Jump to content

H_87A_2CU

Alpha Tester
  • Content Сount

    34
  • Joined

  • Last visited

  • Battles

    4614
  • Clan

    [151ST]

Community Reputation

8 Neutral

About H_87A_2CU

  • Rank
    Lieutenant (junior grade)
  • Insignia

Recent Profile Visitors

557 profile views
  1. H_87A_2CU

    [REVISED] British Heavy cruiser line proposal

    Paladinum Rather than a repeat of County, Modified County, Slightly Modified County etc, you could pick on some of the Drawings undertaken in the 1930's to help fill the gaps. Say something along the lines of: T4 Hawkins T5 - York T6 - County Class (which ever of the sub types they want to use), would need to be later refits to allow for a half decent AA. T7 - Feb 1938 Heavy Cruiser (Design A 1938). 9 x 8 inch, with 6 twin 4.5 secondaries, 12 Torp tubes, 6 Mulitple Pom Poms. Protection was to be against its own guns at 90 degree's, and 500Lb SAP dropped from 10,000ft. Good torp protection (against a 750lb charge). Spd 33kts - (I think the Type-A of 1929 would be too weak to put in at Tier 7, same goes for the original HMS Surrey design.........) T8 - 1939 Design A would work nicely here - protection against its own guns as before, good protection against SAP/AP bombs T9 - Design A 1940 design - protection as above T10 - 8 inch 3 x 3 turrets from either the 1941 or slightly later designs (Design A through D - iirc Design B was 8 inch, A 9.2 inch.......so go with design B). Super Cruiser, either 9.2 inch or 10 inch guns, either 9 for the smaller size, or 6 for the larger size, design had some pretty good protection as well, around the 22,000ton mark. All ships from T7 onward good AA, very good AA medium and close (4 Multiple Pom Poms, and 2 single mounts for the T7, plus 4.5 HA twin secondaries - adds more from there on the designs) As a premium CL for later for giggles the K25B design with 4 Turrets up forward and 3 after all with twin 5.25 guns.......... H
  2. H_87A_2CU

    [ichase] even he.........

    Having watched the video I think it was a case of targeting the name, however two comments he makes during the video are the ones that stand out the most and are the biggest CV problem at present.......those are: a. The planes are constant - he's being attacked every min............. b. he can't get unspotted - in a BB this is bad as we can see in the video, in a DD this is fatal....... At least he was lucky and there was only 1 CV on the other side............. maybe he should "just dodge" ® H
  3. H_87A_2CU

    Please stop Planes One shotting DD's

    OP Probably not one shot but one formation well maybe, if you're not paying attention a HE Bomber formation or Attack aircraft will end your game quickly. Some advice (if you'll take advice off a Average player) would be AA off, chop or gain speed, maneuver hard and pray to RNGJesus, especially under T9, where two CV's is just one to many if you are the only DD in the game. Even better if you can drag them into the edge of a friend AA Cruiser as well.....makes for giggles. H
  4. H_87A_2CU

    Death of the destroyers role.

    Lots of people on here saying that its the player not the ship and we should learn to get gudz.....I understand that. However from a slightly less than average gusting towards average DD player, CV's are making life extremely difficult for when I play DD's. Play anything less than Tier 10, and the 2 CV's make life extremely hard, and herein lies the biggest problem. We want people to play DD's, we want them (good or bad) to get into the higher tiers, however when they get a game of 3-5 mins before dying horribly where is the incentive to continue up the lines? - against 2 CV's this is fairly common, as in Tiers 4-7 they are still really learning the game. The metric of measuring good in this game is damage along with wins, again where is the incentive to keep them in the DD lines?, there is none at present as they are very rarely able to get into position to do much damage, so why not just go a BB because at least those can survive a little longer. They may not die to the CV's aircraft, but they remain spotted just the same (especially when CV's have three attacks), so they are under fire from smart players far longer than before, so aircraft or shells they are dead just the same due to the CV. A hard limit of 1 CV per game needs to be across the tiers, this will hopefully encourage people from the lower tiers to continue to climb the DD lines. I don't want CV's to be removed, I actually enjoy trying to out play them, however something in the lower tiers needs to be done. My solution to CV play would be hard cap to 1 per game, no limit on aircraft although slightly longer wait between launching squadrons (land the first squadron first then have a 10 sec wait before launching the next - its not much but its enough). And for the DD drivers, we need to accept that the days of massive Damage scores while we stealth torp are gone, and that we really have to work much harder than before. H
  5. H_87A_2CU

    Outer space = waste of space

    I think the game idea is ok, and as mentioned before different game mode, different maps etc is always nice - however implementation is wrong as is the rewards.......small return XP/Credits wise and just a bunch of sniping BB's with even more to hide behind (really just feels like another random game where people are more interested in their stats then actually engaging)........if they really wanted to make it different, fun and fast paced, they should reduce the range of the Cruisers and Battleships significantly, bring it down under 14km for both. (say Cruisers 13km, BB 14km)....get them in close with less to hide behind, then give the DD's 12km Torps and let the mayhem commence. Then you have a face paced fun game mode, that don't effect people's precious........ H
  6. H_87A_2CU

    What one thing you wanna add to wows or change

    Love to see HE mechanics fixed to something that doesn't light fires quite so often and as much as I hate to say it but CA/CL/DD accuracy needs to be dialed back a fair bit, the RoF and the ability to land so many shells......whilst I know its not a sim, its overall way to good (you could leave this if the HE mechanics was fixed up) H
  7. H_87A_2CU

    Is Narai still Bank of Narai?

    Agree totally Ralph hence Randoms are UP and need a Buff in SA, common sense and team play as far to many ships are being lost even before the T9 BB turns up. I'm loving the kill and damage mentality where games such as the last one where an Atlanta and Gneisenau go chasing down the Cargo ships, then claim that they "did well cause we both got 6 kills". Yeah great work, shame the team could have done with your firepower where you could actually hit something useful, would much prefer to let the cargo ships go if I have to to get at least the 4 star victory.. H
  8. H_87A_2CU

    Is Narai still Bank of Narai?

    Narai can still give good XP and Credits, however because the bots are OP and most random players need a major buff, without a Div or some good play you're unlikely to farm anywhere near what you used to H
  9. H_87A_2CU

    Just give every ship radar already

    Wish it was one directional, so only the ship using it could actually see the vessels, all other vessels could only see on the minimap, rather than everyone around the map instantly knowing where that sneaky DD that's spotting and hiding smartly is. Radar would be far less of an issue if it was represented this way....... Hydro I can understand a little more as it could be picked up by another ships ASDIC, but still only to a certain range (for replication in this game ships inside hyro range see you, those outside only on the minimap), would make the game play far more dynamic as ships would need to work hard to make Hydro and radar work well. H
  10. H_87A_2CU

    Warships' nickname and fun fact

    A few I know of: Gutless and Decrepid - HMS Fearless and Intrepid (also known as Fearful and Insipid) The Red Plum - HMS Endurance Rusty Duck - HMS Iron Duke Unwanted - HMS Updauted Rusty B - HMS Bulwark (old CV) Bag Shanty - HMS Ashanti Frigid midget - HMS Esimo HMS Beaver had many for which I'm sure I would have a short break from the forums for, should I type them. Lots of others out there. H
  11. H_87A_2CU

    Overabundance of Radar ships ruining games

    I like the later part of this a lot very similar to what I was trying to say, but will agree to disagree about the islands (for radar only - Hydro can stay as it is). H
  12. H_87A_2CU

    Overabundance of Radar ships ruining games

    This would fix many issues (would seem the Dev that came up with how the radar/Hydro work in this game really needs Electronics 101, Hydroacoustics 101 and radar theory 101 lessons - Give him a New Years Pressie WG and send him on some courses). A further fix would be the inability to share the information from radar except on the minimap (Sorry guys the earliest data exchange systems didn't exist til the Mid 1950's) which is much better than being radared by the XXX ship behind the island 8km away and being focused fire by 5+ other ships that can somehow see the radar returns and have an accurate gunplot to engage targets. Hydro would need some tweaking as you can hear someone elses hydro, but maybe only if you are within range, not from the other side of the map. H
  13. H_87A_2CU

    Rankt

    Lots of that going on - Call it the clueless trying to be purple (must get damage who cares about the win) DD's unsupported or those DD's that go all away around the map Cruisers that won't engage inside 14km or keep as far back as they can BB's that are Chai sniping and not helping the team. CV's that won't attack enemy CV's and prefer damage over the win. Teams that refuse to engage the Red DD's, because that doesn't give damage (as I was informed) Teams that won't go anywhere near the caps, as the red team might be in/near the caps. No focus fire when targets called. Its just like Random's only smaller teams H
  14. H_87A_2CU

    Pan Asian DD broken Co-op torpedo AI

    Apart from breaking the AI on Co-OP they are going to drive alot of newer players either away totally or into PAN ASIAN DD's. There is next to no warning of their arrival, so you cannot out maneuver them, alone with the stealth of DD's its just plain stupid to add them to the game at tiers 2-6, and doesn't matter if you are changing speed, course etc, at 5.7km detect vers 12 for a BB they will always get their shots off without being observed. H
  15. I know only low tier but not up to the bigger tiers yet.......sometimes you just can't do enough H
×