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  2. S0und_Theif

    T9 380 / 381 mm guns

    Conkek hull would make it 16 - 381 mm guns. Quad turret. But I also like the idea of Konkek with 12 - 381 mm guns in triple turret. They might have to remove SF-AP for this ship to work properly on high tier games.
  3. Grygus_Triss

    Stream Answers Thread.

    I admit, some of those operations make sense with submarines. Submarines have often been used to sink transports. And yeah, I can be baited easily. I tend to take things at face value sometimes.
  4. IJN_Katori

    Stream Answers Thread.

    I don't trust happa but Crysantos and Conway said that the Operations are in the works. Seems like you got Baited. Or that thread is fully baited because NA Forums. You know what they said in NA Forums? "Take grains of salt." The good news is operations is being worked on. Would you want a killer whale with underwater mechanics?
  5. S0und_Theif

    100% Weekend First Victory (What Happened?)

    Would really be nice to have this back. As for someone who wants to grind through other lines a bit faster.
  6. Grygus_Triss

    Stream Answers Thread.

    Now I'm really confused... The fact that they ARE working on operations, albeit slowly, seems to be the opposite of what Hapa said earlier this year... THIS is why people will keep asking about operations. Because WG often changes its mind from one minute to the next, or its reps have no idea what is actually going on.
  7. IJN_Katori

    T9 380 / 381 mm guns

    I blame ABDACOM
  8. IJN_Katori

    Stream Answers Thread.

    The main purpose of Big hunt is a selectable wide set of Armaments, example. Secondary/Auxillary Battery selections. You can change AP HE or SAP shells which might happen in 2022, the main gun change might happen soon, so I'd you want bigger guns like 283,343, 356, 380, 406 or 410mm, Each gun selection have different sigma and stuff, and also Powerful HE or AP. In Open Beta, Auxillaries for Japan and Germany has AP shells as their armament for their 152mm/150mm guns. Expect more changes happening, H-44, Yamato 3x3 510mm is happening if the big hunt mode gets positive reviews
  9. Paladinum

    Stream Answers Thread.

    Post script. I think that more programming went into the ships in Big Hunt than the map itself, with all the new armament, modules and consumables.
  10. IJN_Katori

    Stream Answers Thread.

    Apperently, these Operations and the remove ones are being worked on slowly. Due to reason that they are adding underwater visuals for submarines. As submarine continues to be working on. They are making submersibles available for Operations as well, they are about to spoil this on the devblogs in 10.6 or 10.7 EDIT: Cherry Blossom, Ultimate Frontier, Dynamo are getting underwater visuals, so if you're mad about them, the art department is doing what they can for newer operations.
  11. I would give you a laugh emoji if I had any left... lol
  12. Today
  13. Paladinum

    📰 ST 0.10.4, New Ships (Dutch, US, and Soviet)

    @Earl_of_Arland @S4pp3R Remember when we bickered about tiering the De Ruyter? You guys wanted high tier, I put her in T6, and WG put her in T4. Bloody troll masterclass
  14. smallbean2020

    Penalty for Quitting Early when asked to reconnect?

    His game , his rules
  15. Paladinum

    Stream Answers Thread.

    There are a boatload more programming going in an Operation than Big Hunt. An Operation has side objectives, AI-controlled ships (depend on the mission), unique voice lines, time or objective or progress-triggered enemy spawning, amongst other things. AI in Big Hunt and Co-op only move around and shoot on sight, they don't really have any set pathing to guide them, unlike some ships in Operations. It's rather obvious that an Operation requires programming more than visuals. Due to this, I keep making the joke that WG may have a surplus of artists and a deficit of programmers. Of course, I don't know what the heck what the executive level at WG thinks, but they clearly paused caring about Scenario. Here's the issue: they made Key Battle - a space themed mode, which is reserved for April Fool's, for Halloween last year. Then they recycled it for this Update with some small changes. This is clearly a sign of laziness/lack of effort on WG's part.
  16. S4pp3R

    [REDACTED]

    Hahahahahah you have it all wrong @Max_Battle If [REDACTED] to [REDACTED] begin [REDACTED] tier to [REDACTED]. These [REDACTED] influence the [REDACTED] ship, not define it... But [REDACTED] the worst [REDACTED] is [REDACTED] and [REDACTED].
  17. Andy_Siau

    Doubloons for Lenin or Asashio?

    Kindly tell me why if you can
  18. Grygus_Triss

    Stream Answers Thread.

    There is a huge difference between the bot enemies and how they act in Scenario, Big Hunt, and Co-op. But Big Hunt is still a lot closer to being like scenarios than Random is to being like a scenario. The game currently has 3.5 permanent modes: Co-Op, Random, Operations, and Ranked. Any temporary modes, such as Big Hunt, being temporary, cannot fill any long term need. Random is still the primary mode which almost everything is based around. And Ranked is just a restricted, Random mode, which is constantly changing rules and requirements. In Random, and Ranked, you are playing against another player team. You have to out think them, never knowing what their skill or abilities are. No plan survives contact with the enemy, and because the enemy changes each time, there is no way to plan and assign jobs in the first place. It’s fun, but sometimes I want something different. Co-Op, is a shooting gallery. You’re not working with the team, you’re not playing against the enemy, you’re playing against your team. Who can kill the most? I enjoy the mode, but again, it’s completing against other players, and the enemies are a bit simple. Also, there is only one wave, equal with the number of players. Big Hunt has that, multiple waves of bot enemies which are smarter than co-op bots, but still somewhat predictable. It has...one optional mission, Kill Aurora, and the ‘make 5000 points and make it to the portal’ primary mission. You do not need to compete with other players, which can be very stressful. You’ll probably end up doing it anyway, but you ‘could’ do it without. In short, Big Hunt is different enough from all other modes, and contains just enough PvE elements, without looking like co-op, that many people get confused why WG say they won’t work on operations and other pure PvE modes. I believe that WoWS needs more variation in permanent modes, so all types of players can enjoy. many others think the same, so It’s easy for us to read into developments and see elements similar to operations.
  19. F835

    ST 0.10.5 法国航空母舰和鞍山‘90

    要我說的話,你會得到一個比較近似black但是砲擊仍然不行的東西 除非你要扔給她補包,那就是另一件事了
  20. Paladinum

    Stream Answers Thread.

    So is Co-op. And you can even damage team mates in Co-op, while team damage is off entirely in Scenario. And yeah, that is the one element. The only one...
  21. malsha様、コメントありがとうございます WGの主催かと勘違いしておりました プレイヤー側の判断で、(大会にマイナスになりそうな)空母の存在を排除したということですね。それなら納得です
  22. Both are Tier 8 One is BB, the other is DD, let's say I have enough doubloons for ONLY one of them... (both are going to be removed soon)
  23. Ordrazz

    [REDACTED]

    Yep, it's redacted alright
  24. 沒有數據支持 發一個網址又不補充解釋 ,所以你想表達的是什麼
  25. Grygus_Triss

    Stream Answers Thread.

    Big hunt is primarily PvP with operation elements. With the operation elements being the presence of bots not associated with player teams, and the fact that PvP is not strictly required to play in the mode. It usually turns into PvP anyway, but thats a player choice.
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