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Lieutenant (junior grade)
- Birthday 10/01/1955
- Profile on the website Celts_Sword
Wargamming, use to play Warcraft, however, became bored as they very rarely came up with a genuine new idea to improve the game
Update 0.9.3. European Destroyers: Part 2
Celts_Sword replied to TheURLguy's topic in AnnouncementsWhen the hell are we going to see ranked battles for us lesser mortals and see them run at T8 and T7 ???????
Exiting a Battle
Celts_Sword replied to Taipan17's topic in General DiscussionsI have been doing the box-ticking for directive missions. Question: plz explain " Hanson" lol
Celts_Sword started following AC's protection
Celts_Sword posted a topic in SuggestionsAircraft Carriers, major games asset self protection 1. CV’s are one of the most important assets in a team and as such can change the direction of the battle if used correctly. 2. The most frustrating point about playing a CV is the fact that they are easy to kill left unprotected. 3. The current aircraft on the Zeppelin are inadequate due to the fighters (ME109T) being an easy target for other fighter’s and ship AA’s as a consequence the bombers are unable to be protected by them 4. Please remember these are my observations only. The ME 109T can still prove its worth if it has the ability to be a multipurpose fighter, armed with between 20mm to 40mm auto cannons that were available at this period of WWII, another type of armament is the type 84mm wing mounted rockets that where being developed, of course all the ordinance attached would have to be AP or API. 5. So what is the possible solution? a. As all fighter planes in the game are semi bots, that will attack any enemy aircraft given the order or protect other aircraft types i.e. bombers and torpedo. b. Even given the command to protect the carrier they are from; they will only attack are other types of aircraft. c. One solution is to cut a destroyer or light cruiser from the attack fleet thus starting one ship down, or d. Introduce the carrier to have the ability to not only protect it from other aircraft but also enemy ship that comes within range; This type of protection is called a CAP, (Combat Air Protection) which was developed during world war II and is still a major strategic ability today. e. I believe the aircraft from the carrier that is running CAP should be programmed not only to attack enemy plans but ships as well, this will give the carrier a fighting chance to run for protection.
BronzeSyth with regards to possible changes to CV self protection.
With the CV being one of the more powerful members of a fleet as far as ordinance and the delivery of this ordinance, the CV itself is extremely venerable with its AA being one of the worst in the game especially compared to DD’s and some later build Cruisers also BB’s. The CV’s main armament is not even that equivalent to a lower tier DD. How can this be over come?
1. Allocate a DD for reinforce the CV’s AA and or a Cruiser, thus causing the loss of an active combat ship.
2. Increasing the AA (Consumable Defensive AA modules) and Main armament ability, this may well go against historical accuracy.
In the later part of 1942 early 43 the Americans developed a tactic that ensure that their CV’s became more self reliant on their own ordinance i.e. their planes.
The tactic was called Combat Air Protection or CAP. The CV performed its normal function other than holding back a flight of fighters to fly protection around the relevant CV. Not only did this tactic afford further protection by strafing it could also be used as an early warning system.
The first efforts with this tactic failed miserably due to the type of ammunition of the fighters load out, i.e. standard ball ammunition; quite frankly it was similar to throwing ping pong balls at a steel wall expecting it to cause damage.
This was overcome by the fighters being loaded with either High Explosive (HE) or Armour Piercing Incendiary (API). This tactic in itself no way solved the problem of self protection completely; however, it certainly gave the DD’s and smaller Cruisers pause to think.
Though aircraft ammunition will more than likely do little or no damage, however, take into consideration a 20 to 30mm HE round hitting a metal part of the ship being up near the radar array or down on deck having to dodge the shrapnel of these rounds, API, now this round is another matter altogether, as the initials indicate it is an Armour Piecing Incendiary round and it will penetrate a shrap shield on AA gun which will of course give the gunner reason to pause and think a second, the round would also be able to embed itself into some ships decks as they are wood and as such with a mixture of wood and incendiary may well cause fire if left unattended. As a consequence I believe the carrier can gain a small percentage and the attacking ship looses a small percentage.
These are thoughts only so please don’t jump down my throat, there should be no need to nerf and vessel or aircraft as this suggestion is an actual incident during the early to mid 40’s.
Thanks for having a read
The visual effects are to a greater extent better, Audio has improved considerably, as I am a fan of CV's the effects on planes a have increased greatly, when you camera on one of the planes in a flight and it gets taken out wow, lol