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25 GoodAbout EJL
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Never had this problem on previous public tests, but on the current one, I get disconnected or the client tends to crash after almost every other game, when it struggles to load the post-battle results screen. When I try to log back in, it takes multiple retries for the client to load and log me into the server. It seems it takes longer to load compared to the regular (live server) client. My internet speed is fine, and can play the normal server just fine, only this iteration of the public test client seems to have that problem.
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Please consider opening dirigible derby game mode for lower tiers (6-8) as well. I'd love to play it from time to time, but I don't have tier Xs on my live server account, and there are many players who would prolly be interested on the new game mode, but either they don't have tier Xs yet or don't want to get tier X for various reasons.
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I can't see them either, I've checked the portal, and it's supposed to be today, so I dunno what happened.
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Restrict players from going higher tiers easily?
EJL replied to IndominusWrath's topic in General Discussions
Yeah. Can't really understand complaints about having bad players in the game until players complain about having bad players on the enemy team. This is an online multiplayer game, open to all who can download it and play it. At randoms, don't expect everybody to play at your level, OP. Hell, even at Ranked Battles (and maybe Clan Battles), it happens. Putting such barriers before advancing might just end up with the game losing some players because of frustration (of being unable to complete those required missions, should they be hard enough). Remember, this is just a game. Unless there is money or something very important is at stake, you shouldn't dwell over bad players. You can be annoyed and angry for a while and move on. If your teams keep losing just stop playing and take a break. -
Warning to those pure soul who wanna try Blitz
EJL replied to mig31foxhound's topic in General Discussions
Well, don't expect a mobile app to perform as well as a PC game. Maybe ramming damage will be implemented in the future, WoWS Blitz is just a new-ish game. Again, WoWS PC and WoWS Blitz are two different games. Comparing Yamato's gun range in Blitz to Benson's in PC is like comparing pineapples to cabbages. Main battery ranges in Blitz are shorter compared to PC, because of smaller maps and shorter battles. Benson in Blitz has 7-ish km I believe. Yeah, I find that annoying too, especially at higher tiers, where you have to acquire tons of blueprints just to make it fully upgraded. But the only problems I have in Blitz is the bad economy (takes ages to get enough credits--haven't exceeded 2M credits despite playing since soft launch months ago), crazy turns ships can make (but maybe it's down to the game/app engine limitations) and DDs firing torps despite sticking to your ship (though a new update that introduces torpedo arming distance mechanics will fix that.) -
Yeah, most archives/libraries containing the blueprints/documents used in making most ships are restricted to the general public. Others even have classified information. Unless OP is willing to do some legwork and go to the different archives/institutions to ask for access to documents containing blueprints/information about ship designs, WG can't just show them to the general public. Besides, this is a game. While WG tries to keep it historically accurate (as much as they can), they also have to consider game balance too.
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I know Flamu isn't Asian, man.
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Oh here we go again, people complain about a prem/special ship with bad stats, ends up being the top tier 9 BB. I think Musashi was fine enough as it is (except for a tiny reload buff).
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Operations : Can we please allow free queues
EJL replied to SkyWarrior_109's topic in General Discussions
Yeah, at least give operations for more tiers, adjusting the difficulty of the current ones depending on the tier. Though we'll see if they'll open more PvE stuff for more tiers as time goes by. -
Did well on the Emerald. Though as soon as I got the Leander, I didn't play it anymore, and sold it much later on.
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EJL started following Operations : Can we please allow free queues
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Operations : Can we please allow free queues
EJL replied to SkyWarrior_109's topic in General Discussions
Yeah. Maybe this is why only one operation is available for randoms (aka random players waiting in scenario mode). To OP, I think if all operations are available, population of players playing random battles would be reduced (except for those who are not playing tier 6 and 7 ships). This is because operations can sometimes be much more efficient for credit/xp/free xp grinding and captain training than randoms, where you can be blasted immediately by a higher tier ship, and did nothing. That's just my two cents though. -
Every game, WoWS included, will have those guys who'll moan, grumble, whine and get angry because teammates don't do what they want them to do. Who don't follow their "good gameplay". Or who'll call newer players "noob" or "stupid" if they see that those players make mistakes, instead of helping them improve their game.
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Eh, I don't expect it to lol pen as good as the Yamato guns do. Even the Conqueror's 457mm guns can't lolpen that much either.
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Unless I'm mistaken, it has a sigma a 2.0, so...it'll have 431mm guns that are accurate, even if there are only 8 guns. Plus that nitrous! On a BB!
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Coming from the SoCal, Wyoming, NY and New Mex, you should be used by now to how slow USN dreadnoughts are. And this would be the last of the slowpokes. Otherwise the Colorado is a great ship, if you can make the most out of her 16-inch guns, decent AA, good main battery range and great heal. And remember not to go alone unless really necessary.