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Just a tweak to skills. -Skills have 4 Tiers -To Advance to the next Tier, 3 skill points should be distributed on the current Tier. I.E - To get from Tier I to Tier II, 3 skills should be allocated to any skills in Tier I. To Get from Tier II to Tier III, 3 Skill points should be allocated to any skills in Tier II. -Skills effectiveness increases the more points allocated to it, up till 3 points. Examples - Tier I Torpedo Crew Training - -3% to torpedo reload, -5% to arming time of TB -3% to torpedo reload, -5% to arming time of TB (stacks with previous bonuses) -4% to torpedo reload, -5% to arming time of TB (stacks with previous bonuses) Tier II Damage Control Training - -5% to repair time for flooding, fire, disabled modules -5% to repair time for flooding, fire, disabled modules (stacks with previous bonuses) -5% to repair time for flooding, fire, disabled modules (stacks with previous bonuses) Skilled Lookouts +5% to target acquisition for ships, torpedo, +0.5 km smoke acquisition +5% to target acquisition for ships, torpedo, +0.25 km smoke acquisition (stacks with previous bonuses) +5% to target acquisition for ships, torpedo, +0.25 km smoke acquisition (stacks with previous bonuses) Torpedo Acceleration - +2 knots to torpedo speed, -5% to torpedo range +2 knots to torpedo speed, -5% to torpedo range (stacks with previous bonuses/penalties) +2 knots to torpedo speed, -5% to torpedo range (stacks with previous bonuses/penalties) Tier III Gunnery Training - Small Caliber Gunnery Training - +10% range to guns of 139mm and below, -5% to reload, +5% AA Medium Caliber Gunnery Training- +5% to range of guns between 140mm to 203mm, -5% to reload (stacks with previous tier) Large Caliber Gunnery Training - -5% to gun dispersion of guns above 203mm, -5% to reload (stacks with previous tier) Aces - Fighter Ace - Fighter Squad always retains 1 fighter plane. Fighter Squads unaffected by morale loss. Bomber Ace - Dive Bomber Squad always retains 1 Dive Bomber plane. Dive Bombers unaffected by morale loss. Torpedo Ace - Torpedo Bomber Squad always retains 1 Torpedo Bomber plane. Tier IV - Commander Mastery Skills Coordinated Fire (Main) -5% to main gun dispersion for all allied ships within 5 km -5% to main gun dispersion for all allied ships within 7 km (bonus stacks but the range is set to 7km) -5% to main gun dispersion for all allied ships within 10 km (bonus stacks but the range is set to 10km) Repair and Rearm -20% to Repair Party effectiveness, +10% to consumable cool down, -5% to consumable cool down to allied ships within 5 km when repair party is used, allied ships affected by repair -15% to Repair Party effectiveness, +5% to consumable cool down, -5% to consumable cool down to allied ships within 7 km when repair party is used, allied ships affected by repair -5% to Repair Party effectiveness, +0% to consumable cool down, -5% to consumable cool down to allied ships within 10 km when repair party is used, allied ships affected by repair
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Go to your settings and change your screen resolution. Then change it back to your original setting. This usually resolves the issue.
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Anyone going down the Boy Band route?
redthunder replied to redthunder's topic in General Discussions
The idea of being able to smoke up and DF curious carrier planes -
WoWs is like Gensokyo. Touhou fans know this so they act accordingly. *runs away*
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The 'Voi Russian Destroyers I mean. I kinda like the concept. And I kinda want to get back at those Carriers. Though I heard the Groz got nerf.
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Why do I have a feeling that if they release a premium version of this ship they'll eventually nerf the tech tree version... -_-
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Speaking of Uranami, Shibafu gave her a seasonal.
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The only Potato Ship I have is 'Buki. *sigh* I should grind my Myoko to finally get Mogamin.
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Did they just removed the COOP mode repair refund?
redthunder replied to redthunder's topic in General Discussions
Oh, forgot about that one. XD Still, they should've found a way to even things out though. Well, back to the regular scheduled seal clubbing then -_- -
Just been farming some credits in my low tier ships when I noticed the half to repair refund no longer appears. When did they remove it. BTW. I've checked if they're doing it as a hidden thing but it's really not there anymore.
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New ingame Econ: Intention, Expectation.. fruition? And a suggestion
redthunder replied to devil667's topic in General Discussions
The current economy made me more likely to ram enemy BBs just to stick it to them. I'm a CA/CL user by the way. -
An exposition on the stupidity of the new economic system
redthunder replied to Pervis117's topic in General Discussions
It's probably because of the FIXED ENTRY payment/repair. Hell, even getting your paint job scuffed up incurs the same amount of fees. It did make me more likely to ram an enemy ship now than ever before since it all costs the same. XD -
I think this topic has been made a couple of times. Or probably not. But how about releasing like the code designation or ship name (IJN for example) paint jobs for the ships. Just to add a bit of customization. Nothing fancy, just something to liven up things. Sure there are more pressing matters but how about a little something like this. It would be nice to sortie out it IOWA(BB-63 Missouri) appearing on the Team Line up or getting KAGERO(Yukikaze)(complete with her name emblazoned at her side like the real one).
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One word: Repairs But they also forget that when you win and do well the repairs won't be much of an issue. Unless you're not running premium.