Jump to content
Forum Shutdown 28/7/2023  Read more... ×
Forum Shutdown 28/7/2023  Read more... ×


Beta Tester
  • Content Сount

  • Joined

  • Last visited

  • Battles


Community Reputation

488 Renowned


About Unraveler

  • Rank
  • Insignia

Profile Information

  • Gender
    Not Telling
  • Location

Recent Profile Visitors

2,747 profile views
  1. Unraveler

    Asymmetrical Battles 12.5

    This is what Co-Op should have been right from the start. Good fun (and awesome for finishing certain missions quickly).
  2. Unraveler

    Server lag issue! Asia server

    Seems to be fixed now, pings back to normal.
  3. Unraveler

    Server lag issue! Asia server

    https://www.gslstatus.com/ Well, if all goes according to plan it shouldn't be too much longer.
  4. Unraveler

    Server lag issue! Asia server

    https://forums.whirlpool.net.au/thread/9xv6l8j7 Sounds like a cable in Singapore is down but is only affecting certain ISPs (re-routing issue?). Hopefully it gets resolved soon.
  5. Unraveler

    Server lag issue! Asia server

    Here's some quick ping results. Asia Server Average = 337ms Public Test Server Average = 316ms Something is definitely not right.
  6. Unraveler

    Server lag issue! Asia server

    Usually I would get about 80ms. For the past several days, though, it's consistently held around 180ms. Also, I'm getting ~170ms when playing on the Public Test Server (which is somewhere in Europe, I believe?). That's normal for PTS, but why is the Asia server now worse than that?
  7. Unraveler

    Server lag issue! Asia server

    I've noticed it, too. Hopefully it's not another undersea cable issue.
  8. Unraveler

    CURSE of the Santander

    You only yolo once?
  9. Unraveler

    Results: Free Anniversary Permanent Camouflage

    403 Forbidden
  10. Unraveler

    I hate submarines

    All my ships turn into submarines...
  11. Unraveler

    Missing commander drop?

    Code: KOTSXVCOMMANDER https://www.reddit.com/r/WorldOfWarships/comments/13cunqj/twitch_drops_update_bonuscode_for_kots_commander/
  12. I dunno, seems reasonable to me. It's a pretty elegant alternative to having each shell do multiple random rolls to all the modules it damages (which would require more processing resources). Otherwise, as they said, all your modules would break together all the time.