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  2. halland gets it too. but halland needs a lot of other skills too, and it can only take so many, so far i have left the 8% swift in silence off. If i remove the aa skill boosts halland gets owned by planes. it seems a lot of ships now have essential build directions, i thought this was the point of the change, to give more options?.
  3. Lowyat

    PSA - Deadeye

    my tests conclude it's shit at the moment for manly builds.
  4. Metal_illness

    PSA: FREE MASS COMMANDER RESET AVALIBLE

    Yep, the auto picked skills are not practical often.
  5. Grygus_Triss

    PSA: FREE MASS COMMANDER RESET AVALIBLE

    Bump. I strongly disagree with the practice of WG pre-assigning captain skills according to their recommendations.
  6. It's not much good for French DD's, but Yolo Emilio can definitely use it. That means she'll cruise along at 49.4 kts, and 61.7 kts with speed boost up. It's an extremely strong talent for this ship. With that skill and some others that mesh very well with Emilio, you can build a really satisfying and interesting skill tree for her, and she's stronger than pre-rework. The only issue, and it's a big one, is that she's so fast that she outruns her smoke now with speed boost up! Clearly a bug that will be fixed, but pretty funny really.
  7. 정말 5년차 유저로서 평생 애정가졌던 게임인데 너무너무 실망스럽고 화나내요. 모든 전함과 순양함들이 썬더러, 컨커러가 되어버렸습니다. 사거리 이큅 무조건 끼고 멀리서 저격하는 것 말곤 할게 없습니다. 플레이 스타일의 다양화? 닥치고 그냥 은신 안되는 범위에서 깔짝되면서 고폭이나 철갑만 주구장창 갈기다가 게임 끝납니다. 모든 전함들은 데드아이 찍고 구축함 말고 적 순양 전함만 패고 있습니다. 구축함들은 캡존에서 자기들끼리 싸우다가 다 죽고, 결국 전함 많이 남은 팀이 돌격해서 캡먹고 게임 끝납니다. 게임 정말 쓰레기처럼 재미 없어졌고 단조로워 졌습니다. 대체 부포를 양면을 쏘게 만들어 주면서 분산도를 칼치는 아이디어는 누구 대가리에서 튀어나왔는지 모르겠습니다. 모든 부포 스킬을 찍고 연습전투를 해봤는데 도저히 부포 약장이 이어지질 않습니다. 이따위 효율 주제에 포인트는 엄청나게 처먹어서 생존성이랑 은신 방염 전부 포기하게 강요하곤, 멀리서 야마토가 쏘면 9발 중에서 7발 맞고 1만 5천씩 피해받다가 뒤집니다. 여태까지 구매했던 골쉽들 너무너무 아깝고 한순간에 플린트를 포함해서 쓰레기된 골쉽들 전부 환불받고 싶습니다. 지금 전함 중에서 피탐이 제일 좋고 사거리가 제일 좋은 컨커러 썬더러인데 대체 이것들을 무슨 수로 잡으라는건지 모르겠습니다. 항모는 은신스킬이 완전히 개편되면서 미 항모의 경우 피탐이 15키로가 되어서 라인이 조금이라도 밀리는 순간 스팟당하고 적 전함한테 쳐맞다가 용궁가고 있습니다. 겜 시작하자마자 따로 후진 안눌루면 항모 본체는 무조건 뒤지게 만들어놓았습니다. 표적경보가 많은 유저들이 사용하고 중요한 스킬이었다면 육감처럼 그냥 기본 내장으로 해주지 2포로 올리는 바람에 쓸데없이 포인트나 낭비하고, 이것 덕에 근접해서 눈치보는 순양함 구축들은 이제 눈먼 장님되서 어디서 탄 날라올지 전전긍긍하고 있습니다. 표적경보와 아드레날린이 전부 1포씩 추가됬으니까 결국에는 21렙 만렙확장이라 하더라도 2포인트를 더 투자해야해서 다시 19렙 만렙으로 돌아옴과 동시에 게임 스타일은 단조롭고 지겹고 똑같은 것만 반복하게 되서 재미가 미친듯이 없습니다. 수동적인 게임 플레이를 하면 진다고 했던 어느 워게이밍 직원의 인게임 채팅이 생각나네요. 워게이밍은 이번 패치로 여태까지 공언하고 진행되었던 방향성을 완전히 무너뜨리고 모든 플레이를 딱 한가지 방법으로 수렴시켜버렸고 이젠 게임이 지겨워서 하질 못하겠습니다. 유저의 자유로운 세팅을 권장하면 중요 스킬들 포인트를 낮춰서 다양하게 고를 수 있도록 도와야지, 중요하고 핵심적인 스킬들의 포인트 비용을 싹다 올려놔서 부포전함의 경우 어정쩡하고 이도저도 못하게 만들어 놨습니다. 대체 말과 행동이 이렇게 따로 놀 수 있는가 싶습니다. 첫번째 함장 리워크는 뉴비들의 문턱을 낮추고 많은 유저들이 만렙 함장을 가지고 재미있고 다양하게 즐길 수 있었는데, 함종마다 스킬을 분리하며서 쓰레기처럼 기획하니까 미노타우, 스탈린, 알래스카처럼 중간에 낑겨있는 어정쩡한 군함들은 전부 타면 안되는 물건이 되어버렸습니다. 이번 스킬을 디자인한 직원이 직접 미노타우를 몰고 공방에서 한번 전함들한테 맞써보라고 하고 싶습니다. 여태 정말 애착을 가지고 나름 헌신도 많이하고 다양한 유저들을 끌어오도록 노력해왔는데 너무 허탈하고 저도 그냥 이 게임 삭제하고 다른거나 하고 싶습니다. 이렇게 메타를 뒤엎을 대규모 패치를 별 말도 안하고 곧장 1월달에 적용시킨 배짱도 대단하다고 칭찬드리고 싶습니다. 저는 수많은 피드백과 의견을 들은 뒤 한 4,5월달에나 적용될줄 알았는데 이렇게 들이미는 식으로 본섭에 적용되니까 뭐 할 말이 없군요. 워낙 뜯어고쳐야할게 많아서 일일이 열거하기도 힘듭니다.
  8. Puggsley

    PSA - Deadeye

    Just had a game where we broke through on a flank, and was torping away happily then realised something. I could slip back a bit towards max range gun range and shoot towards an enemy BB getting spotted to make the bonus of dead-eye disappear, then slip back out of range if needed to be safe. Gave me a warm glow to take away all that dispersion bonus from 20km snipers!
  9. Puggsley

    Captain Skill Rework - DD Edition

    Lots of DDs are aiming to get a flood with a torp, trigger the DCP then get an uncontrollable fire. I see dazzle as being OK on IJN torp boats because I look to contest caps pretty aggressively early in the game. Its not the dispersion of the enemy dd which you worry about, its all his support ships. At that 10ish range the extra dispersion seems like it could be handy. I currently use RPF to understand what the threat is around the cap so I reckon i will have a crack with both setups and see. Dazzle might be OK on the Euro's as a pseudo smoke. Lots of setups to try.
  10. Mechfori

    PSA - Deadeye

    you know its the same thing , yes the skill can help those who needs it and at 10% it do help a lot but also it can made an OKrish dispersion BB good, a good one now OP and a strong ( good dispersion ) BB absolutely god tier , Slava and Kremlin had been reported to be now consistently sniping from 20KM with dispersion more like they are 12KM instead .. and Thunderer , well picture that you can now not only get fire on a salvo, but multiple fire on a salvo quite consistently .. This is all about the % based part
  11. thanks for ruining this game after making this new update, after introducing "Dead Eye" skill this game is more Screwed than before in Asia server, and i think since you guys introducing UK BBs line this game is screwed because HE Spam and it makes UK BBs so Popular for its HE, so when someone using Free/Premium UK BBs they will use HE. (i would rather UK BBs line had improve AP Pen angle than HE with big pen and high chance of setting fire), and T10 is almost unplayable again, because : - Thunderer with Great Accuracy and high Chance of fire, - Slava with Great Accuracy and with "Stupid Pen", - FDR with her shadow clone Jutsu planes, - Cruisers with 50mm deck armor, - Smolensk with railgun - If you want to push in this tier, you can't because HE spammer. basicaly almost every Freemium T10 makes game screwed. and i hope you guys can Rebalance all Freemium T10 ship, or update HE system so it can Bounce in certain angle, no matter how big its caliber. and yes, this thread is about Complaining HE, Better Freemium ships than Tech Tree ships, and new commander rework
  12. Moggytwo

    PSA - Deadeye

    I disagree, but I see what you are saying to a point. I've seen a few vids from CC's saying that the game play has been terrible since the patch because everyone was sitting at the back, but the game play they are showing could be any game ever played at high tiers on SEA server from the last few years! Maybe things have changed on other servers, but when I saw 6 Thunderers alongside a couple of Yamato's in so many games pre-rework, then I don't think Dead Eye has done much to change the meta here. Having said that, where I disagree with you is that Dead Eye is an improvement, or even not particularly impactful. The thing it does that really impacts the game, is to make previously quite inaccurate ships (particularly French and Italian BB's) have decent enough dispersion that they can move back a couple of kms or more and be quite effective. It's not impacting ships like Thunderer much, since they were already quite accurate at range, and their play style won't change one iota. Also, they have significantly buffed secondary builds with the rework, with the secondaries being more effective, and being able to take BoS and FP survivability skills while having a fully functional secondary build, something that wasn't possible previously. On the surface this is great for secondary BB's, however with all other BB's being so buffed by Dead Eye and able to sit further back, it makes it much harder for a secondary BB to get into position as there will be less BB's pushing with them, plus they'll take more damage from the now more accurate other BB's as they try to push up. I suspect this means that secondary builds, despite being buffed in a direct comparison to pre-rework, will continue to be a non-viable meme build as they were before. Sorry to everyone who actually likes secondary BB's and were hoping for viability. In general, standard and sniping BB's were the biggest winners of the rework, and they are the ships that most definitely did not need any help, since they were already massively overpopulated, and had significant negative effect on the meta. Meanwhile DD's get made less powerful, cruisers get made less powerful (except for the long range spammers like Venezia and Henri - also an issue), supercruisers get made much less powerful (this is actually a good thing), and CV's get made slightly more powerful. There will be balance changes coming, and I wouldn't be surprised if they are rethinking the power of Dead Eye right now, along with some of the other rather poorly balanced skills.
  13. Today
  14. I think it still hold true, the basic PM, LS, SE, & CE is my choice for most DD , except for the mad French and Soviet gunboat which CE is kind of pointless, I had spec 2 Captains for my Shima, one had CE and one do not , I mean I can spec heavy on the torp skill if I skip CE but am not so sure it help much while CE is always useful , more Trial to see how it goes pending here
  15. Grygus_Triss

    Captain Skill Rework - DD Edition

    Fair enough
  16. S4pp3R

    PSA - Deadeye

    Yes somewhat... I think I was thinking along the lines that they balance for full build... But yes lower tier BBs will benefit more from Deadeye but you need skill to hit... Some of landing shells in lower tier BBs is the RNG compensating for poor aim.
  17. Mechfori

    Captain Skill Rework - DD Edition

    Well for IJN DD, you either specialize for torp or guns ( Akizuki line ) , but some of the skill is IMHO doubtful, IFHE on gunboats sounds nice, you can get it up to 37mm pen but at those tiers you are seeing loads and loads of 40, 50, even 60mm so its like the 127 on torp boat , kind of pointless to spend the points to be only able to pen only some of the ships within MM range while sacrificing always the already meager fire chance. EM is mandatory on all torp boat, whether like it or not, there will be time one need to use the guns. I am somewhat indecisive on FB ( Fearless Brawler ) , its really nice on something like French and might be Soviet gunboats , but on IJN gunboats , which had OKrish stealth and already quite good reload ( even unbuffed ) its like 0.1 sec difference vs BFT ( now MBAA ) but add a 300m ( something along that ) to detection .. The one skill ( even on PTS ) I've found totally useless is Incoming Fire Alert and to a degree Dazzle too, at the distance typically you had to engage live fire on an IJN boat ( except for Kita and Harugumo which you can spec double range upgrade + skill ) its pretty much expected everyone will shoot you and everyone who is close enough that dispersion mod really do not help or at best help minimal. On the other hand if you play Kita or Harugumo with double range mod and long range fire , that dispersion skill might be useful , still doing some trial, Kita can be spec to 17.3KM range ( longer than quite a bunch of CL )
  18. I still think it holds, DD max_influence is in mid to late game as the holes in vision screens open up. In the early game just about all DDs biggest asset is all the guns behind them, stealth is critical, coupled with an ability to get out of trouble if you make a mistake. LS and extra hp help you recover. Things which help you get to the later part of the game in as good a fighting condition as you can be are valuable, and in my opinion more valuable than other nice to have options.
  19. 0.10.0 Update Compatibility with 0.10.0 revamped and improved the quality of Shinonome mod https://drive.google.com/file/d/1CxI6XuJAdocL1rfVYysr2j2FY_wCKseO/view?usp=sharing
  20. Rina_Pon

    Captain Skill Rework - DD Edition

    Sorry, I was speaking in the general sense for IJN torp DD from Hatsu to Shima. Of course for Shima you take SE, since the benefit is clear on TX ships. As you go down the tech tree it's value decreases and by Kagero it's not longer a sure pick.
  21. 欲しいとは私も思ってはいるが、バンドル販売でのみ入手できた旗を一般でも購入できるようにすると、購入者への補填や返金が問題になるのでは?
  22. ytq199906

    0.10.0 版本更新錯誤回饋

    别的我就不说啥了。玩个游戏黑屏连个人都看不见两年了真是头一回。掉了胜率就算了,更新的时候少点BUG恶心人行不。。。。。希望能给点补偿或者赶紧把这个BUG改了。
  23. Grygus_Triss

    Captain Skill Rework - DD Edition

    I don’t think I’ve had SI on Shima for a long time. Last time I suggested it, I was basically told it was stupid by Icyphoenix. Since then my No. 1 3 pt skill has been survival expert. With radar and planes, it’s not a matter of If you are spotted, it’s when. Having extra HP saves your life. It allows you to take risks to contest caps. It gives you a chance to kill that low HP DD. It makes the CV have to try harder to kill you. If you’re the sort who avoids being detected by hanging back, fair enough, you can probably get away with it. Use your speed and smoke. But personally, I find the extra HP more useful.
  24. Reinhard_of_Avercland

    PSA - Deadeye

    Actually the lack of Concealment Mod 1 on lower tier ships (other than the OG Belfast &Z-39) makes Deadeye more powerful. Because that module negates 5% of the dispersion bonus of the incoming shells. Without that mod, every ship can only rely on the camo to lessen Deadeye's effectiveness. And as you said on another thread. This skill is more useful for BBs with less accurate guns. Which means that the lower tier BBs actually find that skill to be useful. Oklahoma for example; can use the modules on slot 3 other than APR 1, but still retain the improved accuracy with that skill (until something gets close enough to nullify the perk).
  25. 最燒腦的改版,頭痛中! 有沒有全技能的詳細介紹啊?
  26. IJN_Katori

    KEK

    I noticed there weren't any Santa crate ads from 3 weeks ago. It seems that they really breached a law. And that is WGs problem. It's just us we use money to make WG reveal their dirty secrets.
  27. HobartAWD

    PSA - Deadeye

    The testing I have been doing would suggest it is the current detection value even after concealment buffs are applied. Played more than enough games in the ships I have been using it on to see consistently improved dispersion I have never seen before taking the skill. Either that or I'm getting all my 2021 good RNG in one day..........
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