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  2. Paladinum

    Camo/Ecconomic/Combat flag changes on PT

    Earned from a pretty damn good Narai ~800k (1,1 mil with Prem time) with a 320% more cred bonus. My question is, can I merge bonuses of a lower tier into higher tier ones? Like, 4 20% bonuses for 1 80% one?
  3. Today
  4. RalphTheTheatreCat

    Kills, who should get the kill?

    Any enemy ship alive even with 1hp is a threat so there is no such thing as a kill steal on my opinion. The only time I would leave a low health ship is if someone called it for a kraken.
  5. Yesterday
  6. SpearF1sher

    Kills, who should get the kill?

    Kill Steal Deliberate - (as you referred to before) intentional Not Deliberate Securing the Kill-Other times it can appear as a kill steal but is actually a situation where the red ship must die NOW , so other ships shooting in support to get a quick kill. Supporting a ship in a gun battle but you happen to be 15Km+ away shells can take a while to land and you get the kill due to 'The kill shot' Same as above but your in a situation where you dont have the dpm to do massive damage but hey you shoot to help and your salvo comes in just behind a BB 30km damage dealer and you get the kill.... The 2 situations I thought it would be cool to 'give' the kill to the main dealer but than again I have had many a game I'm top ship with no kills and other times have had barely 30k damage and 4 kills and end up in the middle What has happened in the past influencing the decisions of today. Like the times you saw a ship burning down about to die and maybe you switched your attention to other ships 'knowing the red ships is going to die but it doesn't' and than proceeds to take out your team and you get to sit and watch and lose. Thinking one more salvo and he was finished. Lesson learnt DON"T let low hp ships get AWAY. Secure the KILL Some games you feel you can't do anything right and other games its the opposite. Like focusing on one ship and than kill flag pops up and your like wtf and than see the close quarters kill because unknown to you a dd was coming around an island to ambush you but your secondaries go off and pop goes the dd.... This game giveth and taketh away....
  7. MiniSoda_OwO_Mo

    PT0.11.6相关建议

    那些船太強了 可以砍一砍,再拿來賣 例如武藏要40秒裝填時間之類的 XD
  8. ArthurMorgan58

    這麼豐富的軍械庫我還是頭一次看見

    消費主力就是群油膩中年男,再貴也會咬牙買的,他們就是正在快樂打本的陳老師
  9. MiniSoda_OwO_Mo

    居然没人吐槽护航模式

    我覺得挺好的啊! 攻防都有該做的事情, 換換口味也不錯, 收益高低還是得看個人表現, 打運輸船經驗就很高。
  10. 032_invader

    Kills, who should get the kill?

    Yes good points, and thanks for explaining how the points are awarded, it does make some difference. The frustration for me anyway comes mostly when I get in a good one on one battle where we both deserve a result, only to have one of these stealers, and that goes both ways, come in and spoil the finish. That is what I find most enjoyable in the game, is when I get into what is mostly a one on one battle with both of us going hard at each other. In saying that I still do think that team work is a must in the game, and I do my best to help others on my side, like putting up smoke to help someone out of a tight spot, and getting in on a battle when another is getting their ass kicked, sometimes taking the kill. But I don't go in just for the kill. I put this post up because today twice in one game I had such a one on one battle and when I had just about finished him the same guy took the kills both times. Not long after I was blown up, 1 hit from a Battleship, I then watched that guy who had taken the kills and that was all he was doing, sitting back not doing much until he saw an enemy ship with next to no hp, then he did his best to get the kill.
  11. notyourfather

    Kills, who should get the kill?

    I wouldn't mind someone steals my kill. I like enemy ships dead as soon as possible. Keeping it alive might kill you or your ally.
  12. LemonEagle

    Kills, who should get the kill?

    So, there are two issues at play, here; one could be more important to you than the other. --- Resources gained from getting the final blow on a kill are marginal, compared to dealing a percentage of damage. What this means is that, say, you fired 97 shells that each did 1% damage to an enemy, thus dealing 97% and leaving them on 3% remaining. Suddenly, an allied teammate fires a volley of 3 that hit for the remaining 3%. While the teammate would indeed get the "destroyed" ribbon, and would get the kill registered on their statistics, the player who dealt 97% of the damage would have earned far more resources than the so-called "kill stealer". This is because base XP, and all of the other material rewards gained post-battle for dealing damage, are all calculated off of percentage of health dealt as damage. The "kill stealer" is actually worse off if they save their shots for the last hit, than if they were continuously firing and dealing damage. --- Achievements, and "Feeling Empowered" Achievements are another story. A Kraken achievement requires the player to deal the last damage point to 5 separate enemies, for example. There's no getting around this fact, and thus "kill stealing" is indeed frustrating. However, ever since WG have separated bonus flags from achievements, these achievements have become relatively pointless, except to marvel at once every now and then, when you look at your Profile screen. Indeed, it's frustrating when someone nicks your kill, and denies you from getting the Kraken you absolutely deserved. There's no denying this, and on that point, you're correct that "kill stealing" is a bit of a downer. --- On the balance, however? The more you play the game, the more you will come to realise that kills themselves are meaningless, and the fun comes from the grander strategy of the battle as a whole. You'll always have another chance to get a Kraken. In the meantime, keep shooting at the enemy, and racking up that percentage damage, and you'll be swimming in more XP and credits than the so-called "kill stealers".
  13. I am a newbie yes, and likely this topic has come up in here before. What I have noticed is in the game there is a lot of what people refer to as kill steeling. People sitting back letting others do all the work, cop all the damage and coming in just at the right time with 1 or 2 shots and taking the kill. It is something I am finding really frustrating in the game where I do all the work just to see someone else get the benefit from it. I am not sure how the points system works and how much is awarded for a kill over the damage we cause, but even if the points add up to more from damage caused the kill stats still goes to a person who really didn't do much. Plus I don't think it is really helping in the game experience as getting the kill means people are always more concerned about finding ships with little hp than they are in winning the game. I think it would be a much better game if people were looking mostly at doing as much damage as possible to be awarded the kill. If the kill is determined by who ever had done the most damage over a period of time before the final kill I not only think it would be a much less frustrating game, but also would improve the over all experience of the game. People who just seem to sit out and wait, letting others do the hard yards, would have to get in and battle. Now as I said I am fairly new to this game, and this is my first post in this forum, so if I am wrong about the mechanics to the game in how the kill is determined or the points are assigned I would be interested to find out exactly how they are.
  14. Sambo_Cigars

    Selling Camos Post Economy Rework Query

    I too would like to sell off the visual part of the expendable camouflages, since they serve no real purpose, but keep the economic and other benefits of these expendable camo's. Is that possible? It should be, since they are decoupling the bonuses the camo's bring from the visual aspect.
  15. LemonEagle

    Selling Camos Post Economy Rework Query

    From what it appears on PTS, the camos can be sold for half of their credit value (i.e., up to 45,000 credits each, for the most expensive, those in the "Thematic" group). Whether that is transferred exactly over to the live sever with 0.11.6, remains to be seen.
  16. Paladinum

    PT 0.11.6 OMFG WHAT IS HAPPENING

    The CV in Narai is utterly moronic: gets hit, turns around and hits the border, then reverses just to be a punching bag. Apparently the CV escapes too often in other servers. *Some* of the ships seem to have improved AI, but it seems to be miniscule changes. Also, damn son. The top tier credit bonus is quite something.
  17. FBI_IS_WATCHING_U

    居然没人吐槽护航模式

    所以我根本沒玩,激鬥5分鐘一局賺好賺滿不香嗎? 我的銀幣在這幾天又翻了幾倍.JPG
  18. Andy_Siau

    Transformers Farewell Sale!?!

    Completed the final combat mission for the last Cybertronian container still NO perm camo ARGH!
  19. UK_stamp

    居然没人吐槽护航模式

    剛這把更險…我護航方只剩一運船…
  20. Andy_Siau

    Transformers Farewell Sale!?!

    It's done then
  21. Skarhabek

    Selling Camos Post Economy Rework Query

    how about buying new camos as cosmetic??? i want to equip #American Camoes all day
  22. ilin_

    居然没人吐槽护航模式

    别的游戏开活动都是搞得热热闹闹的,唯独wows好像舍不得玩家玩的样子
  23. Verytis

    Is the Server down?

    Initially couldn't connect, but then the cilent restarted itself and it then got into the game.
  24. 飞艇战不是蛮好纯10级房,,,非要8-10,人家8级玩着玩着想想不对劲,,那岂不是一辈子壮丁房,随机还可能8级房9级房; 也不知什么时候开始,新模式不去测试服测,理直气壮丢进正式服了,广大玩家免费帮你测新模式不给回报也就算了,,竟然收益比随机战还要低,是何居心?? 当然这一点存疑,因为很多时候对局总是结束得很快; 说到速胜速败,这模式真的有想清楚就放出来吗,破交方只要顶着伤亡迅速击杀运输船就行了,极度弱智的模式;
  25. SgtSullyNZ

    FIRST time broke my OWN record

    Matchmaker picks it, if there is no one else playing a SuperShip at that time. Then it will make the rest the same tier in this case Superships. I have been doing this for ages in Grosser Kurfurst. When the player numbers are low due to time zones etc.
  26. ZoGoNDragoN

    Is the Server down?

    Same here! Cannot log into the game!
  27. Don72

    FIRST time broke my OWN record

    How was this only superships? Is there a mode for only superships somehow?
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