 degree turn time - 60.0 s. Maximum dispersion - 197 м. HE initial velocity - 831 m/s. AP initial velocity - 831 m/s. Sigma – 1.8. Maximum speed - 21 kt. Turning circle radius - 520 m. Rudder shift time – 11.6 s. Surface detectability – 10.3 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 8.1 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. See more
  12. About the number of dd in operations

    Might have to disagree about that. My favourite ship in that op is the Farragut. I think the problem with DD's in ops is to do with them trying to torp and not use their guns and smoke enough. The bots are better at evading torps then human players.
  13. About the number of dd in operations

    first battle today. Yes DD's should be banded from operations they are stupidly OP Use the gunboats DD's as the bot's evade most torps. and my second battle for today in op.
  14. Interesting stuff from the RU forums

    I love the Swedish coastal BB's. They are true pocket battleships (looking at you Graf Spee armoured cruiser). 4x11in Bofors guns with 15 sec reload
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