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This is what Co-Op should have been right from the start. Good fun (and awesome for finishing certain missions quickly).
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WG need to address the one thing this game completely lacks!
Unraveler replied to Moggytwo's topic in General Discussions
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Seems to be fixed now, pings back to normal.
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So, this is the perma camo for the Yugoslavian DD Split
Unraveler replied to Paladinum's topic in General Discussions
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https://www.gslstatus.com/ Well, if all goes according to plan it shouldn't be too much longer.
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https://forums.whirlpool.net.au/thread/9xv6l8j7 Sounds like a cable in Singapore is down but is only affecting certain ISPs (re-routing issue?). Hopefully it gets resolved soon.
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Here's some quick ping results. Asia Server Average = 337ms Public Test Server Average = 316ms Something is definitely not right.
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Usually I would get about 80ms. For the past several days, though, it's consistently held around 180ms. Also, I'm getting ~170ms when playing on the Public Test Server (which is somewhere in Europe, I believe?). That's normal for PTS, but why is the Asia server now worse than that?
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I've noticed it, too. Hopefully it's not another undersea cable issue.
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You only yolo once?
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Results: Free Anniversary Permanent Camouflage
Unraveler replied to TheURLguy's topic in Announcements
403 Forbidden -
All my ships turn into submarines...
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Code: KOTSXVCOMMANDER https://www.reddit.com/r/WorldOfWarships/comments/13cunqj/twitch_drops_update_bonuscode_for_kots_commander/
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Ship Modules [Secondary Guns , Torpedo Tubes , and AA Guns] Have Random HP (From Reddit)
Unraveler replied to S0und_Theif's topic in General Discussions
I dunno, seems reasonable to me. It's a pretty elegant alternative to having each shell do multiple random rolls to all the modules it damages (which would require more processing resources). Otherwise, as they said, all your modules would break together all the time.