Jump to content


  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


Community Reputation

123 Respected

About MikuChrome

  • Rank
  • Birthday August 23
  • Insignia

Profile Information

  • Gender
    Not Telling
  • Location
    Here and There.
  • Drag Interests
    Weeb stuff, Mysteries, Guns, Uniforms.

Recent Profile Visitors

3,023 profile views
  1. MikuChrome

    Why do some people enter battles without camos?

    Other than tactical profit gain from camo like mandatory detectability buff. If the camo doesn't look good on the ship I prefer to not ever equip one especially for IJN lines where their camo (default green color) is just ... ugly like a vomit. I'm fairly certain most players want their character/avatar to fit to their taste and prefer to have something that "looks better" despite the the loss of tactical advantage. So for IJN ships players has to pay 7.5k worth of credits to Look like a vomit I'm fairly sure those who doesn't have their priority on that small tactical advantage will likely to not ever bother. For short its all up to personal taste, priority and etc.
  2. As a player hearing this Automated system of taking controls away from the player is fine from "The Lead Game Designer". I can take it as nothing but A straight insult. Most players who play this game enough will know the Automated "Avoid Collision" system is one of the thing that will get you killed a lot of time so you have to turn it off. I play enough video games to know getting my control taken away by some automated system will most of the time COST ME SOMETHING in gameplay. Guys, I think it is safe to say.... We see enough.
  3. I know you folks have to "brings something out" to the major audiences but here we are having the players being the one designing the game. No backbone at all, just gonna change everything and say its a "rework" in a game where core gameplay has already been established and small issues could be tweak in minor ways. First the CV rework so the class can be accessible to anybody, downgrading its core gameplay of air controls and all other form of tactical plays in the process just look at CV class now. Dull, one way to achieved its goal, trying to destroy the enemy team before the enemy CV could. Now the radar change, do they ever take into account the ONE MAJOR ISSUE which is the waiting for the spotted ship to be render on screen the longer the range the longer the wait time. Yes you haven't fix that, you just make it so the players can't see the issue by having the ship rendered the same time as they do on the minimap. (Yes I still remember this eventhough its a long long time ago) Radar is suppose to be for sweeping out Destroyers otherwise Cruisers will have absolutely nothing to deal with Destroyers eventhough the game say they're designed for "killing destroyers" The problem with it is that once the consumable is pressed EVERYBODY can see the Destroyer and for something fragile as a Destroyer to be concentrated, that's a death sentence so this is a ...good change? Sadly its not, EVERYBODY can still see the Destroyer who might be oblivious to the whole situation no matter how large you put in the warning sign on their screen. Most importantly It sill works through islands its like radar consumable does nothing but extend the ship's ensured detectability range from 2 km to whatever that radar range is. I suggest to make it so radar doesn't work through island. Flooding change, this is great from the perspective of any ships getting flooded by Torpedo bombers HOWEVER it does NO GOOD for destroyers. The players have all the controls over their main guns to land where thier HE shells will land so it make sense for them having to "spread" the aliment across different part of ships. Fire chance maybe down "RNG" or "Luck" but players still have the controls of landing as much HE shells as possible per salvo, increasing the chance for aliment to proc. HOWEVER The players have absolutely no controls over their torpedo salvo other than how big they want their spread is and where to aim it unless they happens to be playing UK DD/CL. Landing a torpedo or two is mostly down to luck more than anything else seeing in SEA meta everybody is capable of this thing called "WASD hacks" I suggest to make a flooding mechanic change exclusive to torpedoes from strike aircraft. Why suddenly the players are the one designing the game !?
  4. Players have to raise their own standards in order to stop this from happening.We have accepted too many mediocrity that they think they could get away with it. I will say this again this “rework” changes nothing desparity between skill is still there. Changes in perspective doesn’t magically turned every players around the globe being as capable as each other. Instead of fixing where it all starts, they just roll with it knowing the players will just accept it. How many times have we been optimistic about the next patch and hope for it to be “better” !? I can tell you its countless and this has to stop. We give them enough chances its time for them to be the one stepping down.
  5. MikuChrome

    Why your AA sucks by Ichase

    @yansuki That is the 2nd game I give CV class gameplay a go. I'm not even a CV player myself but here I am, disgusted with what I'm able to achieve by simply playing it. You all can imagine how much more of a nightmare this can be in the hands of the already great CV player. Once you click that "Battle" button as a surface units, you basically signed your "I wanna have a bad time" in that very match. This CV domination is exactly how the game was 2 years ago, I still prefer that version of wows over this anyday seeing back then CV is a threat but not to this level of threat. Back then you can grouped up and some ships can perform the AA escort role. CV player has to carefully micro their way to pick off the most vulnerable target. Now now matter what you do, CV can get through everything with ease only think about their strikes heck they even add "Invincibility frames" during the strike. Yes you heard that right, invincibility frame ie "i-frame" on something as threathening as strike aircrafts, don't make me start on that quick return system. This patch screams if you can't beat em join em, why being a punching bag when you can be the puncher just pick your own CV and enjoy the world burn. Those who love this patch either have not much knowledge about the game, simply don't care or just have this game imprisoned as "the only game on the market with naval warfare experience". At worst some of them just have low standards and accept the mediocrity of the system. This patch is like a big reset button splitting the current playerbase even more at the same time looking for a new group of players hoping to be larger than the current existed one. You can also find this trend of changing the core gameplay to look for a new group of players in many other multiplayer games. Side note regards to Audacious currently it is in testing period everything about it is subjected to change later.
  6. MikuChrome

    Enough is enough

    Well done WoWS team, you just achieved exactly what WoT did to "Artillery rework". The whole game is now unenjoyable with this "CV Rework", haven't you learn anything like at all ? You have like the whole community as a reference to prevent this from happening but no you just not get it don't you, you just have to push this through because you spend your time and resources on it. SEA server potentially be the "worst" server, for what reason, why don't you try to find that out by simply visiting the place and see the meta as a reference to make the game better and more enjoyable ??? So many misturn starts with Belfast, British Battleships, British Destroyers and all other type of unbalanced/premium ships introduced but we all can accept this to certain level since it doesn't really effecting much players. Bugs that exists since beta still around the players can still accept it since again it doesn't effect much players, GUI is an annoyance of waiting and stuttering but we love the game so whatever. But this .......This is too much You have 4 classes of ships 3 of which are surface units having a role of a footsoldier. The last one have a role comparable to a "Commander" role in some FPS games, no doubt about it this is hard to balance it out since it plays completely different. Since you want that role to be somewhat accessible to all kind of players by toning it down to be somewhat closer to surface units gameplay..... Now look at your magic. All 3 surface units are now basically a punching bag for the game, AA ships can't even fend off for itself every single one of them either have to hide in fear or flocked up like a sheeps waiting to be picked off. I don't know what you're trying to achieve other than alienating those 3 classes of ships out because your magic did exactly that, Making the "Commander" role play like a Footsoldier. If the players get to choose between the two role with no limitation everyone will no doubt pick the one that will grant them more power than the other role. The change that changes nothing. You say this change will make the class less dominant, which make sense, considering you're tuning the role of a "commander" to be more of a footsoldier. Fixing the problem of fishermen altogether. Do you failed to realise when a group of players want to rip your game aparts they absolutely will !? You're suppose to reward these players for going through your work to an extreme and accept that not all the players are going to do that but no you just have to attempt to bring them down to the same level as other. For how long do you think these players will stay the same level as the other, think about it, these group of players loved your game so much they will rip the game apart to be up there at the top. Sooner or later they will be back achieving what they always do so what's the point of this so called "change" other than alienating more players and potentially enraging these hardcore fans ? Also if I have to be more direct on this subject this is exactly what the game is like 2 years ago before all the AA buff and CV Changes. You just need to learn to let go of these wasted resources/time otherwise its the players letting go.
  7. They never ever admit it that they can't make it balance. To make matter worse they don't want to throw away these wasted manpower on projects that won't ever work or just break the game some more. You can see the first sample of this trend in premium IJN BBs, they don't want to "throw away" their time and effort on the stock model of those ships they just find a way to put them in. They never wanted to "let go" of these potential harm towards the game projects so they just push it in and say "We're going to gather more data and change accordingly" When they could get a better picture by simply playing in random battles for abour 2-3 matches instead of looking at numbers of the 3rd party sites that the community used for statshaming. If you take a closer look at this so called "Change" you'll realise nothing really changes, this is exactly what its like 2 years ago during beta. A time where all surface units grouped up in fear trying to maximize their protection against airattack just like small fishes forming a school, and Planes are the sharks. Its not just a DD that is screwed it is every surface units with bad AA heck I even notice the so called "AA Ship" struggle to fend off for itself and swarmed by planes. The so called "Less disparity between noobs and pros" again nothing changes, right now everyone is just starting from zero learning their ropes only time will give the whole picture. This "Rework" Changes Nothing The game progress even more passively boring for surface units.
  8. MikuChrome

    the tears of DD drivers are tasty

    Don't feed the non productive trolls. He doesn't even know its not just a DD but rather every surface units in the game with bad AA.
  9. "Gameplay experience may varied during online play" Asia is not the "worst" server, that reputation comes from those who can't bear "Playing safe" or "Most efficient" meta something I find applies not only to this game but rather every game. To make matter worse some certain WoWS youtuber has to "visit" this place just to trash talk about it. This game happens to have a perfect recipe for "selfish" plays, Score system a system that never take any form of supportive action into account. Heck they even nerf the reward for capturing strategic zone, a major action contributing the team to victory and their reason being "Players are abusing it". What's the "Most efficient and most safest" way to play the game to net highest gain and scores ? Dealing the most damage possible while taking less in return by abusing kite plays. As you can see there's nothing rewarding the players who play supportive or contribute in some other form of action. Until these factors are rewarded in some way, there's no reason for players to "Play as a team" Gotta love it right ? The goal of this "team based game" is supposed to be about "Doing whatever it takes to gain advantage over the other team" instead we have "Doing whatever it takes to net the most possible gain"
  10. MikuChrome

    Update 0.8.0 Is Postponed

    Probably for the best. Most places I visited think of 0.8.0 as the doom's day or the game's death flag mainly related to CV's rework. If they don't get it right of course it will ended up just like WoT of which their case is reworking "Artillery, SPG" just to see more people are frustrated by it.
  11. MikuChrome

    How to counter Belfast?

    Here we go again. Talking about premium ship's capability is like playing with fire. I'm surprised to see many people here think its "fine" eventhough its one of those premium ships that started all the dramas not exclusive in unicums' hand, They remove it for a reason. There is no real counter to that ship you can say try to torp it but that thing has hydrocaustic search Using AP to citadel it, it has smoke and firing into the smoke without locking decrease the chance even further The logic of a highly capable ships in the hands of a less experience will balance it out is false, just look at the game right now with the ships like Conqueror, Graff Zep, and etc.
  12. MikuChrome

    garbage game

    Out of all the things you wanna sue them for you pick the most boring one. Not to mention it screams "Premium ship has to be overpowered for me to win everytime I play", something plauing wows since forever. When will somebody ever be this direct to something like I don't know... Gameplay design to frustrate the players, forcing them to pick up their wallet. Lootboxes.
  13. One of many issues that never get addressed. Some may say its caused by the automatic island avoidance system. Many resorts using (Q) and (E) key to bypass such unfortunate event.
  14. MikuChrome

    anyone else having crashing issues ?

    I get the "Critical Occured" with the option to "Terminate" the program or "Restart" Clicking on any of these options yield nothing and the only real option to do is to relaunch the whole client. Heard some of my clan folks get the same kind of error around as well. Sure the players could send all these stuff to "support" system but to be honest, many of the bugs and glitches still exists in the game since Beta. There's so much things support team could've done but none of it would fix the real issues of which the devs should be the one looking into instead of making new ports and all the jazz.
  15. You're playing a video games and you want its server or the providers to gathers info on the reason for inactivity !? All it needs to do is find out where you live and see if there's electricity problem, provider problem, etc. !? Errr sorry ? Am I high ? Because all that sounds like you want someone to gather your privacy informations through a video game. Do you happens to be living in the dark web all this time and just came out of the dark now? I'm not high right !?