Hello fellow sailors! this is my first time posting on the WoWS forum
OK I've been anticipating this game ever since.. well beyond 2010, where i first played an online, 2D, top-down-view warship game *cough*.
This game has almost all the feature that game didn't has. Most notably the MUCH improved graphics and of course, 3D.
However, this game still left many things which could make it the best warship MMO game ever (obviously since it's still closed beta). And no, I'm not talking about removing health bars.
Here comes my suggestions for WoWS, do note that some of the suggestions might have already be mentioned by someone, in that case i beg for forgiveness
DYNAMIC WEATHER (OR JUST WEATHER :\)
Rain, Thunderstorms, Lightnings, Fogs, and especially Stormy Seas, all adds to more authentic naval battle experience. There's nothing more satisfying than watching your warship shakes, facing incoming violent wakes as it engages incoming hostile ships. Changing weather is also a nice thing to have, but most low-end computers probably won't be able to take it..
Too many people are against this idea . I think it won't affect FPS that much, as most recent PCs or even notebooks can handle it pretty well at medium graphics, and as for connection, a 512 kbps wired connection, or a 4G WiFi which is pretty common nowadays could probably take it. But let's scratch that off for now until devs could configure a better coding..
CONTROLS FOR SCOUTS
Scouts are meant for one thing, to scout enemy formations or spot incoming airplanes. Now we all get grade F clueless scouts with a weird hobby to circle around your ships randomly and not listening to captain's orders. Please enable controls for our scouts.
Some engagements back in WW2 do occurs in nighttime. Take example of night raids done by the Luftwaffe, or even better, the sneak attack on Pearl Harbor was prepared in the night, and launched in the early morning. On nighttime battles, ships and airplanes have reduced visibility to make attacks have surprises on its factor, and to make engagements more challenging.
Hybrid ships, such as Ooyodo CV, Ise CV, Seydlitz CV, Furious CV, are [prototype] ships with both big guns and attack planes. Seems overpowered? They requires a lot of multi-tasking only a handful of people are able to perform, cause even though they have bombers, they are in limited quantity, and they also have reduced number of main batteries which only could do full broadside at odd angles. These ships adds dynamism to the game and are a nice thing to have.
ADD SUBMARINES TO THE GAME
Many people immediately scratch this idea. Submarines might not be as OP as you might think. We already have destroyers which is capable of sonar detection and launching depth chargers, so submarine role is pretty much limited for the sinking of enemy flagships and carriers. And even then I'm not so sure if they could carry out that role :\
Played Silent Hunter games several years back and noticed subs were intended for independent operations..
This is a nice feature to have and should be implemented, some ships back in WW2 have had the same hull, but different armament and armor configuration for different purposes (For example, Yamato in her early 1941 configuration and late 1945 configuration with decreased secondary battery and increased AA firepower). Some destroyers back then have had their main armament replaced with hedgehogs ASW for engaging subs.
HIDE HEALTH BARS FROM ENEMIES
And replace them with visual, observable damage. The reason being, to add realism *cough* to the game and to reduce the "kill-steal" or "aiming for the final hit" phenomenon (also quite possibly teh prevention of getting graped ) that occurs almost every time especially with those pesky rapid-fire cruisers on my BB (and any other ships for that matter).
ABILITY TO NAME OUR SHIPS
Adds a sense of ownership to our... ships. A-anyway, also a nice thing to have!
ADD THE AMOUNT OF REWARDS AFTER BATTLE
This game has a lot, lot longer battle duration compared to World of Tanks or World of Warplanes. And on some of those battles we simply almost didn't do anything due to either bad luck, bad route planning (especially BBs), bad team coordination etc etc. Increasing rewards after battle a bit will certainly bring tears of joy especially to some of us who just didn't have that much free time (college boys unite!).
INCREASE "STANDARD BATTLE" DURATION
Let's just be honest here. All of our draws are the result of the shooort duration for standard battle in random battles. That 15 minutes is just not enough considering the size of the map and the sluggishness of our ships. We all know destroyers can take points and capture bases easily with its speed, maneuverability, and of course the dreaded smoke screen. We also know that they don't last that long well, at least most of them anyways. Increasing the battle duration to 20 minutes wouldn't hurt, when it works in tandem with the reward increase.
The team needs to increase the aggro it seems..
REDUCE THE AMOUNT OF ISLANDS ON SOME MAPS
As a BB user, i feel the island on some maps is just overwhelming (damn you Islands of Ice T.,T), it hinders the movement of the ultra-sluggish BBs (even with the rudder upgrade it's still not helping). some islands are also too tall, that the cruisers become OP and could sneak on you and fire a massive, rapid-fire broadside which guarantees you'll get burned to death, unless, by some kind of divine intervention, you could land a citadel hit and detonate them.
INCREASE MUZZLE VELOCITY A BIT
Especially on large-caliber guns capable of travelling over 18 km. Seriously I've almost never hit anything beyond that (the furthest hit I've scored is a single, 19.28 km hit on a BB IIRC). The ships movement are just too unpredictable, and nobody keeps travelling on a straight line. I know large guns were never meant to engage destroyers that far, but we should be able to hit, or land close hits on cruisers and battleships. I mean, WW2 ship battles were performed mostly at 18+ km range (see Battle of Denmark Strait) so increasing the muzzle velocity a bit won't break the game, right?
I'm not an Alpha player so i didn't know shells would take 30 seconds to travel 10 km... dayum.
This. Almost every game I've lost is due to the enemy team have more CVs or BBs, or more powerful CAs than ours. This could be fixed by just classifying the ships of the same type and tier (no matter what nation), or at least close to it. I know we're still short on players for it to be balanced, but at least that small amount of players can have a good time .
I'm sure the devs would work this around in the future :\
DISABLE TROLL DIVISIONS
A tier 10 Yamato pairs up with a tier 1 Katori. Makes sense? These kind of divisions shouldn't be able to join any game..
NERF TORPEDO BOMBERS
And buff dive bombers a bit. Seriously, a fire initiated by dive bombers could be put out rather easily by a repair team (even more so when your commander is skilled enough) and that is, IF they managed to hit (I've been in games where my CL is dive bombed with all bombs fell into the ocean, and i didn't even move!), whereas torpedo bombers "bombs" always hurts freaking bad, no matter your commander skill or your repair team readiness, and no matter how tough your ships are.
UNIQUE SHIPYARD FOR EACH NATION
Not exactly my original idea, but a nice thing to have. No need to be overly detailed, just a simple shipyard for each nation will do (US Navy in Pearl Harbor, Kriegsmarine in Hamburg, IJN in Kure, for example).
DISABLE AIM-ASSIST MODS
Yeah, I've seen this mods online. Really ruins the point of maneuvering. Why not disable the mods for the targetting altogether? And limit the mods to ship skins and scopes only?
Didn't know it was disabled three patches ago, thx Syanda.
This specific ship is broken alright. Weaker armor and Lower combat capability than New Mexico, Guns which have bad spread coupled with its small numbers, quite the large silhouette, can't even stand on equal ground with Nagato. Hell, I've lost a broadside duel with a Kongo (yes, she landed TWO CITADEL HITS and destroyed one of my turret), but the thing i fear the most, is Cleveland, with its fire-making capability on my deck. Either move this thing down a tier, or have her combat capability buffed.. whatever, just don't leave her to rot .
DON'T SPLIT SHIPS IN DIVISIONS TOO FAR OUT (added)
It happens many times, me and my division mate gets split up by the stupid matchmaker, and not just by bit, on Encounter Battles we literally being split across the damned map, and even on Standard Battles or Domination we often gets split up almost every. friggin'. time.
HISTORICAL BATTLES (thanks Windforce!)
Yes this is also a very nice thing to have. The invasion of Iwo Jima, Denmark Strait, Guadalcanal, etc. were some of the greatest naval battles in history and we don't mind having them .
Please feel free to add constructive criticism, or even add your own suggestions! Let's improve this game