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MikuChrome

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About MikuChrome

  • Rank
    Lieutenant
  • Birthday August 23
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  • Location
    Here and There.
  • Drag Interests
    Weeb stuff, Mysteries, Guns, Uniforms.

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  1. Balance Wg. Balance....

    Players ask for "something new" to the table. That's where it all started. Devs tried giving them just a "figure" on a ships like Prinz Eugen, Indianapolis, Warspite, and many more ships. Nobody appreciate those ships and whine about it. So they try "Game breaking" kind of new something like Belfast, Kutuzov, Atlanta, Conqueror, and to nobody's surprise those products sold well. Players want and need something to catch up "try hards/troublemakers" Look at Graff Zepp's situation, I heard when somebody tried to voice out opinion on how to "balance" the most Overpowered monstrosity, majority of the owners just say "shut up". When devs try to use the first method of selling only the "figure" with nothing special we go back to the "nothing new to the table" complaints. For Stalingrad, players notice they're gonna be exclusive to these "try hards/troublemakers" so they voice out their "opinions" to "balance" when in reality is just trying to make the ship pathetic. Devs are more than happy to obliged since "majority players" are on the line anyway, destroying what's good about World of Warships in the process. Of which leads to majority of "try hards/troublemakers" to not give a darn about this whole mess inside the community with CC(media) and Majority(playerbase) having the most influence towards the game's inevitable Fantasy Naval warfare. TLDR: Don't take this whole unfinished unpolished of a game seriously, Ignorant is a bliss.
  2. Wows in one sentence contest

    "Broken unfinished gimmicky game"
  3. I really hate this operation

    Hint: they make it "harder" towards the cheapness not the difficulty. Even if the whole team came up with solid tactic and play perfectly the reward for it does not justified for the difficulty. The main goal of the change is to make the players gaining less from it. Apparently somebody sees this op to be too effective for farming, that "somebody" could be either devs or the players. Devs want the players to play the game longer. Players who play PvP or something else find it "unfair" when the Narai op offers THAT MUCH reward. Which is why we can't have nice things, Narai is just one of that "nice things".
  4. See it all the time, complain about it everytime as well. I wish there is an option to play alone with bots (single player coop) Can't really enforce the players how the game is suppose to be play though otherwise nobody would play since the players is suppose to "play the game" not being "controlled" that's why nobody like backseating. Bot might not require a player to do the sneaky plays or other form of tactical plays BUT that doesn't mean the player won't do it for the sake of doing it. To top that off many players also scared of getting their precious little princess (warships) getting touch or scratch. It is ironic how "kite plays" (moving away from the threat minimizing damage taken) doesn't work in coop when bots have their aim that is actually better than what most players' capable. COOP teaches the players to play aggressive which is something to consider in certain situation in random battle but since everybody treating it as a "chores" the mode itself is probably a forgotten one.
  5. RNG BS

    I got another conspiracy regards to dispersion though. Desync, I'm fairly sure its a thing and what's bad about this is that the player won't ever get inform about it until he make a shot. The game "thinks" the player haven't lock on to the target, heck sometimes I even saw one of the turret just fire nowhere close to where the rest of the turrets aim. It doesn't stop there, the game engine also can't handle any input that is "fast" meaning at very close range of engagement (where everything happen fast), you can get derpy moment likes Torpedo tube on client side is "ready" (showing green) and pressing LMB doesn't result in anything. Guns won't fire eventhough the aiming reticle is "ready" (green). One of the turret just shot nowhere into the air result in hilarious rainbow. (Quite rare now but still possible to happen) Of course this applies to every warship class in the game, destroyers, battleships, cruisers. It is possible this is the main reason experienced players tries to avoid brawling if they can help it. The way to get around it is to do everything manually, locking, aiming where you wanted to shoot at close range before the drive by happens, With "Try your luck" box, you're out of luck here since its pure RNG. I will say you're better off taking other box instead if you're running low on something since you will gain more from it.
  6. Yamato problem

    Ahhh another player get to know the truth about legendary ship doesn't do anything legendary for the game. Welcome to the tier 10. Overrated big guns for lolpenning other battleships, in reality the power is just overmatching 32mm of armor plating. If I have to tell you a harsh truth most of the new "fantasy warriors" actually comes from the majority playerbase, they wanted something new, something good "to the table" To nobody's surprise those new "fantasy warriors" powercreep the already existing one but hey atleast Yamato still can overmatch that 32mm plating .... yeah right !!! Yamato is weird, it has all the possible game mechanic's short coming in one. The big guns, 460mm to be exact. Can overmatch 32mm of armor plating but a lot of ships also has armor plating that exceed this. Require at the very least 77mm of armor plating to arm the fuse meaning you get more overpens when you take a shot at something having lightly armored. Extremely high penetration power also result in higher chance to overpens at close range. Extremely slow turret traverse, some say it is to balance the power but what power does the yamato has other than overmatching 32mm plating ? answer is ... nothing. Maneuverability, comparable to the dreadnought era US Battleships so you can guess how terrible it is having to use that kind of maneuverability at tier 10. Armor protection. All or nothing layout terrible armor for a Battleship somehow Montana with the same layout has a better protection than this. To top that off you got that infamous octagon shape citadel for no good reason while ALL other ship has no such weakness, history, intentional, whatever it is, it is stupid. The solution for this is to try to hit the enemy while they're presenting the smallest target to the yamato (bow in or stern in) complete opposite of what players used to with the AP mechanic. But since there are some ships having the bow that happens to be covered with more than 32mm of armor plating that will result in autobounces. Hitting the enemy at longer range is also an option since the further the range the lower penetration value dropped so it doesn't overpen the target. The player can still go for the broadside shot hope to get that precise shot into the citadel and hope it doesn't overpen, hope is the keyword here. So much work has to be done like having to land these limited numbers of shells to the precise hitboxes at precise angle at precise range. Yamato players probably roll with the waifu power or just plain bias towards the ship with personal reason but overall there's always a better choice than a floating hotel.
  7. A Case for Inclusivity

    I already given up giving "advice" and try to educate players in game. Yuro and all others (me included) now does it somewhere else that is not in the middle of the match. In the battle the player is already facing with his own pressure of his actions, some does not even care with the "I do what I want" attitude. Reason being giving advice or try to educate someone in the middle of the game is like "Giving orders", "Backseating" and these are the last thing players want when they play a video game. Constructive feedback with nice tone doesn't do anything for the matter either because as you know it, the process take time and most of the time it got forgotten in the blink of an eye. We can reminds them that same "constructive feedback" but at best you get the respond of "ok" just to see happens again and at worst you get "It doesn't work for me" Heck I could go so far saying some of the players even has the "play your own game" attitude towards those who try to educate them. And play their own game is what fishing divs does, how ironic. So yes most of the "constructive feedback, criticism, gameplay judgement" should be given only to the one that seek it.
  8. For me I just play whatever, whenever I want and the next thing I know is I finish the "grind". Good ships work wonder and you won't ever feel the grind, bad ships however is another story. There's no way around it other than FXP or accelerate the process with flags/camo. It doesn't make the whole experience any enjoyable all we can do is live with it. Unless you don't mind the repetitiveness and more concern about gameplay experience you can always go with coop mode. Trust me I skipped my Khabarovsk grind by playing COOP exclusively without stopping, people say coop doesn't net you good reward but in reality the reward is actually comparable to each other. Reason being coop battle will end on average of 5-7 mins while random battle can go like 15-20mins and to top it off your game result is actually more consistant in comparison to random battle. This whole thing is even more consistant with destroyer since you have access to smoke, torpedoes and you operate mostly close to the enemy forces.
  9. I want my shimakaze to have a homing torpedo system to hit target with 100% accuracy> I put my time, efforts and in game money on such expensive ship but it never seems to deliver what its suppose to be doing. Please buff my shimakaze and all other ships I own and play.
  10. Regarding being made PINK!

    Its never been "my fault" is it? Your ordinance, your responsibility. When I launch a danger close torpedoes salvo, if those torps hit my teammates I accept my undoing and apologise to the unfortunate instead of going around saying "Its your fault for running into them." We have enough people doing these kind of irresponsibility behavior in the game especially those who never seems to check their torpedo range, which never seems to reach the enemy but his teammates.
  11. New Ship Trainning

    Its like having a man who has high experience with a Sniper Rifle A. Suddenly he's been given a brand new Sniper Rifle B. It doesn't matter how experienced you are, something new is new you're not going to master it right from the get go with the pass experience alone. It takes time to get the grasp of something and this arcadey system happens to reflect this in some level.
  12. Enough with all the "we are the players we pay you to give us what we want" Everybody knows in multiplayer game players are essensial to the game without them nothing happen alright but at the same time it is these players who ask too much without thinking. We have good example on premium ships already with the best sample being Kutuzov, Belfast, Saipan, Kidd. Players ask devs deliver eventhough its destroying the game bits by bits. All groups of players spend their money at the premium shops alright, all of them support the devs for what they're doing the difference here is one is paying without saying a thing and the other one just keep asking for more and more and to my knowledge devs always deliver. We are all the players the difference here is one going through more while the other one doesn't eventhough they think they do with "the same amount of playtime" Competitive players never ask for an overpowered ships to be their reward they just expect something worthwhile as a reward. The other group never ask for the same reward as a competitive players, they just want something as a reward but since they see competitive players get rewarded they spit on them. And gods know these group do in the game besides playing normally just like competitive players did on daily basis in random battle, the difference here is one participating the end game content devs developed (Clan Battle) and the other Doesn't, they still play random battle or coop for that matter. Devs tease all the players (including the competitive ones) with the ship and everybody sees the light of "worthwhile reward for going through the clan wars with its competitiveness" Majority players aren't happy about this demand the "Equality" as they spend "as much time" as the one participate the clan wars. Competitive players a little upset but still agree with the Equality treatment and silently rant it from the inside. Devs heard the wish and grant everybody the "alternative way" for a reward that is meant to be Exclusive. Again competitive players remain silence with a little lost for words when their potential worthwhile reward for participating the "End game content" devs developed being accessable just by playing normally. They felt their effort is wasted, time wasted everything they gone through..... wasted. Yet they remains silence and not create some post to demands whatever they want. The alternative way doesn't look promising for some group of players, so they create a post asking for what they want just to triggers the competitive group the so called "Eilitists" group of players. I demand a new term to call these group of player something. because they're complete opposite of "Eilitists" they're not even casuals, casuals just play the game silently and having a blast with their time.
  13. This topic has gone far enough. Cleary neither the parties is willingly agree to disagree. A loop of madness someone being selfish and will call anyone trying to explain the situation "being selfish" and "Eilitists". Eventhough the one party is clearly asking to be rewarded for doing less but his eyes he's contributing the same. Now the reason being the product is "OP" eventhough the product is not even finalised and all info is taken from videos on Youtube or wherever and every players deserve to have one. You do you man I do me. You play singleplayer game and you want to be reward while someone play a multiplayer game going through all the crap has to gain the same reward as "equality" otherwise its "eilitism" I don't know why this thread exists when the devs clearly give you what you couldn't have access in the first place they did allow the player to work their way towards the reward but apparently its not enough. I think we need a new terms for the one being complete opposite of "Eilitist"
  14. There we go, the player the game/community deserve. There needs to be more player like this who doesn't get offend by anything they "missed out on" just because they don't participate on what "they could potentially get by participating something" Its like asking for EXCLUSIVE Event items from devs that the said player missed out on for not participating the event with personal problem. Let me reminds everyone that this is suppose to be "exclusive" and the devs are generous enough for the "alternative way" and here we are whining about their "alternative way". Well said.
  15. The reward used to be "Exclusive" that said group of players who put many efforts on competitive meta. The next days dev announce they will have an "alternative way" so every players can have access to them. This of course make seasoned Competitive players and some clans lose their motivation to go through competitive meta (clan battles). Some doesn't like the idea but they all agree the "Equality" across the playerbase. Now the Alternative way is finally announced and nobody is happy about it eventhough it does open up the "alternative way" for the players to have access to what they couldn't. I don't know maybe they shouldn't bother in the first place if its gonna cause quite a dramas.
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