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About Dread_Pirate_BlackHeart

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  1. Dread_Pirate_BlackHeart

    Are Italian cruisers too overpower ?

    HA! I said that the history of WG tech tree was if the lower tiers were crap then tiers 9-10 were usually really good.
  2. 40s gaydar for Salem. RIP DD's as if it wasn't bad enough now with LONG russian gaydar range and cv planes overhead.
  3. Dread_Pirate_BlackHeart

    Soo who is still staying in the SEA server?

    oh so we can transfer and come back within 30 days if ping or lag is too much? also, does it mean my WoT account goes to say NA too?. wows lag is ok on sea server, but wot lag is horrific often enough, Id hate to try tanks on the other side of the world.
  4. Dread_Pirate_BlackHeart

    I want some tactics and strategies of IJN DDs

    Yes absolutely, they are trying to give each nation and each class of ship a niche ability. Hopefully with subs coming this will expand the range of niche abilities for each nation.
  5. Dread_Pirate_BlackHeart

    They seems to focus on Submarines rather than Game Balance

    I get a kaga, it gets nerfed nerfed and now nerfed again. Currently, they are continuously nerfing it in ways they dont expect players to notice, but I do, and not announcing the nerfs (afaik). Now I fly my torp planes to expect each torpedo hit to do up to 2k dmg (DD torps will do 15-20k). And the torpedo arming indicator has "mysteriously" been extended as I drop my fish in the water, I must do so from further away from target than I used to. Fun fact, a russian BB Sinop and Vlad can BOTH now dodge my torps even if they weren't turning at the time of the drop. Take the hit on the belt and hey it's just a scratch. I need approx 20 torpedo hits in a game to get 40-45k torpedo dmg. And the torpedo protection belts of BBs have become so much more effective, there is NO WAY with the LONGGGGG torpedo arming time, that a cv player can aim their torpedoes at a bow or stern section, and the incredible turning agility the BBs have now "found". And while I'm here, I'll just let you non CV players know how much AA bursts, the chaos of the attack, smoke, fire etc makes it impossible to even SEE a target ship at certain times when attacking with rockets or bombs. It's not as easy as you think. I love the CV rework gamestyle, not a huge fan of the nerfing to find balance, and I look forward to submarines.
  6. Dread_Pirate_BlackHeart

    [Untitled] Vol. 1

    Not sure why WG doesn't want players in what are already poor performing under powered ships?! One would think those would be handed out like candy. I even PAID for 10 italian containers and all i got was the zara.
  7. Dread_Pirate_BlackHeart

    [Untitled] Vol. 1

    far more generous than anything ive got from the free containers. still not a single ship ever from an in game free event container, or an SC.
  8. Dread_Pirate_BlackHeart

    Research Bureau: New Rewards for Leveling Up

    So the season reset is tomorrow with new patch?. And we can get up to another 30k in resources for 1 tree reset?.
  9. omg i can finally get a bit of steel.
  10. Dread_Pirate_BlackHeart

    Devblog- CHINESE IMAGINERY PAPER ship is coming

    Can't they just call them Monkey, Pigsy, Tripitaka, Sandy, Horse?.
  11. Dread_Pirate_BlackHeart

    why this game will never be more than beer and pretzals

    Like I said my CLs excel in open ocean combat. One of the CC's on youtube recently did an experiment, not using smoke or island cover, and always on the move, in a Friesland I think. They found their win rate, ship abilities didn't change.
  12. Dread_Pirate_BlackHeart

    why this game will never be more than beer and pretzals

    WG own video Bad Advice number 5 Everyone was extremely anti-island camping a few years ago, then the maps started getting more and more islands, and then we got more and more dakka-dakkas. Now it's the main tactic. My favourite map is ocean, though it seems to be the rarest one in the rotation, and the ships where I completely excel in on a map with NO ISLANDS?. dakka-dakkas!.
  13. Dread_Pirate_BlackHeart

    WG asking for dislike, again - How to play Pasta cruisers

    uh most shots drop from an arc steep enough angle that all you can ever aim for is a deck or anything on top of a deck. Just got Montana, and its the same, most combat is from at least 15kms up to 23.
  14. Dread_Pirate_BlackHeart

    WG asking for dislike, again - How to play Pasta cruisers

    Does everyone use 3rd party mods to increase sniper zoom, and actually be able to aim on exact points of any ship?. Coz ppl been saying aim here, aim there for years now, but with vanilla game, you can't zoom in very close, all you can do is shoot, hope your shots are on target, and RNG literally decides everything after that. Especially when shooting targets more than 2 or 3 kms away, which is 99.99% of the game for me.
  15. Dread_Pirate_BlackHeart

    WG asking for dislike, again - How to play Pasta cruisers

    Strangely I do better in italian limp pasta botes than I do with my rng in USN BBs. Don't get me wrong, both are extremely disappointing, but I seem to get more enjoyment from limp pasta by the narrowest of fettucini margins.