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Flemboy

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About Flemboy

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  1. Flemboy

    HMS Thunder Child

    I would probably buy it on the strength of that incredible album, yes
  2. Flemboy

    Yamato

    thanks Hobart
  3. Flemboy

    Yamato

    Just out of interest, did the Yamato ever, actually, sink an enemy ship? Just reference the whole "Power" thing? I had a similar situation when I played the Tiger I and Panther in WoT. Both were awful in-game.
  4. I was having problems with it too. Then I just played the "Defend the towers" fantasy battle and got it in one game.
  5. Flemboy

    Comments & Complaints! Nov 2018

    Gidday Mike, and welcome to a WG product ! My best answers to your statements. (Caveats - I don't play randoms in ships. Only coop. Just getting back into the tanks after 2+ years of ships. But HUGE number of games so....) 1) To my knowledge, the FPS has absolutely nothing to do with internet connection. Did you mean ping? If you indeed meant FPS, then you probably need a graphics card/ PC upgrade. 2) I cant say about the consumables, but I know that people change their tank round keys (AP/HE/ and HESH) with key allocation. I would expect you can change the hotkey somewhere. 3) Two parts. Belfast is a GREAT premium. Like almost all other GREAT (read game-breakingly OP) premiums, they tend to get withdrawn from sale once it becomes common knowledge amongst the players. This could go back as far as 8 or so years ago where T-64s tanks (I think) became so popular that there were often 5-6 per side, and the game became known as World of T-64s. Try to find out with reviews if something is OP, and get in quick. Second point, our server pool and the European onces cant be mixed because of the massive difference in ping rates that would occur. 4) Answered previously. 5) The biggest issue I have with WG. Sorry, but the ridiculous 3 tier spread, and associated awful lack of balance is here to stay. If 8 years of people griping about it in tanks has led to no SIGNIFICANT changes (they have tried everything BUT running a two only tier spread), then there is no chance of that in the much smaller ships pool. Tanks was a hugely successful product, mainly overseas, not in asia or US. Ships has had a mediocre response at best. I personally prefer the ships, as the tanks is well and truly broken with massive balance and mm issues. In bot games I only see my tier +1 or so. For something that has caused SO SO SO MANY WG players to leave the franchise in rage and frustration, I will never be able to understand why they didn't stick to a two tier spread. By having 3 tiers, unfairness, both real and perceived creeps in. It is completely unfair for a 5 to play a 7, or an 8 play a 10. An perception is a huge thing. IF the game only had two tiers, and had a generator that ensured over a days play that you were in top tier 50% of the time, and lower tier 50% of the time, nobody would complain. BUT make that a 3 tier spread and the obvious "unrandomness" becomes obvious. IF the game was truly fair, and not rigged, then players with a random generator should see, with every 4 games played, 1 at low tier, 2 at mid tier, and 1 at highest tier. That would be fair. Of course, that is simply not what people see. People see 3 at bottom, one at mid, and one maybe, at top. I simply cannot overemphasise how many friends I used to have in these games who no longer play. And without exception, the blatant rigging was the primary issue they had. Another big problem is the amount of players who will whine about so many other things but not this. Standard responses to the MM issue were usually met with "Get Good" and "Just leave if you don't like it". Well, huge numbers did. So many in fact, that as mentioned before, virtually nobody I used to play with still plays. The "Just leave then" comment is particularly ignorant. These games will only continue if there is a server population. 6) One more WG issue. Despite Russian armour being SMASHED in early WW2 and during the Arab-Israeli wars, apparently they are the best vehicles ever. Same with ships. One wag pointed out that the Russian navy has never actually sunk any enemy warship bigger than a cruiser (and without double checking that, I think he might just be right). The Panther and Tiger in game simply don't do what they did in the real world. To be fair to WG, unless this game featured firing out to 1 km, then the German tanks were never going to be as they were in real life. 7) No longer matters with new CV mode. Video of the torp attacks in youtube show that a long torp run, including arming distance, will be the standard. 8) Shit happens. Although, yes, at insanely close ranges the most technically advanced (stabilised) guns on big ships should be almost assured a hit. 9) I don't thing submarines will ever be a thing.
  6. BWAHAHAHAHAHAHAHAHHAHAAHAHAHAHA. Brilliant.
  7. Your experience is not unusual. Watch Youtube for the recommended upgrades. Noster and others literally state that there are about 5-6 that are worth it. (Minotaur, Hindenburg, Midway, Hakuwhatever, and a couple of US cruisers). That it, rest give little improvement to make their handicaps worth it. Of note, two of the good ones were the carriers ones, and these will arguably not even play a role with the new carrier mode. WG stuffed this (again). Major complaint is that most are simply not good. All they had to offer was something that improved rates of fire or something else ie. small improvements across the board, with no nerfs. Second complaint is the amount of time to get them. Getting these means most people who try for them will be playing NOTHING ELSE but these ships. By the time you get the upgrade, you are bored of the ship. Also annoying
  8. Flemboy

    Bot CV matches on Co-op with no human CV

    I get the frustration though. I posted about this once myself. Carriers are so much more common in coop (most matches) that its perverse. Apparently, as I don't random, CVs are literally non-existent there. Some have said that it gives you "practice" in dealing with CVs, but given that the carriers in coop play nothing at all like human carrier opponents, its a weak argument. Human players will swarm a single ship, and sink it in one strike. Bots not just attack numerous targets per "salvo", but as they get shot down, they don't "amass" again like a human, but just come piecemeal, and the fighters act independently, so there is no fighter support for their strike. They are significantly weaker than in randoms, and offer no real practice opportunity, other than dodging. As I said, they are in almost EVERY game. And that is shit. Same argument reference the "Fully specced AA builds". Surely people don't run them in randoms, because: a) Carrier guys know which targets NOT to target, I am sure they don't make a beeline for the Neptune and Atlanta players yes? b) You hardly see carriers, so the captain skills placed into AA seem wasted. Same can be argued with Secondary builds. Most players know which ones NOT to get close to, so why commit commander skill points on something that rarely happens?
  9. Flemboy

    Is Izumo still crappy?

    No you are absolutely correct. In general, I try not to play most of them at all. I should re-consider my statement. The tier X ships, and tanks, across the board, are so much better, in every respect, that although some tier IXs might be "Good", they are not worth it. Most impressive IX was Fletcher, but the Gearing is so much better there is no comparison. They are "Comparatively" awful, and usually not worth keeping once you get the X.
  10. As title says. What can you do with an upgrade that may not work anymore once whole meta changes for Midway and Haku?
  11. Flemboy

    Is Izumo still crappy?

    I am wracking my brains to think of any good tier IX tanks or ships. Seriously, WG has been producing crappy tier IXs forever. It is to ensure you free xp to tier X.
  12. Flemboy

    Daily Containers Content need rethink

    Moggy, if you choose the resources option you get coal. With coal you CAN buy combat flags. Not only did I get the Musashi in a mere 3 months or less of just playing and choosing this option (saving hundreds of thousands on free xp), but as stated, coal can buy almost anything in game. Also, on try your luck I averaged about 2 supercontainers a month, or 3 in two months. Using resources choice I have already received 3 supercontainers, so the ratio of supercontainers is not that different from TYL.
  13. Flemboy

    what to do with excess ship XP

    Seriously depends on your age, and lifestyle. I have mates who are still struggling with grinding both tanks and ships. These men earn $100k AUD a year. They "refuse" to spend money on a game. Bizarre considering most people throughout the last 20 years thought nothing of spending $80 on a game. When I go to the cinema with my family it costs me $75. A meal at a restaurant $140. Whereas $67AUD will get you 12500 gold. Free xping has meant I don't have to play shit ships, and despite the fact that I only play coop I have about 9 tier X ships and 9 19 point captains.
  14. Flemboy

    How to play Graf Spee ?

    I deliberately got her because I am a Germaniphile. Hardly play it. Six guns simply do not guarantee enough hits with such a low rate of fire. Torps are nice. There are a LOT of better ships to spend your money on.
  15. Flemboy

    Musashi help

    I would never have been able to get it using xp. Something always comes up and needs upgrading. New lines, captains etc. The coal option is excellent. Instead of so much money spent on free xping it, I earnt enough coal to get it a week ago since coal came in. So about 3 months maybe? Its free, leaving me the xp to spend on other things. Don't free xp it.
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