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Ranork

Beta Tester
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    [HMAS]

About Ranork

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    Lieutenant (junior grade)
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  1. The GHOUL camouflage for the BENSON is now not covering the gun turrets of the ship. Prior to the patch for 8.0 they were covered.
  2. Dear WG modelling team, The Tier IX British DD JUTLAND's navigation radar is an old type 945 and the feed horn is at the front of the reflector (flat face of array) so you have modeled this correctly but you then have the radar rotating in an Anti-Clockwise direction, this is wrong all radars of that era and even today always rotate in a Clockwise direction. So it may be worth your while checking other vessel's navigation radars in their models. Otherwise love the models great work team. Thank You.
  3. Ranork

    Prince Eitel Friedrich or PEF

    P.S I failed to add that both Horizontal and Vertical dispersion is bad, shell velocity is bad, concealment is terrible. In order to get average Tier VI BB damage you need to invest Captain Skills heavily in surviveability (Superintendent & Survivability expert) and Fire prevention and this means you can't invest into secondaries. Even its secondaries come into play way too late for her to be of any influence.
  4. Ranork

    Prince Fredrick Give Away

    Just as well you can obtain it for free because if you spent real money on it you would be asking for a refund and be seriously disappointing with your purchase. There is nothing to like about this ship.
  5. Please reply and list what there is to like or love about this ship. IMO it is seriously un-balanced with nothing to love about it whatsoever. Its AP is woefully inadequate and this coupled with its dispersion means that a miracle has to occur to get a citadel on a broadside cruiser at any ranges more than that of the secondaries i.e around 6 km. In a close in brawl with nothing but broadside of the enemy visible I have fired a full broadside salvo into it only to watch shells dip uselessly into the water and for the whole salvo to do less than 3,000 HP of damage. The HE does more damage (shitty fire chance) than AP in all but the very rare cases. The turrets turn too slowly, it has speed but that just allows you to get into trouble quicker. Its made like a matchstick and the slightest piece of HE sets it on fire. Once I receive all the STEEL from the campaign I will have a SIGH of relief and park it to collect dust in the garage. Oh the AA is okay but when 8.0 drops and the CV rework comes into being it will be as usefull as all other AA (in other words not at all). This Ship needs some TLC otherwise it will sit gathering dust and be consigned to the history books.
  6. Ranork

    Balance Teams

    I am sorry WG but there is no logic and no randomness in the way you get teams that are so unbalanced in terms of platoons/Vessel mix and player skill level that you get trounced 15-0 or close to it on more than a few occasions and in a particular streak. I have been in games were I only have to look at the EMBLEMS on the enemy team player list and then yours and you might as well just simply drive to the line at the edge of the map and go AFK. (P.S I don't practice this but sometimes ....). When this happens I just simply stop playing and go elsewhere at is by no means fun or enjoyable. It happens far to often and far to regularly to be random or simply bad luck. Players like me will simply abandon the game if it is not fair and balanced.
  7. Anyone else getting the extra XP but not STEEL or COAL as promised? Have stopped playing as I have now used three ships of tier IX and X and received the additional XP bonus from the Snowflake but no STEEL.
  8. Ranork

    YueYang nerf is a really bad idea

    I would like to see what statistics WG are using to decide the ship is OP? Is it across all servers or just the RU server? The Ship in my opinion is well balanced and yeah if anything reduce the torp range to say 12km the same as the Shima, the guns are not the issue with the ship and the suggested nerf goes way too far. The Pan Asia tree is under subscribed as it is due to the lack of variety and number so this will simply punish the line more to the point where players will only grind through it as a last resort. Hands of WG in the same breathe you provide buffs to IJN ships you take away probably the single reason players touch the Pan Asian line at all.
  9. Ranork

    CV Rework (SEA)

    Playing the tier VIII cruisers with low test population is hard as you get bottom tier with tier X CA's and your squadrons can't get through for any sort of successful attack. I have a feeling the general AA even on a IJN BB like the Amagi appears to strong now even when actively dodging FLAK as hard as you can. Detect ability of aircraft also appears to high and there is a bug where the sound of activating a consumable such as a repair party occurs randomly throughout the game when you have taken no action.
  10. Ranork

    CV Rework (SEA)

    In my opinion off map would make it worse, the biggest problem is similar to that faced by WoT players in Arty in that you can lose 1/3 of your HP or more in extreme cases without ever seeing or getting a shot at revenge. The suggestion for off map attack aircraft would make this worse. The two challenges for WG are the above plus th imbalance if one team has a skilled CV player and the other not they can influence the game too heavily to one side unlike a good DD, CA or BB player. I like what WG have done as a 1st crack at it the play is engaging and fun unlike the previous game play.
  11. Ranork

    CV Rework (SEA)

    For the sake of full disclosure, I am not a big CV player in WoWS have up to tier V CV's then gave up. I do have an occasional run in the Saipan though. I hate playing against them as they currently are with the biggest problem is team balance. If you have one team with a very good CV player and the other with a poor one there is a huge disadvantage to the team that has a low skill CV player. Now this has somewhat ben dealt with with the removal of fighter A/C being able to obliterate the low skill players squadrons but not entirely as the bombers and rocket equipped A/C can run as fighters for a limited duration, so I like this aspect but not the fact that still an imbalance can occur. Do I have an answer on how to fix this part NO. As far as the look and feel goes, Hats off to WG development staff, as a first cut CV test this is brilliant. Th look and feel and emersion with the AA fire bursts and the controls for attacking phase are simply awesome, love them. The fine control during the terminal phase of the attack is still a bit clunky, perhaps this is intentional? As for the AA spec of the CV itself for self defense I have found attacking an enemy CV that is spotted is expensive in terms of A/C being knocked out. With a full squadron of 4 you will get on most occasions 2 torps away.Again I believe this is part of the balance mechanism to do away with defensive A/C fighter squadrons. More game play needed for now.
  12. Ranork

    Can't connect to CV TST server

    After the game crashed and unable to login on with server connection error, I ran the check and update under game settings and was able to log back in and play.
  13. Ranork

    Can't connect to CV TST server

    Still down it seems any update on when the TST server will be available again? Also it seems main ASIA server for LIVE WOWS is down?
  14. Ranork

    Super Container Amazing

    I did agree totally with this post! :)
  15. Ranork

    losing control of ship

    Send a ticket in to support with your replay you won't get any sympathy in here m8 sorry.
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